News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Proto Man VI - Player Character hack of Mega Man VI  (Read 2212 times)

Nazeji

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Proto Man VI - Player Character hack of Mega Man VI
« on: June 20, 2016, 04:25:31 am »
This is a hack of Mega Man VI (6) that replaces Megaman with Protoman.
This hack was created by myself ( Nazeji ) and Thainferno305

~ Apply IPS Patch to unmodified 'Mega Man 6 (U).nes' ROM ~


Currently the changes made are :
- All of Megaman's Sprites are replaced with Protoman, including the Jet and Power Adaptors, and the 1up Helmet.
- Graphics of Credits, Title Screen, Stage Select, Password Screen, and Weapon Menu Screen.
- All Palettes that needed changing.

What still needs to be done :
- Cut Scenes need Megaman to be changed to Protoman.
- A few various Tile Mappings need changing, which will require expanding the ROM (Protoman's Cape needs more Tiles in some Frames and Tiles of a different Palette so it can be Yellow, + "MEGAMAN VI" Text in Weapon Menu when equipping a Suit / Armor needs this done so it can be "PROTOMAN VI, and a few other tiny adjustments")
- Programming the Shield to actually be functional.
- Slight Player Character adjustments to remove the sticky control feeling he has in Mega Man 6.


In order to make the Tile Mapping adjustments I want to do, and Program the Shield to be functional, I need to expand the ROM, and that will require me to deal with Bank Swapping, and since I'm only partly familiar with the NES Hardware, I won't be doing that right now. I also need a break and have other things in life that I must attend to, so I won't finish this hack for a little while, but I will come back to it later.


You are all free to use this hack as a base for any of your own hacks, or to make your own improvements based on this hack, or whatever you want. I don't require you to credit us, though I would encourage to mention us somewhere if you like (say in your readme.txt or the Forum post of your hack), though again, I don't require it and don't feel pressured to if you don't want to. I like to share, and I find that it inhibits overall progress in general when everyone tries to make anything they create restricted and locked down. Enjoy!

Download Patch :
https://dl.dropboxusercontent.com/s/faagys7nfbtkey3/Protoman_6_Patch_Beta_v0.70.zip (tiny tiny update)

« Last Edit: June 20, 2016, 11:54:52 pm by Nazeji »

zfreeman

  • Jr. Member
  • **
  • Posts: 29
    • View Profile
Re: Proto Man VI - Player Character hack of Mega Man VI
« Reply #1 on: July 26, 2016, 04:29:09 pm »
I've been waiting for something like this for a long time. Thank you for this.

LargoLaGrande

  • Jr. Member
  • **
  • Posts: 7
    • View Profile
Re: Proto Man VI - Player Character hack of Mega Man VI
« Reply #2 on: July 30, 2016, 09:14:36 pm »

I'm happy to see finally a new and promising Proto Man Hack for the classic NES. You can't have enough of them.
Awesome job so far. Thank you

thainferno305

  • Jr. Member
  • **
  • Posts: 83
    • View Profile
Re: Proto Man VI - Player Character hack of Mega Man VI
« Reply #3 on: July 31, 2016, 10:12:00 am »
Your welcome

Nazeji

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: Proto Man VI - Player Character hack of Mega Man VI
« Reply #4 on: August 02, 2016, 01:55:16 am »
You're very welcome everyone.


Btw, you might have all noticed already, but I also took a moment to make the arm cannon look nice, instead of it looking like something resembling a Firehose nozzle, or something of the sort lol.