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Author Topic: Batman The Revenge of the Joker Prototype SNES bad header fix?  (Read 2045 times)

filevans

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Hello all

Please could anyone help fix the header on Batman The Revenge of the Joker Prototype SNES to work properly with flash cart devices such as Super Everdrive, the game doesn't work - I've been told the game has a missing or broken header

Thank you very much
« Last Edit: June 14, 2016, 04:46:42 am by filevans »

FCandChill

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« Reply #1 on: June 14, 2016, 05:17:36 pm »
Comment removed because reasons...
« Last Edit: July 28, 2016, 11:36:06 pm by FCandChill »

filevans

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Re: Batman The Revenge of the Joker Prototype SNES bad header fix?
« Reply #2 on: June 14, 2016, 06:59:35 pm »
the SNES game is not a "port" it has a different title and it is BRILLIANT, you ignorant moron

no one even asked for your mindless "opinion" which version was better, shut up and go away and leave the replies to someone who actually has something helpful to say


SunGodPortal

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Re: Batman The Revenge of the Joker Prototype SNES bad header fix?
« Reply #3 on: June 14, 2016, 07:10:37 pm »
Quote
the SNES game is not a "port" it has a different title and it is BRILLIANT, you ignorant moron

no one even asked for your mindless "opinion" which version was better, shut up and go away and leave the replies to someone who actually has something helpful to say

Oh, you should have offers pouring in now.
War is Peace. Freedom is Slavery. Ignorance is Strength.

Seihen

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Re: Batman The Revenge of the Joker Prototype SNES bad header fix?
« Reply #4 on: June 14, 2016, 07:36:40 pm »
the SNES game is not a "port" it has a different title and it is BRILLIANT, you ignorant moron

no one even asked for your mindless "opinion" which version was better, shut up and go away and leave the replies to someone who actually has something helpful to say

Since you love the game so much and are an expert in all things related to it, we look forward to you providing us with the solution of how you solved your little issue.  :beer:

FCandChill

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« Reply #5 on: June 14, 2016, 07:53:45 pm »
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« Last Edit: July 28, 2016, 11:35:44 pm by FCandChill »

SunGodPortal

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Re: Batman The Revenge of the Joker Prototype SNES bad header fix?
« Reply #6 on: June 14, 2016, 11:46:22 pm »
Quote
Was it flash cart or an individual that told you that?

Probably. My Powerpak tells this with certain ROMs. It had problems with some BS-X ROMs and the problem was just that the internal header (not the meaningless copier head, if it even still has one) had some sort of unorthodox value that either the SNES or the flash cart didn't understand. It took nothing more than changing one byte. If it isn't a compatibility issue then it's likely the same type of issue at play here.
War is Peace. Freedom is Slavery. Ignorance is Strength.

FCandChill

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« Reply #7 on: June 15, 2016, 12:14:05 am »
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« Last Edit: July 28, 2016, 11:36:40 pm by FCandChill »

KingMike

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Re: Batman The Revenge of the Joker Prototype SNES bad header fix?
« Reply #8 on: June 15, 2016, 10:12:06 am »
Real SNES games (not flash carts) don't care about checksums, so game developers (when burning prototypes) didn't care to write the correct values until they got to the "finished" version.
The byte I would think flash carts would care about the most would be the "Mode" (commonly known as Lo/HiROM). Are there header editors for that, I'm not sure?
"My watch says 30 chickens" Google, 2018

filevans

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Re: Batman The Revenge of the Joker Prototype SNES bad header fix?
« Reply #9 on: June 15, 2016, 01:30:58 pm »
Whoever reported me to moderators is a spineless weasel

And I am not going to be told what I must like and dislike, and no one should

I've resolved the problem with the rom now, thank you to all those actually trying to help
« Last Edit: June 15, 2016, 01:38:05 pm by filevans »