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Author Topic: Zelda - Link's Awakening Hack WIP (update thread)  (Read 65187 times)

xisti

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #80 on: July 22, 2017, 07:16:08 pm »
I cant wait to play this game,just to read all the updates makes my gamer senses go crazy!

Queen Zeal

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #81 on: July 23, 2017, 08:20:26 pm »
Your hack looks great. I can't wait to try this out! I played the original version not that long ago, so playing this should be fun.

IcePenguin

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #82 on: July 26, 2017, 06:10:13 am »
Hello!  Just popping in to say I still work on this!  Haven't posted in a while because I'm terrible with updates, haha.

As a request, I just submitted a new LA hack that has a few quality of life changes to the original game.  Hopefully it gets approved without issues.


Update on this hack:

I've done quite a bit since last time.  Added new items and many upgrades to existing items.  The original game only had room for 13 items, but I expanded the data to allow more.  Now there are 14!  The new item is super FUN to use.  It's definitely overpowered, but you won't get it until late in the game anyway.  (trying to avoid spoilers here :P)

Anyway, I'm trying my best to complete this hack.  I want to finish it by the end of 2017. Feels like it's been in development forever...  :-\

John Enigma

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #83 on: July 30, 2017, 11:22:32 pm »
As a request, I just submitted a new LA hack that has a few quality of life changes to the original game.  Hopefully it gets approved without issues.

What kind of QOL hack would that be?

I haven't seen it in the front news page.

IcePenguin

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #84 on: July 31, 2017, 08:50:35 am »
What kind of QOL hack would that be?

I haven't seen it in the front news page.

Here is the link:  :)

http://www.romhacking.net/hacks/3597/

XModxGodX

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #85 on: July 31, 2017, 04:45:28 pm »
Any chance of making the text scroll faster on the QOL hack? Like in Oracle of Ages/ Seasons at Message Speed 5?

IcePenguin

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #86 on: July 31, 2017, 06:24:33 pm »
Any chance of making the text scroll faster on the QOL hack? Like in Oracle of Ages/ Seasons at Message Speed 5?

That is a great idea, so I will definitely look into it.  Never crossed my mind until now!  ;)

John Enigma

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #87 on: July 31, 2017, 08:54:09 pm »
That is a great idea, so I will definitely look into it.  Never crossed my mind until now!  ;)
Hey, since you included toruzz's VWF font, is it possible if you can include artemis251's Link's Awakening Restoration Patch, or is it not possible because it needs to be patched to a "Legend of Zelda, The - Link's Awakening DX (U) (V1.1) [C][!].gbc ROM"?

IcePenguin

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #88 on: August 01, 2017, 11:55:03 am »
Hey, since you included toruzz's VWF font, is it possible if you can include artemis251's Link's Awakening Restoration Patch, or is it not possible because it needs to be patched to a "Legend of Zelda, The - Link's Awakening DX (U) (V1.1) [C][!].gbc ROM"?
I'll do some testing with it.  I've never worked on a 1.1 rom before, so I couldn't say how different it is.  His restoration hack is pretty straightforward, though, so I could easily recreate the features for a 1.2 rom if necessary.  I'll first try to make a compatibility patch for it. (I don't want to make his hack obsolete)  If it causes too many problems because it was made for a 1.1 rom, then I'll probably have to make an entirely new one.  I will look into it.  :P

John Enigma

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #89 on: August 01, 2017, 01:57:01 pm »
^Cool. :thumbsup:

Also, I can't wait for your Nightmare hack either.

The fact that you can play as Marin, reminds me of the BS Zelda No Dentsetsu games, in where it gave you the liberty to play as a Dame (female equivalent of a Knight) as well.

IcePenguin

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #90 on: October 05, 2017, 11:17:06 pm »


Healing Pond, also what could that new item be? (one of a few new items :))  This post is just a small update saying I still work on this.  There is a new cutscene when you start a new game to give a bit of backstory for Marin.  It plays automatically, so you won't be able to skip it.

See the owl statue in the screenshot?  Those are now save statues.  You can't manually save anymore using A+B+Start+Select.

Also, I've made a new title screen, which I'll reveal at release, and it's no longer called "Nightmare of Koholint Island".

lexluthermiester

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #91 on: October 06, 2017, 05:25:05 pm »


Healing Pond, also what could that new item be? (one of a few new items :))  This post is just a small update saying I still work on this.  There is a new cutscene when you start a new game to give a bit of backstory for Marin.  It plays automatically, so you won't be able to skip it.

See the owl statue in the screenshot?  Those are now save statues.  You can't manually save anymore using A+B+Start+Select.

Also, I've made a new title screen, which I'll reveal at release, and it's no longer called "Nightmare of Koholint Island".
Man, getting soo excited!

Shade Aurion

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #92 on: December 20, 2017, 07:18:35 am »
Wow, I can't wait for this to release! I'll probably do a full lets play of it after Links Awakening :3

Zeemis

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #93 on: January 29, 2018, 08:16:21 pm »
I'd love to help, maybe with designing a dungeon or two?

ShadyRounds

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Re: The Legend of Zelda - Nightmares of Koholint Island (update thread)
« Reply #94 on: January 30, 2018, 05:06:32 pm »
Same excitement from me toward this project. Always fun to play something beloved made new again.
Apathetic, yet Helpful. :beer:
Project: Megaman Legends Remix

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #95 on: April 08, 2018, 08:51:10 pm »
Added more rupee variety and added boons to the menu.  They'll increase attack and defense temporarily.  The screen shot also lets you see that the bracelet is now passive, and you'll need to collect 5 hearts pieces to complete a new heart.







« Last Edit: April 09, 2018, 11:08:11 am by IcePenguin »

IAmCaptPlanet

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #96 on: April 11, 2018, 07:00:20 am »
cool cool cool!

looking great!

also a quick question, would it be possible to add the passive bracelet function to your vanilla Links Awakening quality of life hack, that would be SO RAD

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #97 on: April 11, 2018, 04:06:05 pm »
also a quick question, would it be possible to add the passive bracelet function to your vanilla Links Awakening quality of life hack, that would be SO RAD

That'd definitely be possible!  :)  It would take a ton of work, however.  Getting the bracelet to be passive was quite work intensive.  If I added it to the Quality of Life hack, it'll be after I finish this hack.  I would like to add it eventually.  After playing with a passive bracelet for so long, it's difficult going back to having to equip it to pick stuff up.


By the way:  small update!

Added the potions to the sub-menu, and created a new item.  Wonder what it does...


« Last Edit: April 14, 2018, 12:39:13 am by IcePenguin »

Midna

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #98 on: April 11, 2018, 05:05:33 pm »
I wonder what the ring does.

Marin's dress is actually sky blue, not orange, but I understand how changing that would probably confuse the player more than it's worth.

IcePenguin

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Re: Zelda - Link\'s Awakening Hack WIP (update thread)
« Reply #99 on: April 11, 2018, 07:20:20 pm »
I wonder what the ring does.

Marin's dress is actually sky blue, not orange, but I understand how changing that would probably confuse the player more than it's worth.

It's a secret to everybody.   :P

The reason it's orange is because that was her original color in Link's Awakening, haha.  She actually gets many upgrades to her outfit, just like Link, so there is a blue version.  It's just that with the limited palette of the gameboy, it'd be quite hard to make her dress a different color from her hair.  But there is still a surprise waiting that I haven't showed anyone, yet, regarding Marin and her blue dress.  ;)


April 13, 2018, 05:43:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I've been expanding gfx data to allow more variety.

Just curious, how does this look?   I've been experimenting with various styles of wall, floor, rug, etc.  Some gfx will be ported over from the Oracle games, but there will be a lot of custom stuff, too.  Anyway, here is a comparison between Marin's old house and new house.

Some critique would be great!  :)


New House:


Old house:
« Last Edit: April 13, 2018, 05:43:39 pm by IcePenguin »