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Author Topic: Zelda - Link's Awakening Hack WIP (update thread)  (Read 136586 times)

njosro

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #280 on: February 14, 2021, 02:39:02 pm »
We have a cool update for today!

After a couple of weeks of experimentation, we cracked the music format of the game!
I've composed a few new tunes so far. Here's one possibility for caves at night...

https://youtu.be/YQxfQ5pQucU


We also added a stats portion to the pause menu. Page 3 shows your completion percentage for treasure chests and screens visited, along with a kill counter and play timer.
Plus, item selection is much easier! Items are in fixed positions on the menu and an A/B marker appears over the selected items.




Quote
The new 8x8 font here is looking fantastic. Can I see all of the characters please?
IcePenguin is away right now, but when he's back he might be able to show off more of his custom font.

MysticLord

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #281 on: February 15, 2021, 01:26:08 am »
Cheerleader Effect by Carpenter Brut seems like a good spelunking song.
https://carpenterbrut.bandcamp.com/album/leather-teeth

Cobra or Zombie Night by Dance with the Dead works too.
https://dancewiththedead.bandcamp.com/album/out-of-body

Satoshi_Matrix

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #282 on: February 15, 2021, 02:52:36 am »
That new cave theme sounds like it could be promising, but I don't like it as it is now. It's far too harsh sounding while also being empty sounding. As a proof of concept it works though. I just hope you'll improve upon it.

njosro

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #283 on: February 15, 2021, 04:33:01 pm »
As an addendum to the previous update, the dungeons are nearing completion too!
Things are coming together quite quickly (though we still aren't sure when it'll be done!)

The static inventory item slots also create a new question: What should the Select + A or B shortcuts do? With that we're open to suggestions! IcePenguin has become master of inventory modding haha

MysticLord, thanks for the links. We're trying to keep the music sounding like classic gameboy Zelda.

Satoshi_Matrix, Actually if harsh yet empty is how a listener would describe it, then it's hit its goal. Harsh, yet empty, and slowly building up tension.
(Don't worry; We're thinking of having a pitch black area, and the music will probably be repurposed for that. The dark caves are the closest we have right now.)