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Author Topic: Zelda - Link's Awakening Hack WIP (update thread)  (Read 59625 times)

Shade Aurion

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #200 on: March 27, 2019, 12:55:40 am »
Hey IcePenguin. Strange and off topic question but i've been thinking about this for awhile and you're the only one working on an indepth LA hack atm and pulling no stops working with ShadowOne333 of AoL. Could the side view sections of Link's Awakening be elaborated upon and used for say, most of the games for something of an Adventure of Link remake? Personally i'm working on a top down Action Adventure remake of AoL and am about half done with Western Hyrule but as far as side view goes, LA had a pretty nice set up, it was just very constrained to certain sections and small rooms.

To back on topic, as i'm sure you know Link's Awakening had a bunch of cut content - https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening
Do you think any of the cut music will make it into your games. The remix of the intro music might make a good intro jingle as might the item acquisition fanfare. Might be worth making use of some of that chest data in rooms with no chests also if you're keeping aspects of the original game too. That way, even though you'd be adding things, they were already in the game once and were cut, or still are and unused, or in the case of the intro remix, require a certain name so many people didn't see/hear them.

I had another question I really wanted to ask but I forgot. Oh well, next time XD

IcePenguin

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #201 on: March 29, 2019, 07:49:01 am »
Hey IcePenguin. Strange and off topic question but i've been thinking about this for awhile and you're the only one working on an indepth LA hack atm and pulling no stops working with ShadowOne333 of AoL. Could the side view sections of Link's Awakening be elaborated upon and used for say, most of the games for something of an Adventure of Link remake? Personally i'm working on a top down Action Adventure remake of AoL and am about half done with Western Hyrule but as far as side view goes, LA had a pretty nice set up, it was just very constrained to certain sections and small rooms.

To back on topic, as i'm sure you know Link's Awakening had a bunch of cut content - https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening
Do you think any of the cut music will make it into your games. The remix of the intro music might make a good intro jingle as might the item acquisition fanfare. Might be worth making use of some of that chest data in rooms with no chests also if you're keeping aspects of the original game too. That way, even though you'd be adding things, they were already in the game once and were cut, or still are and unused, or in the case of the intro remix, require a certain name so many people didn't see/hear them.

I had another question I really wanted to ask but I forgot. Oh well, next time XD

Good question!  That's something I've always thought about, as well, since Zelda II is one of my favorite games.  The side view areas in LA seem like they would be great for something like a Zelda II experience, but it would be a huge task to accomplish it well.  The side areas and top down areas are like two completely different engines.  Objects in one don't exist in the other, and don't have any functionality besides basic collision.  Things like locked doors would need to have new code.  Many things would need to be re-coded to work with the side view physics, as well.  (all objects, enemies, items, etc.)  I also feel that Link would need an overhaul since his side view movement isn't really that great compared to a real side scrolling game.  It's possible for sure, though!

As for using cut content, I don't think I will use any of it.  Most of everything has been changed, and there is even a new remixed song for the intro scene.  At some point there will be new music, as well.  (if everything goes well!)  I did utilize the unused dungeon floor data, though.  I was quite surprised to find that when hacking the game and seeing it displayed behind the actual dungeon map.  Honestly, though, dungeons floors don't really make sense with the default LA dungeon system, since it's technically just one floor per dungeon.

All that unused stuff is super interesting, so thanks for the link!  :)

lexluthermiester

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #202 on: March 30, 2019, 11:08:11 pm »
Strange and off topic question but i've been thinking about this for awhile and you're the only one working on an in-depth LA hack atm and pulling no stops working with ShadowOne333 of AoL. Could the side view sections of Link's Awakening be elaborated upon and used for say, most of the games for something of an Adventure of Link remake?
Good question!  That's something I've always thought about, as well, since Zelda II is one of my favorite games.  The side view areas in LA seem like they would be great for something like a Zelda II experience, but it would be a huge task to accomplish it well.  The side areas and top down areas are like two completely different engines.  Objects in one don't exist in the other, and don't have any functionality besides basic collision.  Things like locked doors would need to have new code.  Many things would need to be re-coded to work with the side view physics, as well.  (all objects, enemies, items, etc.)  I also feel that Link would need an overhaul since his side view movement isn't really that great compared to a real side scrolling game.  It's possible for sure, though!
I've actually always wanted to see a remake of Zelda2 in the top-down view. The Link's Awakening engine seems like it would be a fun way to do that. Just a thought.

We now return you to your regularly scheduled topic.

mdtauk

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #203 on: April 01, 2019, 05:08:16 am »
I've actually always wanted to see a remake of Zelda2 in the top-down view. The Link's Awakening engine seems like it would be a fun way to do that. Just a thought.

We now return you to your regularly scheduled topic.
Me too!!!

Shade Aurion

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #204 on: April 01, 2019, 02:45:11 pm »
I PMed Nightcrawler to see if posting a non-romhack in Personal Projects was allowed  :P

Spoiler:
Had to post in the gaming forum but here is the link - https://www.romhacking.net/forum/index.php?topic=28246.0
You've actually become a really big inspiration IcePenguin as has ShadowOne33 and your work together on Z2Redux
« Last Edit: April 05, 2019, 08:13:45 pm by Shade Aurion »

lexluthermiester

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Re: Zelda - Link's Awakening Hack WIP (update thread)
« Reply #205 on: April 03, 2019, 03:46:41 am »
I PMed Nightcrawler to see if posting a non-romhack in Personal Projects was allowed  :P
:thumbsup: