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Author Topic: SC4ED - Super Castlevania 4 Editor  (Read 26598 times)

Bahamut ZERO

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #80 on: June 06, 2016, 01:04:06 pm »
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So are you saying my patch is no longer compatible with your editor. Sad. I knew that could happen tho. I ain't hacking it all over again just to make it compatible with your editor tho.

If you made notes while you were changing the palettes for your sprite edits, and the offsets for said graphics, it probably wouldn't be too hard at all for you to redo what you've done so far.

Most time consuming part would probably redoing your palette changes. The graphics would be easy to port to the new expanded version with two instances of YYCHR going (1 being your current rom, 2 being the new rom).
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MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #81 on: June 06, 2016, 02:03:57 pm »
I didn't, and I had a hell of a time changing all the palettes for the ending cutscene. I ain't going through that again.

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #82 on: June 06, 2016, 02:06:35 pm »
So are you saying my patch is no longer compatible with your editor. Sad. I knew that could happen tho. I ain't hacking it all over again just to make it compatible with your editor tho.

Edit: Just watched the videos. That looks really nice. I like how you invented a new thing with the zigzagging stairs.
Why don't you try this:
  • Expand a fresh ROM with the new version of the SC4Ed
  • Create a patch with the original Expanded ROM you had before this version as the base and your hack as the new ROM.
  • Apply the patch to the new Expanded ROM

Or even easier, simply try to apply the patch you have posted in here to the new Expanded ROM, and see what happens.

It's worth the try, unless some data was shifted around with the new version of the editor.
Only RedGuy would be able to tell if this would work.

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #83 on: June 06, 2016, 02:55:26 pm »
That's alright, I'll just take his word for it that my hack is incompatible with the editor.

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #84 on: June 06, 2016, 03:53:05 pm »
That's alright, I'll just take his word for it that my hack is incompatible with the editor.

it's worth the shot tho. :P

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #85 on: June 08, 2016, 03:19:44 am »
YES!
Uncensored Super Castlevani IV here we go! :D

YES!
Where the Green Blood in Stage 8 is Red, All Statues fixed ETC!!!!
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #86 on: June 11, 2016, 12:03:49 pm »
Is the palette editor broken? When I try to open it it don't open anymore. It ain't worked since my first SCV IV hack.

RedGuy

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #87 on: June 11, 2016, 10:43:22 pm »
Not exactly sure why the palette editor stopped working, but I changed some things and it seems to be working again.  I also added display of events and a very crude event editor that allows events to move around.  Most events show up as a small red box except for the candles.  Events can be toggled on/off with the 't' key.

I decided to stop working on the editor for now.  I uploaded the source code to github.  It's a huge hack of the mmx editor so be warned if you look at the source.  It's hard to write good editor code when big parts of the game engine are still unknown.  Hopefully there's someone else more motivated than me to continue working on it.

Latest compiled version:
https://drive.google.com/file/d/0Bx9gzQZCkH8qUUVxM04xUVlZME0/view?usp=sharing

Source:
https://github.com/RedGuyyyy/SC4Ed

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #88 on: June 11, 2016, 11:55:25 pm »
Ah, man. You've only been working on it a month. I hope you don't really give up that easy. If you need a break that's cool. I hope you don't give up tho. I could have seen myself making a hack with it someday.

SunGodPortal

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #89 on: June 12, 2016, 01:02:16 am »
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I decided to stop working on the editor for now.

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I could have seen myself making a hack with it someday.

Same here. I've been wanting to make a Castlevania hack starring Sonia Belmont for a while.

Oh well. Perhaps it's for the best. There are always too many hack ideas and not enough time.
War is Peace. Freedom is Slavery. Ignorance is Strength.

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #90 on: June 12, 2016, 01:28:39 am »
We are still yet to see that Uncensored hack tho. :P

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #91 on: June 12, 2016, 02:27:14 am »
You sure you wanna give up before you have a 1.0 version that you can submit to the site? You editor deserves to be remembered.

SunGodPortal

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #92 on: June 12, 2016, 02:57:31 am »
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You sure you wanna give up before you have a 1.0 version that you can submit to the site?

Calling it quits before the 1.0 really isn't that unusual. Seems like most of the level editors I've seen are 9.somethings that only half work or are like Hyrule Magic where they work but can't be trusted.

It was a good dream while it lasted. LOL
War is Peace. Freedom is Slavery. Ignorance is Strength.

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #93 on: June 12, 2016, 10:23:36 am »
Calling it quits before the 1.0 really isn't that unusual. Seems like most of the level editors I've seen are 9.somethings that only half work or are like Hyrule Magic where they work but can't be trusted.

It was a good dream while it lasted. LOL
You sure you wanna give up before you have a 1.0 version that you can submit to the site? You editor deserves to be remembered.
We have to give him props for shsring the source code of the project.
Not like others... *cough cough* HM *cough cough*

SunGodPortal

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #94 on: June 12, 2016, 03:42:06 pm »
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Not like others... *cough cough* HM *cough cough*

Yeah. It was very cool of him to release the source.

I would always like to point out that Sephiroth3's refusal to release the source for HM is the reason why there aren't 2 to 3 times as many Zelda III hacks. Nobody wants to use an editor that will destroy your ROM at every turn until you learn how to manage it's temper tantrums and edit/bugfix a bunch of things via hex editor.
War is Peace. Freedom is Slavery. Ignorance is Strength.

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #95 on: June 18, 2016, 01:56:50 am »
We are still yet to see that Uncensored hack tho. :P

Either that or a Translated version of the Japanese Version.
I wouldn't mind seeing the blood drip from the Castlevania Logo instead of the Akumajou Dracula one.

Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

SCD

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #96 on: June 18, 2016, 02:30:08 am »
I think it will be easier to just translate the Japanese version to English and change the logo to a modified Super Castlevania IV logo with the blood dripping down from it.

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #97 on: June 18, 2016, 02:45:09 am »
Not exactly sure why the palette editor stopped working, but I changed some things and it seems to be working again.  I also added display of events and a very crude event editor that allows events to move around.  Most events show up as a small red box except for the candles.  Events can be toggled on/off with the 't' key.

I decided to stop working on the editor for now.  I uploaded the source code to github.  It's a huge hack of the mmx editor so be warned if you look at the source.  It's hard to write good editor code when big parts of the game engine are still unknown.  Hopefully there's someone else more motivated than me to continue working on it.

Latest compiled version:
https://drive.google.com/file/d/0Bx9gzQZCkH8qUUVxM04xUVlZME0/view?usp=sharing

Source:
https://github.com/RedGuyyyy/SC4Ed

The Event Editor is perfect, I have already gotten rid of the blinking platforms in Stage 8 before Frankenstein and made it so the Stairs in Stage B don't fall apart when walking up them. Very nice editor so far!

June 18, 2016, 03:13:11 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I also tried out the Palette Editor and to my surprise the Blood idea worked!
However when I was messing with the program I simply turned all the Green Colors to Red and ended up with a mess.
But the idea is certainly possible.
If someone has already started an Un-Censored Project, Do not worry I am not going anywhere with this yet. This is just a result of me trying out the Editor.

« Last Edit: June 18, 2016, 03:13:12 am by Sephirous »
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Amaweks

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #98 on: June 18, 2016, 09:22:35 am »
Not exactly sure why the palette editor stopped working, but I changed some things and it seems to be working again.  I also added display of events and a very crude event editor that allows events to move around.  Most events show up as a small red box except for the candles.  Events can be toggled on/off with the 't' key.

I decided to stop working on the editor for now.  I uploaded the source code to github.  It's a huge hack of the mmx editor so be warned if you look at the source.  It's hard to write good editor code when big parts of the game engine are still unknown.  Hopefully there's someone else more motivated than me to continue working on it.

Latest compiled version:
https://drive.google.com/file/d/0Bx9gzQZCkH8qUUVxM04xUVlZME0/view?usp=sharing

Source:
https://github.com/RedGuyyyy/SC4Ed

Well, it was a very good enfort, and the editor seems to do lots of things. Hope to try a hack in the future.
Thanks for your work, RedGuy  :beer:

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #99 on: June 18, 2016, 09:28:44 am »
The Event Editor is perfect, I have already gotten rid of the blinking platforms in Stage 8 before Frankenstein and made it so the Stairs in Stage B don't fall apart when walking up them. Very nice editor so far!

June 18, 2016, 03:13:11 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I also tried out the Palette Editor and to my surprise the Blood idea worked!
However when I was messing with the program I simply turned all the Green Colors to Red and ended up with a mess.
But the idea is certainly possible.
If someone has already started an Un-Censored Project, Do not worry I am not going anywhere with this yet. This is just a result of me trying out the Editor.


That was a really good effort!
I say all that need to be done is to identify which greens belong to BG and which ones to the liquid.
I see the letters got changed too, so just go one green by one until you find the right one. ;)