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Author Topic: SC4ED - Super Castlevania 4 Editor  (Read 26597 times)

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #100 on: June 18, 2016, 11:01:52 am »
That's why having a undo button would have been handy. You'll have to start over with a fresh ROM now probably.

DarkSamus993

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #101 on: June 18, 2016, 01:37:41 pm »
I uncensored the dungeon palettes (8-1 & 8-2). I simply copied the appropriate palettes from the Japan rom to the USA rom.
Not really worth submitting to the site, but if someone is working on uncensoring the game, they might find it useful.  :thumbsup:

Palette Information:
Code: [Select]
=======================
[- The Dungeon (8-1) -]
=======================

BACKGROUND PALETTES:
====================
0x37134 - 0x371EB

--ALTERED PALETTES--
0x37154 - 0x37173 = blood pool
0x37194 - 0x371B3 = blood trickle
blood palette cycle:
0x371D4 - 0x371DB = blood #1
0x371DC - 0x371E3 = blood #2
0x371E4 - 0x371EB = blood #3

SPRITES:
========

--ALTERED PALETTES--
0x371EE - 0x3720D = spikes/blood drop


=======================
[- The Dungeon (8-2) -]
=======================

BACKGROUND PALETTES:
====================
0x37210 - 0x372CF

--ALTERED PALETTES--
0x372B0 - 0x372CF

SPRITES:
========

--ALTERED PALETTES--
0x372D2 - 0x372F2 = spikes/blood drop


Screenshots:
Spoiler:


ROM Information:
  • Super Casltevanina IV (USA).sfc - NOINTRO
  • CRC-32: B64FFB12
  • MD-5: 094F035993E9724647B61DDCBA1E9A7A
  • SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4
  • SHA-256: 0EF6F4CCE5A2273FA49FE1CE724E0048A8E39C91DA6B00DBB693FE1BA909177D

Download patch: http://download1474.mediafire.com/7q76n6qjt7sg/6cdr53er032eccb/SC4_uncensoredpalettes%288-1+2%29.zip

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #102 on: June 18, 2016, 02:05:00 pm »
I think you should submit it, you're MK blood uncensor hack was approved so I think this would be too. I dunno if anyone is gonna uncensor the rest and the JP version is not that different besides this. Also, did the ROM hasher you used actually call it Casltevanina IV? If so someone should report that the the ROM database, wherever that is.

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #103 on: June 19, 2016, 02:18:15 pm »
I uncensored the dungeon palettes (8-1 & 8-2). I simply copied the appropriate palettes from the Japan rom to the USA rom.
Not really worth submitting to the site, but if someone is working on uncensoring the game, they might find it useful.  :thumbsup:

Palette Information:
Code: [Select]
=======================
[- The Dungeon (8-1) -]
=======================

BACKGROUND PALETTES:
====================
0x37134 - 0x371EB

--ALTERED PALETTES--
0x37154 - 0x37173 = blood pool
0x37194 - 0x371B3 = blood trickle
blood palette cycle:
0x371D4 - 0x371DB = blood #1
0x371DC - 0x371E3 = blood #2
0x371E4 - 0x371EB = blood #3

SPRITES:
========

--ALTERED PALETTES--
0x371EE - 0x3720D = spikes/blood drop


=======================
[- The Dungeon (8-2) -]
=======================

BACKGROUND PALETTES:
====================
0x37210 - 0x372CF

--ALTERED PALETTES--
0x372B0 - 0x372CF

SPRITES:
========

--ALTERED PALETTES--
0x372D2 - 0x372F2 = spikes/blood drop


Screenshots:
Spoiler:


ROM Information:
  • Super Casltevanina IV (USA).sfc - NOINTRO
  • CRC-32: B64FFB12
  • MD-5: 094F035993E9724647B61DDCBA1E9A7A
  • SHA-1: 684C1DFAFF8E5999422C24D48054D96BB12DA2F4
  • SHA-256: 0EF6F4CCE5A2273FA49FE1CE724E0048A8E39C91DA6B00DBB693FE1BA909177D

Download patch: http://download1474.mediafire.com/7q76n6qjt7sg/6cdr53er032eccb/SC4_uncensoredpalettes%288-1+2%29.zip

WOW!
This is sweet!

As far as the remaining uncensoring goes, all Ican think of is just restoring the infinite number of crosses removed from sprites and the naked statues I think.

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #104 on: June 19, 2016, 07:14:22 pm »
WOW!
This is sweet!

As far as the remaining uncensoring goes, all Ican think of is just restoring the infinite number of crosses removed from sprites and the naked statues I think.

Someone should hack the Red Devils that replace the Flea Men in this game.
In Castlevania III American they replaced the Red Devils from the Japanese Version with Flea Men.
So to have them reverted back into Flea Men might be a cool thing.
But you would have to find Sprites that match, Maybe X68000 or Symphony Of The Night.

Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Vanya

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #105 on: June 20, 2016, 11:20:37 am »
I think the SotN ones could reasonably be used if they aren't too big.

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #106 on: June 20, 2016, 01:21:15 pm »
I wouldn't mind seeing X6800 ones in there. Those ones aren't over used.

ShadowOne333

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #107 on: June 21, 2016, 12:04:07 am »
I found the title screen sprites with an Expanded Akumajou Dracula (SFC) ROM expanded with SC4ED :)
The title screen is located at 0x27D800 as you can see here:



What other changes are required to "localize" Akumajou Dracula into SCIV?
I mean no japanese characters nor "Belmondo" or anything like that?

AFAIK we only need to convert the title screen to a proper "Super Castlevania IV" one, and change the gravestone that reads "DRACURA" to "DRACULA" :P

Anything else I might be missing?
If someone has the time, try opening both Akumajou Dracula and Super Castlevania IV Expanded ROMs, and try to fetch the title screen from the USA ROM into the Japanese ROM to see how it looks like. :P
Or maybe even a custom title screen would be nice too.

Vanya

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #108 on: June 21, 2016, 05:56:53 pm »
The font on the Japanese version is ass, so that's something else.
Graphically speaking that is pretty much everything I think.
Aside from that the only other thing is translating the intro story properly.

RedGuy

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #109 on: June 24, 2016, 09:39:03 pm »
https://drive.google.com/file/d/0Bx9gzQZCkH8qRzVlQ3BuNE04Mnc/view?usp=sharing

- Added expansion/decompression of JP cutscene logo and other graphics.
- Added linking of stage select font to existing decompressed font.

https://drive.google.com/file/d/0Bx9gzQZCkH8qOVgtd0pvS1VtUE0/view?usp=sharing

- Fixed missing scene on stage $3F.
- Added a few more decompressed graphics in JP.
« Last Edit: June 28, 2016, 09:34:03 pm by RedGuy »

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #110 on: June 26, 2016, 03:51:14 pm »
Looks good RedGuy. Thanks for updating it again.

Drunken Draconian

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #111 on: June 27, 2016, 02:12:22 pm »
This is super exciting, so much so I made an account to say it. Please keep working on this. I don't know too much about rom hacking but I always wanted make a mod of this game. There is so much more design room left unused trying to be like CV1. My only question is, would it be possible to make the moving rings in stage A span the whole scene? Both horizontal and vertical ones.

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #112 on: June 27, 2016, 05:04:08 pm »
I think the guy could have used a tester tho. Someone who was making a ROM hack or something. I didn't have such ambitions and it didn't seem like anyone else was doing that either.

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #113 on: June 28, 2016, 01:45:06 am »
WHOA!

Heart skips a beat...I totally just clicked Expand Rom and all my dreams came true!  :crazy: :crazy: :crazy:

The Editor may not be complete but it definitely accomplishes what I have been wanting to do.












Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

MathUser2929

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #114 on: June 28, 2016, 04:49:49 am »
That's definately something that interests me. I hated that section. Of course stairs remove the challenge probably. But I don't need to have a hard time at that part anymore.

Drunken Draconian

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #115 on: June 28, 2016, 10:00:53 am »
Some feedback on the editor. Some extra distinction between the events would be nice. The stairs between Slogra and Gaibon are missing (or I didn't see them) I'm working on a Hard mode hack with this atm. The gears are turning and I want to inflict maximum pain to the player.

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #116 on: June 28, 2016, 05:33:42 pm »
That's definately something that interests me. I hated that section. Of course stairs remove the challenge probably. But I don't need to have a hard time at that part anymore.

It does make it easier but also causes a new challenge completely not intended.
When your walking up the stairs if you end up having one of the moving platforms under it come up underneath you, It will launch you right into those damn spikes. But nothing compared to the nightmare it was before.
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Drunken Draconian

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #117 on: June 28, 2016, 09:49:20 pm »
Please tell me of any more interesting and brutal finds. I want to push this engine to the limits. I'm having trouble with the "events". I'm very new to this but they don't work intuitively. If you shift the events out of order too much stuff doesn't spawn and other things. I tried making stairs in a level with none to no avail using the block editor and copying stair blocks. Also tried to shift events into rings on maps where there are no rings, some garbled bat stuff in an off layer happened. Any advice would be great.

Sephirous

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #118 on: July 01, 2016, 02:12:40 pm »
Hey,

To anyone that had the problem I did.
Probably a goof move on my part but in case anyone is knew to Snes Hacking like myself, don't forget to click File and Select Decompress Rom.

Otherwise the Scene Editor won't work among other stuff.
 :thumbsup:
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

FuriousPaul

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Re: SC4ED - Super Castlevania 4 Editor
« Reply #119 on: July 02, 2016, 01:49:31 am »
Just wanted to say that I am extremely interested in seeing different levels for CV4 and im very happy it is finally starting.  I currently have the world record speedtime through the game and I know the skill ceiling for this game is high, so the level possibilities are unimaginable.  If i had the time, I would be happy to make levels and even test them and possibly love to work on a full new game from this even.