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Author Topic: how to hack graphics into super mario kart snes rom??  (Read 1415 times)

djscrew

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how to hack graphics into super mario kart snes rom??
« on: April 15, 2016, 10:08:39 pm »
Hey guys, I got an idea about parodying the 2016 presidential race using mario kart as a base and want to explore the concept. But all I see for Mario Kart editors is tracks, not graphics. How do I change that?
screwed up

dougeff

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Re: how to hack graphics into super mario kart snes rom??
« Reply #1 on: April 15, 2016, 10:11:42 pm »
The racers are uncompressed. Open the ROM in YY-CHR or Tile Layer Pro.
nesdoug.com -- blog/tutorial on programming for the NES

djscrew

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Re: how to hack graphics into super mario kart snes rom??
« Reply #2 on: April 16, 2016, 04:16:39 am »
ah, thank you

edit: neither of them worked. wtf

April 16, 2016, 05:46:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
ah, thank you

edit: neither of them worked. wtf

edit2: yychar did work but the colors are all wrong
« Last Edit: April 16, 2016, 05:46:30 am by djscrew »
screwed up

dougeff

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Re: how to hack graphics into super mario kart snes rom??
« Reply #3 on: April 16, 2016, 10:36:59 am »
Quote
yychar did work but the colors are all wrong

I see a running theme lately.

Has anyone written a good tutorial on palette hacking (preferably applicable to snes) that we can sticky, or automatically link to whenever this question comes up?
nesdoug.com -- blog/tutorial on programming for the NES

Dr. Floppy

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Re: how to hack graphics into super mario kart snes rom??
« Reply #4 on: April 28, 2016, 08:27:01 pm »
I see a running theme lately.

Has anyone written a good tutorial on palette hacking (preferably applicable to snes) that we can sticky, or automatically link to whenever this question comes up?

The palettes are compressed, but the ones for the racers (when on a racetrack) can be edited via Epic Edit. The bad news is you have to edit them for all eight trackforms, but that does allow for trackform-specific effects like special shading.