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Author Topic: Some questions regarding submissions  (Read 1762 times)

vortex

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Some questions regarding submissions
« on: April 27, 2016, 12:18:22 pm »
I have some vital questions, that the Faq does not answer.


1) Are hacks accepted, if the texts/story is not in english? This does not seem to be clear, since the guidelines are only mentioning the description ("Non English descriptions are not accepted in any section").

Note, this is not a translation of a game, nor is it a translation of a romhack, it is a hack done in some other language (usually spanish and german come to mind).


2) Where to put translations of romhacks? This also is not clear and is quite common in romhacking communities. Imagine a fine Romhack, but it is only in english (obviously). There are communities, which translate them (romhacks and not original games) and yet they can not be uploaded here, which is a shame. Specially because translating is also a vital part of romhacking.


3) What qualifies as emulator specific hack? As far as I know practically all hacks tend to run at least on 2 or more emulators. Is MSU-1 acceptable then? It seems that it is, and yet MSU-1 sound is supported only by BSNES with a specific version. There are also some very fine NESticle hacks only and some very fine ZSNES emulator only SMW hacks - which apparently fall into this category and yet have quality design. Why would this not be accepted? Sure it is a shame and "non-professional" that the hack will not work everywhere, or if the hack will not work on real system, and they will become outdated, but why is this not acceptable?

I think we should rate the quality of a romhack in terms of game design, not what device is it compatible with or its difficulty.
« Last Edit: April 27, 2016, 12:26:13 pm by vortex »

FAST6191

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Re: Some questions regarding submissions
« Reply #1 on: April 27, 2016, 02:00:05 pm »
1) Sure. There are plenty of patches for Japanese versions of games and if someone decides to use another region as a base (more space, more features, less bugs, because why not....) it is all good. Given the choice you would be encouraged to pick the more popular one but again reasons for not doing that can be "why not" if you want.

2) This is a long standing point of discussion. The short version is you are going to need to make a patch to apply to the patched ROM, which is to say patch the original ROM with the hack you want to use as a base and then make a patch to go from that patched ROM to your hack. Annoying, maybe but it is what people decided. You see similar things elsewhere where I might not modify an archive for a program but I can include the original archive in my new archive just fine.

3) Does it work on hardware, or could it work on a reasonable hypothetical flash cart (some SNES carts do not run a handful of games that have certain extra chips that current flash carts do not support but it is an accepted chip that someone could emulate later with some extra hardware, however it is not like someone invented a crazy extra chip/mapper or bolted on a crazy CPU and made a ROM run on it)? It is poor form but if a hack say does not fix a header that an emulator might ignore but get past that and you are good then it is not going to get you troubled.
It would also include things like high definition texture replacement and texture swapping hacks like we see sometimes for the N64, GC and Wii. HD texture replacement/addition is fairly obvious but the other sees people tell the emulator to swap out textures (which owing to the way a lot of 3d systems work means the 2d UI as well) in an effort to translate the game. For most around here it is an insane way of setting about hacking such things as the patches often end up in the gigs, might not account for branching story, obviously don't work on hardware and more besides but it does reduce the barrier to entry to can install GIMP rather than all the things covered in http://www.romhacking.net/start/ .
It is another contentious issue but the people here take the long view and emulator bugs get fixed, new platforms get opened up (see for instance all those having android as their primary computing platform), hardware is good (even the N64) and playing to hardware and not using bugs means everybody has a level playing field.

Where this leaves lua scripts for emulators is a different matter, however you would probably be encouraged to submit those as a document or something.

There is always scope for design to sway things that might not go otherwise -- nobody cares if Sonic is now green as you changed a palette somewhere, however if it turns out that is makes it more playable (or playable to someone that is colourblind) then fewer people would object and those would probably be overruled.

vortex

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Re: Some questions regarding submissions
« Reply #2 on: April 27, 2016, 03:40:45 pm »
Thank you for your answers FAST. That cleared some things out.

Zynk

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Re: Some questions regarding submissions
« Reply #3 on: April 28, 2016, 07:48:42 am »
IMO as a submission reviewer:

1) Yes we accept romhacks in other language. Submit it under Hacks Section, e.g. Chip 'n Dale - Lomax Attacks was released in Russian language, possibly with new story.

2) Translations of romhacks should be submitted under the Hacks Section. Such hacks are categorized as "Text Hacks". (Honestyly, I haven't recalled one like it, maybe someone can point out one so it could be labelled correctly?)

Do note that hacks that uses a Translation hack as base should be submitted under the Translations Section, e.g. Orden's bugfix patch of AGTP's Shin Megami Tensei English Translation.

These hacks should be categorized as "addendums" because you're adding news stuff to a translation hack.

3) Ideally, the hack should run at least on 2 or more emulators and/or on real consoles. Hack that runs on only one emulator are non-compliant.

Zoinkity

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Re: Some questions regarding submissions
« Reply #4 on: April 28, 2016, 08:40:54 am »
You do realize that one of the N64 translations on this site is a hi-res texture pack that only runs in emulators with certain graphics plugins...
(http://www.romhacking.net/translations/920/)

Zynk

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Re: Some questions regarding submissions
« Reply #5 on: April 28, 2016, 09:38:29 am »
It would be appreciated if people could do some Public Maintenance around these issues. Either flag it or let it sit there   >:D

STARWIN

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Re: Some questions regarding submissions
« Reply #6 on: April 28, 2016, 12:57:50 pm »
You do realize that one of the N64 translations on this site is a hi-res texture pack that only runs in emulators with certain graphics plugins...
(http://www.romhacking.net/translations/920/)

This was discussed earlier at http://www.romhacking.net/forum/index.php/topic,16168.msg244262.html#msg244262 though.

vortex

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Re: Some questions regarding submissions
« Reply #7 on: April 28, 2016, 03:24:15 pm »
Quote
1) Yes we accept romhacks in other language. Submit it under Hacks Section, e.g. Chip 'n Dale - Lomax Attacks was released in Russian language, possibly with new story.

3) Ideally, the hack should run at least on 2 or more emulators and/or on real consoles. Hack that runs on only one emulator are non-compliant.
Thank you for making that clear.

Quote
2) Translations of romhacks should be submitted under the Hacks Section. Such hacks are categorized as "Text Hacks". (Honestyly, I haven't recalled one like it, maybe someone can point out one so it could be labelled correctly?)
Thank you - now this is even more clear then before.

Quote
Do note that hacks that uses a Translation hack as base should be submitted under the Translations Section, e.g. Orden's bugfix patch of AGTP's Shin Megami Tensei English Translation.

These hacks should be categorized as "addendums" because you're adding news stuff to a translation hack.
So even addendums to translated hacks can be submitted. Good to know.