Hey guys, Super Pitfall turns 30 in 5 days!
I have added a very special feature. Didn't get much sleep last night. It took a lot of coding, but I'm putting the last bits of free space on banks 7 and 6 to good use. Today was testing which meant a lot of coding again.
The music player can be accessed by a third option on the main menu and it lets you listen to any of the new songs and also any of the old ones. There are song names (most were named by fcandchill) and song credits. Songs will keep playing as you navigate to the main menu and the progress screen, which I thought was pretty neat.

How far has this hack come in the last 5 months... It went from "maybe the game would be good if all items were visible, but I don't really know how" to this. I wanna thank everyone here for their invaluable feedback and support. Disch, snarfblam, jonk, Da_GPer, protomank, M-Tee, dougeff... and countless others, really. The community rocks. But I wanna thank specially macbee for the daily talks about romhacking. It was actually most of the time about my hack though, and I thought that'd be annoying, so I'm sorry about the times I talked too much! I was just very happy to be learning more about the NES everyday, and to have someone so experienced to talk to about it meant a huge deal.
Also, thanks to FCandChill for the help with the new songs and for breaking the initial barrier figuring out the sound format. It completely changed the face of the hack.
After I release the hack I'm going to move on to my PC game (wish me luck!). I plan to develop it for about 6 months, and I'm one to honor a schedule, so expect it to be released and I hope people are interested in it once it's done. I don't know exactly what it'll be, but it will use my original assets from this hack, at least initially, so that gives an idea of what kind of game it'll be.
This doesn't mean I won't make more hacks later. This is like a drug. I feel like I want to make a full disassembly of whatever game I pick to hack next though, because changing super pitfall this much by typing on fceux's hex editor was not exactly my idea of fun. At the last couple of weeks I was typing the asm on txt and only then retyping it directly into the rom (so I was basically a compiler). Somehow it all worked. But on another hacking project I can definitely see the benefits of preparing everything first.