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Author Topic: Super Pitfall NES (improvements)  (Read 57794 times)

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #60 on: May 13, 2016, 12:46:47 am »
The new title screen



Yes, I didn't want to admit it because I already had made a title screen with egyptian theme, but a friend of mine told me that the game is set in the Andes mountains and I have to accept that it is. Everything points to that, except that egyptian pyramid they have put in the game. I guess they just didn't know what a mayan pyramid looked like.
« Last Edit: May 16, 2016, 01:35:02 am by nesrocks »

skawo

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Re: Super Pitfall NES (improvements)
« Reply #61 on: May 13, 2016, 08:35:26 am »
That looks excellent; why the apostrophe, though?

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #62 on: May 13, 2016, 08:44:58 am »
^Yeah. That's what I want to know as well: why the apostrophe after Pitfall?

skyrunner14

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Re: Super Pitfall NES (improvements)
« Reply #63 on: May 13, 2016, 09:00:14 am »
It's a reference to Street Fighter. Y'know, the dash in the later versions of that game. That's also where that particular Super comes from in that logo. I like it!

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #64 on: May 13, 2016, 09:30:02 am »
^Okay, but it still looks weird. Like it was some kind typo.

But that's just my opinion.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #65 on: May 13, 2016, 11:12:27 am »
Thanks guys!  ;D

Yes the apostrophe is an old school kind of thing, I guess you need to have lived that era when you were playing street fighter 2 everyday and that new modified street fighter came out it was the bomb. It is all about nostalgia.

The style I used in the "super" is not from street fighter though. It's from Super Star Wars (snes). And the style used in "PITFALL" is from the snes and ps1 games.

I have already made a few more minor modifications to it.

I am now looking to make a proper ending screen to the game (and so it doesn't start over after that).

macbee

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Re: Super Pitfall NES (improvements)
« Reply #66 on: May 13, 2016, 05:14:25 pm »
The reference to Street Fighter is very clear to me.
For an entire generation of gamers that dash means expanded/revised/enhanced.

skawo

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Re: Super Pitfall NES (improvements)
« Reply #67 on: May 13, 2016, 07:38:06 pm »
I suppose it makes sense, as mathematical notation sometimes uses apostrophes like that to denote a similar variable (i.e x, x').

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #68 on: May 13, 2016, 08:08:17 pm »
Maybe my grammar OCD was getting the better of me when it came to that apostrophe...

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #69 on: May 13, 2016, 08:11:19 pm »
I suppose it makes sense, as mathematical notation sometimes uses apostrophes like that to denote a similar variable (i.e x, x').
You know what, that makes perfect sense and it is probably the reason they used it.

Midna

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Re: Super Pitfall NES (improvements)
« Reply #70 on: May 13, 2016, 09:22:55 pm »
Eh, pass. I'll wait for Ultimate Ultra Super Pitfall': Third Strike.

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #71 on: May 13, 2016, 09:41:54 pm »
Eh, pass. I'll wait for Ultimate Ultra Super Pitfall': Third Strike.
With Dante from the Devil May Cry series? :D :P

Vanya

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Re: Super Pitfall NES (improvements)
« Reply #72 on: May 13, 2016, 10:18:41 pm »
That's a pretty damn nice title screen!
I really like the use of the scorpion as the cursor, too.
The colors seem a little dull, though.
Overall great job!
« Last Edit: May 15, 2016, 02:46:34 am by Vanya »

Proveaux

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Re: Super Pitfall NES (improvements)
« Reply #73 on: May 13, 2016, 10:44:52 pm »
Title screen looks great. Looking forward to seeing this one complete.  :thumbsup:

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #74 on: May 14, 2016, 04:30:29 am »
Will you make Pitfall Harry look like how he looks in the GameCube and Wii games and less like Mario?

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #75 on: May 14, 2016, 09:32:52 am »
^I would second this. I would love for Pitfall Harry to not have the Mario-like image in this game.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #76 on: May 16, 2016, 01:55:26 am »
I am not sure about changing Harry's appearance too much. It is difficult to find a good new design and he is pretty iconic as he is for what super pitfall is. Not to mention that the 3D ones are not great either...

I have made some modifications to the title screen (old one added for comparison):

 
« Last Edit: May 16, 2016, 02:00:43 am by nesrocks »

jonk

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Re: Super Pitfall NES (improvements)
« Reply #77 on: May 16, 2016, 03:13:07 am »
Nice changes to the title. It's 'brighter', the added mountains with lighting effects are nice, and the changes in the pyramids are a definite improvement (the top cap is truer to the perspective and the new stair lighting effects replaces the lack of same, earlier.) The plain that moves from background to foreground is also nicely done. (Yes, I also noticed the clouds, as well, and the added "PLAY" text.)
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John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #78 on: May 16, 2016, 01:52:34 pm »
I am not sure about changing Harry's appearance too much. It is difficult to find a good new design and he is pretty iconic as he is for what super pitfall is. Not to mention that the 3D ones are not great either...

I have made some modifications to the title screen (old one added for comparison):

 
I love the second version even more. More detailed and more colorful. Btw, have you opened my latest PM, man?

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #79 on: May 17, 2016, 01:13:44 am »
So, I have toyed around with changing Harry's design. I think I like this one. I tried to give him an identity by providing some rad mullets.

   
« Last Edit: May 17, 2016, 02:55:13 am by nesrocks »