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Author Topic: Super Pitfall NES (improvements)  (Read 97376 times)

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #280 on: August 21, 2016, 03:09:49 am »
Did you change the "Sesame Street" song you hear when you win the game? Also, does the game now have a real ending?

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #281 on: August 21, 2016, 10:14:59 am »
It is still the same ending song. But sesame street? I'm not familiar with that show. Is it because it sounds silly or is it similar to something from sesame street?

I have managed to cram an ending image and modify the text, but it is still far from what I wanted to do. There is a bug when I load a big nametable and I have no idea what causes it.

Midna

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Re: Super Pitfall NES (improvements)
« Reply #282 on: August 21, 2016, 12:35:48 pm »
It is still the same ending song. But sesame street? I'm not familiar with that show. Is it because it sounds silly or is it similar to something from sesame street?

Sesame Street is a long-running (almost 50 years) kid's show created by Jim Henson featuring Muppet characters.

So I guess I'm not the only one who thought the ending theme sounded like the Sesame Street theme, heheh...

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #283 on: August 21, 2016, 01:05:38 pm »
I'll have to check that out later!

Also, the original darkworld theme sounds a LOT like the first seconds of the song I Believe from tears for fears.

I Believe, from 0:03 to 0:10 (the song was released in 1985)
https://www.youtube.com/watch?v=jOONxWuD52c&t=3s

Super Pitfall, from 4:15
https://www.youtube.com/watch?v=1akfclKATRQ&t=4m15s
« Last Edit: August 21, 2016, 01:20:55 pm by nesrocks »

KingMike

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Re: Super Pitfall NES (improvements)
« Reply #284 on: August 21, 2016, 01:16:54 pm »
It is still the same ending song. But sesame street? I'm not familiar with that show. Is it because it sounds silly or is it similar to something from sesame street?

I have managed to cram an ending image and modify the text, but it is still far from what I wanted to do. There is a bug when I load a big nametable and I have no idea what causes it.

Super Pitfall ending music:
https://www.youtube.com/watch?v=HY8iqzeAwmw

As to the Sesame Street song, well it's been remixed many times in its run, but here's about the closest contemporary version I can find on a quick youtube search.
https://www.youtube.com/watch?v=uv6cQKUU8YY
(a more late '80s clip would be nostalgic for me)
"My watch says 30 chickens" Google, 2018

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #285 on: August 21, 2016, 01:20:24 pm »
Okay, that can't be a coincidence, it really is the theme from sesame street. And how fitting that it sounds like the 83 version, so close to the making of the game.

Judging how every song in Super Pitfall came from some other place, I would think they took the invincibility theme from somewhere. We only need to find out where from.
« Last Edit: August 21, 2016, 01:26:10 pm by nesrocks »

FCandChill

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« Reply #286 on: August 21, 2016, 03:00:26 pm »
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« Last Edit: September 25, 2016, 09:13:37 pm by FCandChill »

cospefogo

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Re: Super Pitfall NES (improvements)
« Reply #287 on: August 21, 2016, 04:19:44 pm »
Nesrocks!

You nver heard about Sesame Street? Muppet's Show, man. We did have it in Brazil too. Any ideas when the new version will be ready?

Also, about the ending screen: I can't remember how it was. Something like a black screen with text? I did finish the game once, back on the Phantom System age.

Are you able to fit a nice pixelart scene on the new ending? It could be a simple static one...

Regards,
C.
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

FCandChill

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« Reply #288 on: August 21, 2016, 04:26:09 pm »
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« Last Edit: September 25, 2016, 09:13:49 pm by FCandChill »

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #289 on: August 21, 2016, 04:28:26 pm »
That david wise version: wow.

cospefogo: I heard about sesame street, but I don't remember ever seeing it on tv. It only aired in Brazil from 72 to 77 and I wasn't here yet. So hearing about it is all I know about it.
I have put some graphics on the ending screen, but there is very limited space there due to a bug.

FCandChill: Perfect! XD

I've added the Warp Areas theme to the game. FCandChill's composition.
https://www.youtube.com/watch?v=-_7IVSRsPMU
« Last Edit: August 21, 2016, 06:39:30 pm by nesrocks »

releasethedogs

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Re: Super Pitfall NES (improvements)
« Reply #290 on: August 21, 2016, 06:31:35 pm »
Ya know, I dont ever remember ducking to even be useful in this game at all, so nothing of value was lost.

you duck to avoid the giant moai head.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #291 on: August 21, 2016, 06:41:15 pm »
you duck to avoid the giant moai head.
There is actually no need to duck there. You can stand inside the hole and the moai won't kill you. Which makes me think that ducking to avoid the bats probably does nothing either. The hitbox is probably just his lower body.
Anyway, I have modified that section so there isn't even a hole on the ground to get in.

Update: here is the new dark world theme by FCandChill. I love it.
https://www.youtube.com/watch?v=oVzN0clVouQ

cospefogo

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Re: Super Pitfall NES (improvements)
« Reply #292 on: August 21, 2016, 06:44:31 pm »
Update: here is the new dark world theme by FCandChill. I love it.
https://www.youtube.com/watch?v=oVzN0clVouQ

I have not listened to *any* of the new songs yet. (And will not...)
I don't want to spoil the surprise factor on the first play of this amazing new version!
C.
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #293 on: August 21, 2016, 07:43:27 pm »
I love the new Darkworld music. It gives a feeling of dread and fear and unlike the original, it doesnt have that annoying, high pitch, loud beep being played over and over again. Bravo to FCandChill and nesrocks!

New suggested ending.



OMG! LOL! Thats the perfect ending to this game!

I do wonder though, FCandChill, will there be a new ending song?

FCandChill

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« Reply #294 on: August 21, 2016, 07:57:19 pm »
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« Last Edit: September 25, 2016, 09:15:22 pm by FCandChill »

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #295 on: August 25, 2016, 11:03:56 pm »




Aaaaand now the game saves automatically while playing. Tested and working on a real NES using a powerpak (thanks protomank!). It works on nintendulator, fceux and nestopia. Resetting the game freezes on virtuanes (need to hardware reset), otherwise it's also playable there. It also works on wii's homebrew fceultra.

What happened is that I readapted infidelity's mmc3 patch and now the rom is mmc3 again. One thing that wasn't clear while trying to change mappers is that the header must also be editted. I used NESHEAD tool for this.

The thing about this is that someone can reset after finishing and can continue on the same save to try and go for the perfect ending (or erase and start over).

I have also fixed Harry's shooting animation. Turns out it was not a bug, it was an intentional animation. Now that I know asm a bit better I could see clearly the intent in the code.

It was:
shoot frame with gun > jump frame > shoot frame with gun

I changed to:
shoot frame without gun, eyes closed > shoot frame with gun, eyes opened > shoot frame without gun, eyes closed

The pause was also fixed, now it isn't too sensitive.

FCandChill

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« Reply #296 on: August 25, 2016, 11:48:37 pm »
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« Last Edit: September 25, 2016, 09:21:26 pm by FCandChill »

releasethedogs

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Re: Super Pitfall NES (improvements)
« Reply #297 on: August 26, 2016, 12:55:53 am »
Did you ever consider a new font?

edit: thanks for bringing back the scorpion on the title screen.

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #298 on: August 26, 2016, 02:08:03 am »
Cool! A save feature! Im also glad that it works on the Wii version of FCEU. Its the one I use when I am not using my PC. If he was the change the font, he should find something that would match both the title screen's letters as well as look like something ancient, A good example would be how the game Aladdin has fonts that looks like the letters for the title screen and also fits the Arabian theme.

releasethedogs

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Re: Super Pitfall NES (improvements)
« Reply #299 on: August 26, 2016, 02:37:58 am »
I was thinking something along the lines of Kirby's Adventure Ability Help, willow or even Thermin