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Author Topic: Super Pitfall NES (improvements)  (Read 99052 times)

KyleRXZero

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Re: Super Pitfall NES (improvements)
« Reply #180 on: June 29, 2016, 11:38:42 pm »
Those screenshots are beautiful! Can't wait to play this.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #181 on: July 03, 2016, 10:28:58 pm »
Oh boy, the very day I decide to take a 5 day vacation someone volunteers to help  :laugh: I'm back now! Great news, bte, thanks for the interest!

Here's the deal: there are big chunks of unused space on some banks, but I don't know if pulling music data from other banks is something that can be done. If it can, we can expand the area for the music engine my removing all that music data from bank 6 and putting it on those empty areas.

I'll get back to work on the hack first thing tomorrow and we can look into that. Right now I'm beat from the bus trip.

FCandChill

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« Reply #182 on: July 04, 2016, 02:27:41 pm »
 Comment removed because reasons...
« Last Edit: August 05, 2016, 04:02:51 pm by FCandChill »

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #183 on: July 04, 2016, 03:20:43 pm »
There's also a good amount of unused level data...
Yes, yes, but not much on bank 6.

bte

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Re: Super Pitfall NES (improvements)
« Reply #184 on: July 04, 2016, 03:21:37 pm »
My current approach is analyzing the code and copying the code/data used into a clean ROM. I have all the banks extracted and know how the UNROM mapper works now after some head scratching.

Ill continue my disassembly of the code.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #185 on: July 04, 2016, 03:24:47 pm »
I have a lot of stuff mapped. I'll send you a pm.

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #186 on: July 12, 2016, 08:42:14 pm »
Is there any new progress that has happened lately?

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #187 on: July 12, 2016, 11:00:24 pm »
Is there any new progress that has happened lately?
Yes, although it isn't finished, I have a screenshot of the darkworld:


I have also contacted james rolfe and mike through e-mail to tell them about the hack but I have no idea if they will even see the e-mail. It would be great if they reviewed it.

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #188 on: July 13, 2016, 02:14:24 am »
Yes, although it isn't finished, I have a screenshot of the darkworld:


I have also contacted james rolfe and mike through e-mail to tell them about the hack but I have no idea if they will even see the e-mail. It would be great if they reviewed it.

If you did contact AVGN, they would need it to be on a real cartridge. They dont do emulation.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #189 on: July 13, 2016, 07:58:52 am »
Yeah I kind of knew that, but I thought maybe they might also use a powerpak thing. You're right though. Maybe in the future I get it in a cartridge :)
« Last Edit: July 13, 2016, 11:18:43 am by nesrocks »

zstandig

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Re: Super Pitfall NES (improvements)
« Reply #190 on: July 13, 2016, 11:03:29 am »
I have often pondered that it would be interesting if AVGN revisited some games that have had "fix" type hacks.

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #191 on: July 13, 2016, 11:53:19 am »
^Like the Back to the Future (Enhanced) hack that fixes everything, and makes it into a playable game?

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #192 on: July 13, 2016, 07:36:42 pm »
Yeah I kind of knew that, but I thought maybe they might also use a powerpak thing. You're right though. Maybe in the future I get it in a cartridge :)

Ya know, I never thought about the Powerpak. It could be a suggestion you could mention to him, to help him save cost, though he is a game collector too.

BadChad

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Re: Super Pitfall NES (improvements)
« Reply #193 on: July 13, 2016, 08:01:13 pm »
I have also contacted james rolfe and mike through e-mail to tell them about the hack but I have no idea if they will even see the e-mail. It would be great if they reviewed it.

Yeah, you might have to send them a copy of the game on cartridge. I don't know that they would do an AVGN episode, but I can definitely see them doing a "James & Mike Monday's" for it. They've played rom hacks a few times and I'm pretty sure those carts are usually sent to them.

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #194 on: July 13, 2016, 08:37:41 pm »
Yeah, you might have to send them a copy of the game on cartridge. I don't know that they would do an AVGN episode, but I can definitely see them doing a "James & Mike Monday's" for it. They've played rom hacks a few times and I'm pretty sure those carts are usually sent to them.

I actually enjoy watching James & Mike Mondays. Its like having your friends over to play video games and talk about all sorts of stuff, like how gamers used to be back in the 80s and early 90s before online.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #195 on: July 13, 2016, 09:48:07 pm »
Oh yeah, I never thought he'd do an AVGN episode. I think he only does those for old official releases, not hacks.
About sending him a cartridge maybe I will in the future. Living in Brazil the costs are kind of prohibitive, but I might get there hehe
« Last Edit: July 19, 2016, 02:32:46 pm by nesrocks »

FCandChill

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« Reply #196 on: July 13, 2016, 10:11:24 pm »
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« Last Edit: August 05, 2016, 04:08:07 pm by FCandChill »

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #197 on: July 13, 2016, 10:29:20 pm »
It's not a legal issue, they want to play physical games, not virtual ones. It's a personal policy they have.

protomank

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Re: Super Pitfall NES (improvements)
« Reply #198 on: July 14, 2016, 12:56:11 pm »
I had to come here and comment on this hack.
I had Super Pitfall, actually a clone as my console and almost anything was here in Brazil at the time. It made me mad because of the bugs and illogical hidden items, and for a while I actually even had forgot I had the game, until a friend of mine said he loved it, I went and looked into my old game list, and there it was.
Talking about the game with this friend yesterday, I decided to look if anyone had fixed the physics or items in this game, and, oh my, oh my, what a big surprise!

Your graphics look amazing and I am dying to test it on my NES (yes, today I own original console and carts, heheheh). You have my total support and admiration. This looks really amazing, having lots of fixes, improvements and fantastic graphics in on package is a dream, the game looks like a indie game made today for steam. Great work.

cospefogo

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Re: Super Pitfall NES (improvements)
« Reply #199 on: July 14, 2016, 01:16:30 pm »
I had to come here and comment on this hack.

Até tu, Lure?
(Even you, Protomank?)

Protomank is a old friend of mine.
We used to play Addam's Family Values together.

Welcome, Lure!
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."