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Author Topic: Super Pitfall NES (improvements)  (Read 99050 times)

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #140 on: June 09, 2016, 04:57:32 am »
This game's remaking is a masterpiece. It makes the old look seem like a 2 year old made it.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #141 on: June 09, 2016, 04:23:26 pm »
Thanks for the motivation guys, it wouldn't be the same without it!  :thumbsup:

I just discovered this tool, and I got it to work. This will improve my workflow a lot. http://forums.nesdev.com/viewtopic.php?f=2&t=7111&p=173142#p173142

Asaki

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Re: Super Pitfall NES (improvements)
« Reply #142 on: June 11, 2016, 11:50:39 am »
Wow, I would never have believed it if you told me someone was making Super Pitfall look like a good game.

I always wanted to like it...it seems like a cool game, until you pop it in and turn on the NES. We rented it long ago, and I think the only real fun we had with it was we put the TV on mute, played some cassette tapes, and made Harry dance to the music.

Incidentally, Harry's redesign makes him look more like the character from Atlantis no Nazo, which was almost localized as Super Pitfall II.

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #143 on: June 12, 2016, 05:01:10 pm »
^You're not that far away. The prototype still circulates the Internet.

That reminds me...

Hey @nesrocks. Once you're done with Super Pitfall, do you plan on doing anything with the Super Pitfall II proto game?

dACE

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Re: Super Pitfall NES (improvements)
« Reply #144 on: June 12, 2016, 07:03:35 pm »
It's nice that you have all these great ideas for others to do - then YOU can focus on getting your hack ready. By the way Enigma, how is YOUR hack coming along?

/dACE

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #145 on: June 12, 2016, 07:58:50 pm »
Hack? What hack? I don't do hacks.

I don't have the knowledge. :'(

mz

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Re: Super Pitfall NES (improvements)
« Reply #146 on: June 12, 2016, 08:04:49 pm »
I'm afraid he's telling you to please stop posting already, go elsewhere with your endless passive requests and --removed by moderator--.

At least that's what I think he said.
« Last Edit: June 21, 2016, 04:21:02 pm by MathOnNapkins »
There has to be a better life.

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #147 on: June 12, 2016, 10:47:51 pm »
No need to be rude. I'm still not sure if john enigma's posts are sarcastic or not, but they are generally relevant and give me a down to earth perspective to the subject, even if (sarcastically) by contrast.

About my next project, all I can say is that it will be a 2D pixel art platformer/cave exploration comercial game for PC. You heard it here first. :thumbsup:

Jeville

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Re: Super Pitfall NES (improvements)
« Reply #148 on: June 12, 2016, 11:32:11 pm »
It's a genius idea to bring much improvement to this game. Looking forward to it. :cookie:

Grimlock

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Re: Super Pitfall NES (improvements)
« Reply #149 on: June 13, 2016, 01:48:43 am »
You should consider updating your first post with the latest screenshots and general status.  Great looking project, I'll be looking forward to it as well!  :thumbsup:

Da_GPer

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Re: Super Pitfall NES (improvements)
« Reply #150 on: June 13, 2016, 02:54:18 am »
No need to be rude. I'm still not sure if john enigma's posts are sarcastic or not, but they are generally relevant and give me a down to earth perspective to the subject, even if (sarcastically) by contrast.

About my next project, all I can say is that it will be a 2D pixel art platformer/cave exploration comercial game for PC. You heard it here first. :thumbsup:

Is it Spelunker?

Cave Story?

Asaki

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Re: Super Pitfall NES (improvements)
« Reply #151 on: June 13, 2016, 08:20:11 am »
^You're not that far away. The prototype still circulates the Internet.

Right, but I meant it never got released ;)

Probably a wise decision.

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #152 on: June 13, 2016, 11:25:26 am »
No need to be rude. I'm still not sure if john enigma's posts are sarcastic or not, but they are generally relevant and give me a down to earth perspective to the subject, even if (sarcastically) by contrast.

About my next project, all I can say is that it will be a 2D pixel art platformer/cave exploration comercial game for PC. You heard it here first. :thumbsup:
I was never been sarcastic at all, even though my comment sounded like it. I just don't know how to hack.

I wish could hack like all of you.

As for your next project, the only game I can think of is Cave Story, or You Must Win The Game.

dACE

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Re: Super Pitfall NES (improvements)
« Reply #153 on: June 13, 2016, 12:57:17 pm »
If you had worked on a hack, you would know the amount of comitment and time it takes to do something of this magnitude. Then you might think twice before suggesting another huge undertaking well BEFORE the current one is finished.

Good Work NesRocks - I'm looking forward to play your hack, whenever it gets finished.

/dACE


John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #154 on: June 13, 2016, 03:35:53 pm »
Good Work NesRocks - I'm looking forward to play your hack, whenever it gets finished.

/dACE
@Nesrocks said that he wants to release it on September 2016, since that marks the 30th Anniversary of when Super Pitfall came for the first time in Japan (which was on September 5, 1986).

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #155 on: June 18, 2016, 05:12:25 pm »
I think I'm done with overworld 1. Now there's overworld 2 and the darkworld.

Some comparisons:

Midna

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Re: Super Pitfall NES (improvements)
« Reply #156 on: June 18, 2016, 05:53:17 pm »
It looks like a completely different game almost. Too bad you won't be redoing the sound engine too.

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #157 on: June 18, 2016, 06:06:45 pm »
That looks so cool. Like @Midna said, the amount of detail you've put into the game's overworlds make it look like a different game than the original one.

Also, @Nesrocks, did you got my last PM that I sent you?

nesrocks

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Re: Super Pitfall NES (improvements)
« Reply #158 on: June 18, 2016, 06:09:12 pm »
Funny thing is that graphics-wise I didn't have to add any functionality. I just had to edit the existing graphics using the game's graphics engine. All those black backgrounds are simply the same black metatile repeated forever, for example, so I created new metatiles and assigned them to those areas.

Also, @Nesrocks, did you got my last PM that I sent you?
Yes, and I was fairly certain I replied in two sepparate messages. Didn't it go through?
« Last Edit: June 18, 2016, 06:14:53 pm by nesrocks »

John Enigma

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Re: Super Pitfall NES (improvements)
« Reply #159 on: June 18, 2016, 06:25:56 pm »
Got 'em. Weird that I didn't get an email notification.

Also, from the looks of the graphics, you seem to be doing almost the same thing @Grimlock is doing with his "Metroid - Rogue Dawn" hack.