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Author Topic: Megaman 1 Nes Redux (big Graphical hack)  (Read 12711 times)

Nightcrawler

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #40 on: February 12, 2016, 05:32:54 pm »
The red eyes really kill me. Why not use black like the original?
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Amaweks

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #41 on: February 12, 2016, 07:58:43 pm »
The red eyes really kill me. Why not use black like the original?

The Intent is not be like the original  ;D.

Jokes aside, the red-eye is to achieve a good color ramp with the yellow on the face. Furthermore, the face palette is shared with some enemies and I've set not having black outlines for this hack, which inevitably requires black be replaced by color "0" (04 , or 05, 06 , 07)
Plus, Megaman can have red ears when firing from the stairs (half of the ears in red).

When on game play you barely note the face in red, in general it looks like dark lines (dark red lines).

Of course, you have the right to dislike it.
___________________________________

PS. Mockups just for fun:





No, I do not intend to hack the Game Gear Megaman. Despite the another sprite mockup be from CV3, I'm thinking about a hack of CV1 with this "baroque" sprite style (the sprite on the right). Now I have other projects to finish, but I'm thinking....


Zynk

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #42 on: February 12, 2016, 08:45:18 pm »


I was wondering if you could fix Rock and Roll a bit? Their eyes seem to have cataracts. Also, could you have used the JP version with Megaman on the titlescreen get a redux, too?


Amaweks

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #43 on: February 12, 2016, 10:59:33 pm »

I was wondering if you could fix Rock and Roll a bit? Their eyes seem to have cataracts. Also, could you have used the JP version with Megaman on the titlescreen get a redux, too?


The Rock and Roll eyes was a fail atempt to do something new...   I will fix it.

I prefer doing the hack in the US version, first because is the version i have played since childhood, and second for the spare tiles (all the tiles of the big megaman from title screen are there to reuse on the select stage screen). I already have used some tiles to modify the boxes around the boses in the select stage screen. So, it will be it.

PresidentLeever

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #44 on: February 13, 2016, 05:38:39 am »
Nice redux sprites! :)
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SCD

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #45 on: February 13, 2016, 07:23:36 am »
That's a cool Trevor Belmont sprite that you made.

Your Mega Man sprite is looking better, I would say the two things you should change is edit the colors of his eyes and mouth to dark brown and his skin to a lighter color like this quick edit I did of your sprite:



« Last Edit: February 13, 2016, 07:33:31 am by SCD »

Nightcrawler

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #46 on: February 13, 2016, 08:43:31 am »
I think that would be a good improvement as well. The dark brown is much more agreeable to me over the red for the eyes and mouth.
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Amaweks

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #47 on: February 13, 2016, 06:15:39 pm »
Nice redux sprites! :)

 :beer:

I think that would be a good improvement as well. The dark brown is much more agreeable to me over the red for the eyes and mouth.
That's a cool Trevor Belmont sprite that you made.

Your Mega Man sprite is looking better, I would say the two things you should change is edit the colors of his eyes and mouth to dark brown and his skin to a lighter color like this quick edit I did of your sprite:






I will evaluate the gains and losses of both choices for the color of the mouth and eyes (if brown or red / purple ) to make a decision.
I to feel thet brown look better, however, very dark ( almost black ), and does not give an appearance of " more colorful " to the character. Using red seems that the face has a more balanced color ramp , giving the feeling that the face is more colorful, and make it more colorful is the intention of the hack.

Zynk

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #48 on: February 13, 2016, 08:40:25 pm »
I actually like the red and orange face myself. I feel like the brown line and original light skin is way to close to the original palette for a redux.

PresidentLeever

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #49 on: February 14, 2016, 03:30:10 am »
He also looks anemic compared to for example the JP box art, but then again he's a robot.
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Amaweks

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #50 on: February 14, 2016, 09:12:39 am »
I actually like the red and orange face myself. I feel like the brown line and original light skin is way to close to the original palette for a redux.

He also looks anemic compared to for example the JP box art, but then again he's a robot.

Well, I'll keep the red/orange face, just because it's more colorful.

- Fixed sprites on the end:



Roll design heavily inspired by Roll Chan Hacks, my way to say: "Thanks Zynk".

And thanks every one! You helped me a lot doing improvments in the hack.

Last day in vacation, I think i'm done with this hack, soon it will be sent to database.

Hope to start another Redux hack, maybe Castlevania 1, but first I have to end 2 original game projets of mine (see my blog if you want to know about it).

 :beer:

Edit:
So, it's online for download:
http://www.romhacking.net/hacks/2741/
« Last Edit: February 15, 2016, 04:04:00 am by Amaweks »

Gedankenschild

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Re: Megaman 1 Nes Redux (big Graphical hack)
« Reply #51 on: February 17, 2016, 02:41:59 pm »
Awesome! That was fast, I'm looking forward to playing this.
Congrats on this really great looking hack! :beer: