Well, that's enough for the stand sprite. I will definitely stay with the last edit. Thanks for the help and suggestions, guys.
Lesson learned: do not stray away from the original sprite. That's looks OK to me
Yeah, the helmet spot should be the lighter shade.
I think it's all a matter of choices, between a more conservative or more daring modification. I stay in the middle of the two while maintaining the overall form, but rather by modifying the pixels inside the silhouette.
But, if appropriate , modify the shape, the silhouette, of all the sprites on the game, which is beside the point . The intention for this hack has always been to make the game more colorful as possible.
Thanks for the help, Oxhyde
Sorry for spreading the curse...
Let me be clear: I don't think that the new sprite is badly done, not at all! It's much more a question of taste. I like the childlike stature of the original best. My favorite is probably the one pixel edit that MasterGwonam did.
Maybe keep "fat" (which never seemed fat to me) as the standard, since it's the most true to the original and provide the more V-shaped "Marilyn Manson" as an option?
Some curses come on time, and your way of spreading it was with a funny and accurate image.
Yes, I understooded, not that you were trowing the sprite that you criticized in the trash, it was just your way of showing a direction to which that sprite design pointed. Accurate
Number 2 is definitely the best!
I definitely agree
I'm okay with the current sprite, although number 2 does look good too!
One little suggestion...
Did Megaman have a tan session?
His face looks too orange, maybe some lighter tones for his face would be nice.
This is a problem that I stopped trying to solve in the beggining. The NES has few colors, and the problem of the original color in this new sprite style is that the skin has a clor very close to the white eyes, and far from the red or purple mouth and shadows, giving it a bad color ramp.
So I made that choice: put a much more vibrant color (a "2*" instead of "1*" which is not the ideal) and give the feeling that the character is more colorful, similar to that some Master System games.
2 is the best so far I think, though the helmet shine should be more in the front to be consistent with the rest and there was no reason to make the foot smaller.
Yes, the no reason to make the foot smaler, I agree, fixed.
i have wondered before about the direction of the helmet spot light.
The light source comes from the sprite northeast. And the shadow of the helmet is facing northwest.
The question here is if I can give me the freedom to be unrealistic about the light source , and I believe that yes, I can have that freedom.
In the case of such a small sprite, and that is mirrored in real time during gameplay , I do not see much problem with some inconsistencies in the light source , since in general all work as a whole.
Moreover, in design terms, we can add more than one light source (reflections coming from the ground or from bright objects in other directions). So, no big deal with it , I gess.
Next time I'll came here will be to show some changes, specialy with the blocks in CutsMan stage.