It's going alright. Right now, I'm working on optimizing the different menu screens, since it kind of glitches out for a split-second when displaying text. Some modifications have been made to the title screen and overworld map, and of course, still need to go back over the game's script to finalize it.
I have not worked on any PS2 games yet. The SNES is the most familiar system to me, and I know a bit of the NES and GB architecture. But later on, I hope to learn more about the Playstation systems.
All praise be to Shouzou Kaga
! Yes, doing PS2 patches are even more doable now, Thegreathare21, thanks to Kingcom having developed an armips debugger for the PS2 after he did likewise for the PSP platform. It's even been integrated into the PCSX2 emulator as of version 1.4.0 this year! I'm sure you know that Shouzou is doing a free strategy game with a team of volunteers, right?
ddtranslation, that would be awesome if you could be able to do a PSX translation. There are so many games in that system left still needing to be translated!
It's nice when a romhacker just focuses on one or two projects at a time
! Esperknight can do the PSX scene but he's basically been spanning over 10 projects at once, and never being sure of when to finish just one, *sighs. I feel we have a right to complain about that. Because worst case scenario none of these projects may ever be finished nor their source files released publicly! So that is a worry!
Also you may wish to ask Nightcrawler for advice on how to make the menus go by speedily with no glitches as he does have experience in that regard.