While those text in your latest image are now levelled properly I still don't like how it all are biased too much towards the top edge of that dialog box. I'd have preferred for them to be centered a bit more towards the middle space. What if you can expand that box bar to be wider further down? Or is this purely impossible, thus requiring a bit of graphical rejigging to achieve?
It's a little complicated. The text for the name and level share the same background layer as the stat meters, so it can't just be simply shifted down.
An alternative would be to redraw the names and level to be a 24x8 instead of 16x8 font, but it would only exist for this one screen.
When will you release ?
Bookofholsety still needs to finish the final draft, though he's busy with college work at the moment. So I'm not really sure.
I'm in the same mind. It's a little jarring that it's not centered.
Also, some people are posting screenshots of a video of the end game? Is there a link anywhere or did I miss anything?
I had posted a video of the ending on my Twitter/YouTube page, and Bookofholsety also posted some screenshots on his Dreamwidth page.
Here's the video: https://www.youtube.com/watch?v=zWc_wx_hxH0
Looks great so far!
One idea: You could consider to implement uniform "text rules" for the entire game text.
- text is generally written until end of line
- line break after .!?
- names of people, towns, ... (with more than one word) written preferably in the same line
- no unnecessary hyphenation (or will be used only if designated text would fit in one text box)
Screenshot from one of the videos:
I have done this for our German SD3 translation. It's a lot of work, but I enjoy standardization.
Yeah, we'll need to shake out some formatting standards for it. At first, I was following the same method I had used when working with F.H where I tried to separate lines by punctuation->names->phrases. Sometimes it wouldn't fit on one window and I tried to just push everything in as close as I could. Plus the editor was a bit off on pixel count on how much text could still fit on a line, so I'd just put in a line break early.
We can definitely add extra breaks for long sentences. I was just trying to follow the original Japanese text where if they only used one window to get something across, I'd try to do the same.