Hey FAST6191 thanks for the reply, I was only really looking for feedback on the memory map section so extra thanks for the additional pointers across the rest of the site!
Here's a little response to your comments, I still have to check out the sites you linked to but will need to wait till the kids are in bed for a proper look.
Assuming you do not mean some kind of graphical colour map a la https://windirstat.info/images/windirstat.jpg or I guess what https://www.youtube.com/watch?v=rpMpmm0nlEM was doing I approach it on a case by case basis.
Actually part of having the colour coded sections is so that it can be viewed like a colour map. Expand all sections then zoom your browser out (CTRL Minus on most browsers with CTRL 0 to return to 100%) and it should give a good indication of where large sections have been worked on, need worked on and so on. Obviously it'll make a lot more sense once the rest of the data is in and I'm interested to see myself just how clear it is when expanded and zoomed out.
I lean slightly more towards nested and relative approaches, absolute position in a file has its uses but if it is a self contained array or something then it will win its own spot and be considered by itself. I am sure if you went through my post history it will tell a different story but hey.
I am not the greatest fan of doing things like http://kiwi.ds.googlepages.com/sdat.html though if you are programming something I can see it being better than something like you linked or http://llref.emutalk.net/docs/?file=xml/ncer.xml
Yea, even as work progresses things will be pretty dynamic for the layout and as I come across data structures I'll see how it looks in the current fixed format and probably play with separating them out as well. Agreed, I don't like the first link although the second one is pretty neat.
I am not a fan of picture navigation but you have at least got all the picture alt text in there.
The embedded videos and projects use url schemes/formats like http://www.mybrillgamesite.com/videos/?id=101 where I would have chosen something more memorable/search friendly for the URL. Said videos despite being in youtube also seem to want flash, more and more people and sites are going flashless these days.
Your mobile browser support is not broken but not there by the looks of things (granted I only messed around on http://mobiletest.me/iphone_5_emulator/?u=http://www.mybrillgamesite.com/hacking/ for a little while). To be fair you do say best viewed on but that is about as useful in 2015 as a dripping blood banner and a purple stars background and died at about the same time as those things mentioned.
Nothing in the page footer as far as navigation? That is stylistic at best though.
I have to say ew joomla.
Yup alt text and my own captions.
My tables are beautiful.
The URLs are something on my todo list to fix. A bi-product of the move to Joomla sadly.
That's interesting about the flash issue, I'll look into getting that changed as well.
Given the content of my site I doubt people will be using it on their phone but if they are it renders well on Android, I'll have a look at iPhone out of interest but it's low priority to me.
Nope, footer is comments and site isn't big enough IMHO to need secondary navigation.
Yea, Joomla, I moved it to there as my work was migrating their site to it and I wanted a practice run with it first. It isn't actually that bad but I doubt I use it enough to have made the move worth while.
December 30, 2015, 10:08:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok, being able to read and write assembly is awesome
I really don't know why I didn't commit myself to this sooner!
Here are my original notes on two pointers in Toejam & Earl (T&E from now on):
01:590C Subtracts 1 from the length of time left for tomatoes
01:5914 Starts the tomatoes flashing if the length of time (at D0) is less than 300 (012C)
And now that I understand what is actually happening, have improved my process with GENS Tracer, KMOD and Hacking versions I've now got the following notes on the same section:
* From around this address controls the length of time left for presents
000158F0 3002 MOVE.W D2,D0
000158F2 48C0 EXT.L D0
000158F4 207C 00FFDE50 MOVE.L #$00FFDE50,A0
000158FA 4A30 0800 TST.B $08(A0,D0.W)
000158FE 588F ADDQ.L #$4,A7
00015900 6C4C BGE $0001594E
00015902 6048 BRA $0001594C
00015904 3002 MOVE.W D2,D0
00015906 48C0 EXT.L D0
00015908 D080 ADD.L D0,D0
0001590A 204A MOVE.L A2,A0
0001590C 5370 0800 SUBQ.W #$1,$08(A0,D0.W) *Subtracts 1 from the amount of time left on the present.
00015910 3030 0800 MOVE.W $08(A0,D0.W),D0
00015914 0C40 012C CMP.W #$012C,D0 *Checks if less than 300 cycles are left on present.
00015918 6302 BLS $0001591C
0001591A 6030 BRA $0001594C
0001591C 3002 MOVE.W D2,D0
0001591E 48C0 EXT.L D0
00015920 D080 ADD.L D0,D0
00015922 0C72 0064 0800 CMP.W #$0064,$08(A2,D0.W) *Checks if less than 100 cycles are left on present.
00015928 6314 BLS $0001593E
0001592A 3002 MOVE.W D2,D0
0001592C 48C0 EXT.L D0
0001592E D080 ADD.L D0,D0
00015930 7200 MOVEQ #$00,D1
00015932 3232 0800 MOVE.W $08(A2,D0.W),D1
00015936 700C MOVEQ #$0C,D0
00015938 C280 AND.L D0,D1
0001593A 6712 BEQ $0001594E
0001593C 600E BRA $0001594C
And I've already got a fair bit worked out: where starting lives are set, where they are reduced at death, where health decreases, where starting presents are set, where inventory is cleared. I know this is a drop in the ocean of the whole ROM but I had to start some where and it made sense to work around the data I had already worked out.
So now on 1 player instead of starting out with 3 lives and 4 pairs of Bonus HiTops you start with 10 lives and 16 pairs of Rocket Skates; which isn't necessary as they each last infinitely long (which is highly impractical as it means you can't enter the lift so can't get past level 1 but fun none the less!).
So, it is now 3am and I have
to go to sleep (my wife is going to kick my ass when I go upstairs) but I'm so psyched at what I've managed to do tonight I just want to keep going and get the whole game figured out!
I'm probably going to get my site updated soon with the routines I figured out so far and see how it looks using the memory map layout I've got planned, after that I might start up a thread in the Personal Projects page to keep updates in and try keep me jazzed about it. I don't have any real plans for the game other than get it disassembled but I like the idea of making my own presents, adjusting how some of them work (unlimited rocket skates that work like Super HiTops would be great) and having Toejam and Earl start on different levels are some of the things I'm playing with. Also interested to see how the random map generator works, think that will interest a few people.
Still looking for feedback on the memory map visualising if anyone has any. Cheers.
January 01, 2016, 01:56:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
That's the page just about completed in terms of revised layout. If you've got a minute spare can you check it over and make sure everything makes sense and that there isn't any confusion over what offsets I'm referring to:http://www.mybrillgamesite.com/hacking/?id=86
I've still to make the RAM table and Additional Info table borders match the ROM table and I haven't decided if I'll add colour to the RAM table yet as I think it might make the page too noisy.
My initial idea of having every address and instruction listed (collapsed initially) won't work as it makes joomla crap out because there is so much code (1.5 million lines of HTML I ended up with!) so I'll stick to keeping the 'Unknown' stuff as unexpandable with just a little warning when you try.
For image data, and maybe for the unknown sections as well, what I plan to do is have a link that opens another little window showing the tilemap / spritemap and the raw data that creates it but no rush on getting that in.
I'm going to create a topic in Personal Projects soon for tracking the project as well so it will be available for discussion there (this topic is centered around how to visualise the memory map rather than the actual disassembly in general).