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Author Topic: R-Type Tactics II (PSP) FULL PATCH RELEASED  (Read 24348 times)

Isourou-san

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #100 on: June 25, 2017, 03:21:28 pm »
This getting off-topic, but I found a guide that let's you play through PPSSPP on a non-jailbroken iPhone:
http://iosemu.com/download-psp-emulator-ios-iphone-ipad-without-jailbreak/

You may need to test it with different games, because some games aren't compatible (yet):
http://forums.ppsspp.org/showthread.php?tid=1473

Honestly, as it isn't RTT2 related, it would be better to ask for this kind of stuff on other specialized forums like PPSSPP.org.

AndRay

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #101 on: July 05, 2017, 08:25:41 am »
Hey guys! First, thank you so much for this patch! It's awesome! :thumbsup:
I wanted to mention that, for some reason, my end screen message "Mission Accomplished" looks a bit distorted.
Is it normal or is my PPSSPP glitching? (I do have a screenshot if needed; "accomplished" is squeezed and offset.)

Also, when I surrendered at Granzella mission 19, facing Neptune's winds, I got 1 screen with Japanese text. (I'm sorry, this time I didn't take a screenshot  :-[).

An unrelated note, but do the Sexy Gels at Granzella level 13 charge? Because mine don't....
« Last Edit: July 06, 2017, 08:18:39 am by AndRay »

Yukari-Sama

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #102 on: July 06, 2017, 09:00:45 am »
Hey guys! First, thank you so much for this patch! It's awesome! :thumbsup:
I wanted to mention that, for some reason, my end screen message "Mission Accomplished" looks a bit distorted.
Is it normal or is my PPSSPP glitching? (I do have a screenshot if needed; "accomplished" is squeezed and offset.)

Also, when I surrendered at Granzella mission 19, facing Neptune's winds, I got 1 screen with Japanese text. (I'm sorry, this time I didn't take a screenshot  :-[).

An unrelated note, but do the Sexy Gels at Granzella level 13 charge? Because mine don't....

Nah the Gels don't charge. How they work is similar to the decoy fighters Escort Time, Princedom, and King's Mind. As long as the main ship is alive, they can charge and fire wave cannons. When the main dies, they revert to classic decoys. No idea as to why the Gels don'y charge since there are Sexy Dynamites present, but pay it no heed. Less things to worry about, my friend. :thumbsup:

Antarusch

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #103 on: July 06, 2017, 10:01:19 am »
I´m truly grateful for this patch, I always wanted to try this game.

A question, the inital movies are not translated I think, they are gonna be translated with the final patch?

Isourou-san

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #104 on: July 06, 2017, 12:10:49 pm »
Hey guys! First, thank you so much for this patch! It's awesome! :thumbsup:
Great to hear! And thanks for your feedback! Do mind that this isn't the final version yet, so errors like you mentioned are abound. We're getting close to the final release though. Should be out at the end of the month or sooner. It will feature a patch with most errors gone, an option to patch in the videos with subtitles, and some DLC.

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I wanted to mention that, for some reason, my end screen message "Mission Accomplished" looks a bit distorted. Is it normal or is my PPSSPP glitching? (I do have a screenshot if needed; "accomplished" is squeezed and offset.)
Yep, we are aware of this. The reason is that in the Japanese version the GIM file is made up of 4 Kanji in total. We replaced those GIMs with the ones from R-Type Command, but I guess they are drawn up per Kanji, hence the English words are cut up exactly where the next Kanji begins. I could try to modify the English GIM, but that might mess things up even more.


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Also, when I surrendered at Granzella mission 19, facing Neptune's winds, I got 1 screen with Japanese text. (I'm sorry, this time I didn't take a screenshot  :-[).
It may be due to patch v0.2. That error may have been corrected already, because my more updated version is all English. If possible, do make a screenshot of this.

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An unrelated note, but do the Sexy Gels at Granzella level 13 charge? Because mine don't....
In some missions, the AI is programmed not to advance. E.g. in mission 12 "Fort Geirrod Siege", all fighters remain at their original position to defend it. Only after their radar can see you, will they engage. Try to enter their radar field (for Sexy Gel it's 2 hexes) and see if they move then.

AndRay

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #105 on: July 06, 2017, 12:27:26 pm »
Thanks for answering! I got my screenshot; how do I post it?
EDIT2: Nevermind again; used Imgur. Sorry for this, first screenshot posting. Link http://imgur.com/a/iLzF1
By the way, I meant the cannon, it's called Sexy Wave, and it remains empty during the battle. The unit does move (very slowly as usual).
EDIT: Nevermind, @Yukari-Sama answered it. Thanks!

Also, is it helpful to point small errors? I'm playing the game and aiming for a 100% complete so I can find some. (E.g. Level 12 Granzella is spelled in-game Fort Geirrod SEIge, and the description for Hades tells its attachment is the Flexible Force, while it's actually the Anchor Force)
« Last Edit: July 07, 2017, 08:17:26 am by AndRay »

Isourou-san

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Re: R-Type Tactics II (PSP) BETA PATCH RELEASED
« Reply #106 on: July 07, 2017, 12:33:11 pm »
EDIT2: Nevermind again; used Imgur. Sorry for this, first screenshot posting. Link http://imgur.com/a/iLzF1
As you can see in this screen, it is now fixed!


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By the way, I meant the cannon, it's called Sexy Wave, and it remains empty during the battle. The unit does move (very slowly as usual). EDIT: Nevermind, @Yukari-Sama answered it. Thanks!
Man, there is some serious ninja-posting going on. Or it could just be that new posters undergo moderator checks, hence the delayed appearance of some posts.

Yukari-Sama is right. Without the original unit, they become regular decoys, unable to use charge weapons. Interestingly, their max HP also reverts, depending on the Sexy Dynamite's pilot experience, with the detracted experience from just now being defeated (being 5 quarters). Yet the current HP is unaffected. This means your Sexy Gel (or any other decoy unit) can have higher current HP than max HP.

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Also, is it helpful to point small errors? I'm playing the game and aiming for a 100% complete so I can find some. (E.g. Level 12 Granzella is spelled in-game Fort Geirrod SEIge, and the description for Hades tells its attachment is the Flexible Force, while it's actually the Anchor Force)
Please do! It depends on this kind of feedback whether the quality of the final patch will be better or worse. As I mentioned before, singling out every small spelling error by myself is nigh impossible. Both those errors are now corrected, btw.
EDIT: Do try to bundle your remarks, and in bullet points if you can. Otherwise we might lose the overview.

I´m truly grateful for this patch, I always wanted to try this game.
With pleasure! It's heart-warming to hear for us after so much work. :)

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A question, the inital movies are not translated I think, they are gonna be translated with the final patch?
They will be, although it makes the patch very big. The subtitles for the movies can't just be patched in because the system (.PMF) doesn't allow soft movie subtitles, so the modified movies will need to be patched in as a whole. You'll be able to choose between regular patch, or patch with movies for download.
« Last Edit: July 08, 2017, 09:16:41 am by Isourou-san »

Isourou-san

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Re: R-Type Tactics II (PSP) FULL PATCH IMMINENT
« Reply #107 on: July 20, 2017, 09:25:47 am »
Added full release in the original post!
« Last Edit: July 22, 2017, 08:45:09 am by Isourou-san »

blood_falcon

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #108 on: July 22, 2017, 09:42:31 pm »
This is really good, Isourou-san

I am not too far, but I will keep playing and will report to you for any bugs etc

XRey360

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #109 on: July 23, 2017, 04:31:44 am »
So wonderful to finally see a translated version! I remember back different years ago attempting myself to do something similar, but I can't say to ever had any knowledge in japanese to start with  :laugh:

The game is already 8 years old by today, and yet I'm so excited at the idea of picking up again my psp and finally enjoy this gem of a game in a comprensive language :)
Well done with the work, and thank you from everyone who is surely going to appreciate it!


But I have to ask one thing: is it normal the bigger patch with movie subtitles results in a smaller game file?  :huh:

The base patch yields a 1.58Gb file (same size as the original) but the other one gives a 1.12Gb file which seems a lot less! I guess the movies themself are compressed unlike the original ones, but I still would like to know if it's safe to use or there is something wrong :P

TideGear

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #110 on: July 23, 2017, 05:18:02 am »
Isourou-san, thank you so much for this! Now I can also play RTT1/RTC without being sad that I can't play the follow-up!

Question: Can we get a full list of the DLC links so we can mirror them, just in case?

AndRay

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #111 on: July 23, 2017, 07:44:07 pm »
Hey @Isourou-san, I'd like to ask if it's likely to this patch to be updated once someone figures out how to make multiplayer work.
And also, thanks a lot for this!

Isourou-san

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #112 on: July 24, 2017, 08:03:17 am »
I replaced my personal link to patch 1.0 with the one from RHDN, as it has been approved now :D

@blood_falcon, XRey360, TideGear and Andray: Great to hear, feedback is appreciated!

But I have to ask one thing: is it normal the bigger patch with movie subtitles results in a smaller game file?  :huh:

The base patch yields a 1.58Gb file (same size as the original) but the other one gives a 1.12Gb file which seems a lot less! I guess the movies themself are compressed unlike the original ones, but I still would like to know if it's safe to use or there is something wrong :P

This has to do with the way the patch is created. My steps were:
1) Extract original ISO content with UMDGEN
2) Replace the 2 original movies with the subtitled ones Mugi made for me.
3) Reconstruct ISO with UMDGEN, which made me end up with a smaller ISO around 1050MB
4) Modify that ISO with all the stuff that we translated
5) Have the Xdelta patcher program make a patch roughly 150MB large by comparing the original ISO with the one from step 4
6) Apply patch from step 5 to the original ISO, and voila. You get an ISO with the size you mentioned.

I already tested it myself and didn't get any errors. The reduced size is just a nice bonus. Also, if you extract the original ISO (step 1) and reconstruct it again without making any changes (step 3) by skipping step 2, you'll get a similar result.

Question: Can we get a full list of the DLC links so we can mirror them, just in case?

I think I'll leave that one to the community itself. You're free to do what you want and back it all up yourself of course. I just provided the shortened google drive links to get a better record of how many times each DLC has been downloaded so far. I can simply list all 14 DLC though:
R9E_BK
R9A_RD
R9A_GRN
R9B1_BK
GUSTERNET II
FINE MOTION II
AUTOTANK II
NATHREL II
SOLONIUM X100
SOLONIUM X200
ETHERIUM X100
ETHERIUM X200
BYDOGEN X100
BYDOGEN X200

Using your question as a shoehorn for my own question... this is a request to anyone who ever has downloaded the DLC from back when PSN was still available for PSP: If you have any DLC that isn't in the list above, PLEASE let me know. I've been trying to get more, but I can't get the code right for them.

Hey @Isourou-san, I'd like to ask if it's likely to this patch to be updated once someone figures out how to make multiplayer work.
As I wrote in the patch description, multiplayer works on both PSP and PSVita, but not on PPSSPP. This is due to PPSSPP itself, not due to the patch. I once started a thread on PPSSPP.org for someone to help solve this problem, but there was no reaction. If anyone feels up to asking again or starting a new thread on PPSSPP.org, that would be appreciated. Here's the link of my thread:
http://forums.ppsspp.org/showthread.php?tid=22180

Dominorail

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #113 on: July 24, 2017, 10:07:40 am »
I signed up just to thank you for this patch - I've been wanting to play this game for years and to see it in English is amazing. However:

Question: Can we get a full list of the DLC links so we can mirror them, just in case?

I think I'll leave that one to the community itself. You're free to do what you want and back it all up yourself of course. I just provided the shortened google drive links to get a better record of how many times each DLC has been downloaded so far.

I vehemently disagree with this stance. Partly because, while innovative, it was not the original creator's intent. You have redesigned a part of the original creator's work, inserting tracked google links along the way, just to assuage your curiosity.

But my main objection is from a stance of preservation. There is no guarantee that those links will be up 5 years or even 5 months from now. A small part of the romhack ethos is to help preserve works for the distant future, and hiding content behind obscure links that may be deactivated flies against that. And even in the likely scenario those links are collected and archived here, they are still there littering the translation in game when they weren't in the original, and ten or twenty years from now they will just confuse and frustrate.

I really hope you reconsider this stance in the next revision.

flame

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #114 on: July 24, 2017, 12:44:54 pm »
Yeah, we used a very weird in-place patching method for the no-videos patch.

If all you have is a hammer, everything starts to look like a nail, I guess.

Mugi

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #115 on: July 24, 2017, 01:05:15 pm »
the size difference of the iso with the videos is because the iso has been rebuilt with UMDgen which nukes the padding sectors of the iso into orbit, resulting in a considerably smaller iso than the original is. further making it smaller is also possible by removing the UPDATE folder from SYSDIR. (general FYI: this can be done to almost every psp game in existence, and all of them do end up smaller than their original counterparts.)

im not aware of how the original patch was made that maintained the padding sectors on the disk, but a simple unpack and repack for the patched iso will also reduce it's size just like the patch with the videos was done. For those paranoid about it and wanting to keep the sector padding on the disk, you can export a TOC with UMDgen and rebuild using it afterwards which will place the files in their original addresses on the iso, resulting in a more or less identically sized image compared to the vanilla. (not appliapple to the video patch since the PMF's I made for it are considerably larger than the originals.)
« Last Edit: July 24, 2017, 01:10:48 pm by Mugi »
In PSP we trust.

Isourou-san

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #116 on: July 24, 2017, 05:11:01 pm »
I signed up just to thank you for this patch - I've been wanting to play this game for years and to see it in English is amazing. However:
You're welcome, I hope you have fun with it!

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I vehemently disagree with this stance. Partly because, while innovative, it was not the original creator's intent. You have redesigned a part of the original creator's work, inserting tracked google links along the way, just to assuage your curiosity.

First off, I don't feel like I have to defend myself here tooth and nail, nor do I want to shamelessly bombard you with counter-arguments. It's just that I've thought hard before doing it this way, and only after relaying it to the team. Hopefully it will clarify things for others as well.

In my opinion, going against the creator's intent doesn't readily apply here because:
1) This game was never released outside of Japan. Playing it outside of Japan goes against the creator's intent in a way.
2) I haven't made any modifications to the game itself, merely altered at what time you can get each DLC. Furthermore, this is something that is already completely optional and has nothing to do with the 99,9% of the other content. Playing the DLC outside of Japan goes against the creator's intent in a way.
3) The DLC merely unlocks units/resources through a certain code. No unit/resource data is created. They're already in the game.
4) You're always free to ignore the links and play it as if there wasn't any DLC. If I hadn't included these links in the game, most people wouldn't be able to enjoy any DLC at all, because PSN is down for good. They'd have to scour the internet the way we have and spend a lot of time figuring it out. You're always free to do so yourself, but it goes against the creator's intent... in a way.
5) I never inserted google links just to assuage my curiosity. My main reason has always been to make the game more enjoyable for everyone. I know from unlocking all the DLC that getting everything at once doesn't add much, because it either overpowers you slightly, or the units your receive are for chapters later in the game that you can't use yet anyway. Getting the google link counts merely let's me see if this method works or not.

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But my main objection is from a stance of preservation. There is no guarantee that those links will be up 5 years or even 5 months from now. A small part of the romhack ethos is to help preserve works for the distant future, and hiding content behind obscure links that may be deactivated flies against that. And even in the likely scenario those links are collected and archived here, they are still there littering the translation in game when they weren't in the original, and ten or twenty years from now they will just confuse and frustrate.

I really hope you reconsider this stance in the next revision.
To respond to your preservation point, I once again, respectfully have to counter it with my own Wave Cannon.
1) There is no option on RHDN to upload DLC, it would go against RHDN's other beliefs
2) Any link that is used to preserve this DLC can go dead at any time, whether it be from google drive, mega or whatever.
3) I'm not about the kick the bucket yet, or vanish into thin air. The links will be available for a long time. Suspension due to TOS violation notwithstanding.
4) When I said I'd leave it up to the community, it meant that the community is free to unite every DLC into a single zip file, and create its own download links however it wants (though it'll still be subjective to dead links. I just don't feel that I should do all of this myself because I am not the nanny of this game after all, and because I don't believe in that method due to reasons listed above.
5) The "DOWNLOAD" menu might confuse and frustrate right now, let alone in twenty years, because it already doesn't work anymore. These things happen when you play older games that aren't officially supported anymore.
6) I backed up the patch with subtitled movies in the same way, yet I hear no argument there. Maybe you'd just like to have all the DLC handed to you on a platter?

In short, while I do agree with some of your points, I think you went off on how things ideally would be, instead how it can be practically achieved. Either way, I still stand behind my stance, but the community is welcome to change things how they please. After all, I'm not the creator of the game. I merely gave it a second breath.

Yukari-Sama

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #117 on: July 25, 2017, 09:42:57 pm »
Using your question as a shoehorn for my own question... this is a request to anyone who ever has downloaded the DLC from back when PSN was still available for PSP: If you have any DLC that isn't in the list above, PLEASE let me know. I've been trying to get more, but I can't get the code right for them.

While I have never downloaded the DLC (I was too late to realize DLC existed for it), I do remember there being a thread on another site where the whole(?) DLC was revealed and explained in depth. Not sure how to tap into the DLC code(s) myself, but the user seemed pretty knowledgeable on what he was talking about. Whether helpful or not, I'll see if I can find that thread again although it was quite some time ago that I found and read it.

On another note, I think I managed to obtain most (if not all) of the DLC that pertains to the actual units. I haven't come across any for the resources yet (I'm assuming they got stuffed into Chapter 2). Some things I want to note:
1. Regarding Fine Motion II, I found that two missions in the Bydo campaign contain the link to obtain it and a how-to-tutorial on how to create the EDAT file in order to unlock it in-game. Not sure if this was intentional or not, but I just wanted to point this out.
Aside from that, I found the rest of the DLC rather easily (I replayed the WHOLE Bydo campaign scouring for links). Thanks for the units that are currently available, and I hope you manage to find more in the future! :thumbsup:
« Last Edit: July 26, 2017, 09:09:13 pm by Yukari-Sama »

Undaunted

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #118 on: July 26, 2017, 04:33:40 pm »
I cannot find the folder that I am supposed to put the DLC files in. My PPSSPP Emulator folder is on my desktop but when I opened it and tried looking for folders that were on your path I could not find any. (THIS PC > DOCUMENTS > PPSSPP > PSP > GAME > ULJS00233 > CMD) I also checked my documents folder and found no ppsspp folder, is it possible to just create a folder to place the DLC file in?


Isourou-san

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Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« Reply #119 on: July 27, 2017, 01:56:20 am »
I'll see if I can find that thread again although it was quite some time ago that I found and read it.
I found a link myself, but it was on a Chinese website that I had to google translate. It helped me find Fine Motion II though. I've been drooling over the Nastrond Destroyer and Patrocross II for a long time, because they're so powerful, but I haven't been able to crack the code on those yet. For anyone willing to study this and go indepth, I'll put the link in spoilers:

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Regarding Fine Motion II, I found that two missions in the Bydo campaign contain the link to obtain it and a how-to-tutorial on how to create the EDAT file in order to unlock it in-game. Not sure if this was intentional or not, but I just wanted to point this out.
Yeah, that's a remnant of how I was originally going to handle the DLC. Given that it's a bit more technical, I went with google links instead. It would have solved the "preservation" point that Dominorail made though. You could see it as an invitation to try figuring out how to make extra DLC yourself. :)

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Aside from that, I found the rest of the DLC rather easily (I replayed the WHOLE Bydo campaign scouring for links). Thanks for the units that are currently available, and I hope you manage to find more in the future! :thumbsup:
I should have expected such devotion from you, given those detailed "Let's play' videos you made. ;)
You're right, no resources for the Bydo campaign. I figured that you'd need them more in the resource intensive Chapter 2. Also, resources carry over to Chapter 3 anyway.


I cannot find the folder that I am supposed to put the DLC files in. My PPSSPP Emulator folder is on my desktop but when I opened it and tried looking for folders that were on your path I could not find any. (THIS PC > DOCUMENTS > PPSSPP > PSP > GAME > ULJS00233 > CMD) I also checked my documents folder and found no ppsspp folder, is it possible to just create a folder to place the DLC file in?
This is the path that is used since PPSSPP 1.4 (as I put in my tutorial post). Please check if you're still on a lower version. If so, you can upgrade to 1.4 and the path will created automatically. Then, it's a matter of finding your old PPSSPP folder (which is most probably in the folder where PPSSPP.exe is) and copying your savedata (I would wait on erasing anything until you've confirmed everything works in 1.4). If you need more help, let us know.
« Last Edit: July 28, 2017, 03:52:01 pm by Isourou-san »