If I go to a restaraunt and order a hamburger and it shows up raw, I send it back because I ordered a finished hamburger, not one that was rushed out before it was completed that requires me to sit there and watch the cook patch it up while I wait impatiently. In theory, this is no different.
Like common sense, that old saying "the customer is always right" doesn't seem to be paid attention to by businesses these days.
November 13, 2015, 04:56:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Because nobody pays for ROM hacks.
If we look at that statement from another perspective:What do we already know?
Well we know that it has been the case that game companies make games people wanted to buy, or they wouldn't make money. They either understand this, or they do not make any money.So what does that mean?
That could mean one or more of a few things:
Possibility 1. People do not want to buy games which have for the longest time been considered and understood to be "professional quality games" (or "double A battery games" or whatever term you want to use).
If this is the case, then that means that, at least from the pure business perspective, the primary demographic of video games has changed.
If for the sake of argument we gruntle such a scenario, we are faced with this question:What could that new demographic be?
Possibility 2. People do want to buy professional quality games, but nevertheless companies do not see any meaningful pecuniary gain from having them made.
If for the sake of argument we gruntle such a scenario, we are faced with this question:Why do the companies feel that they will not get anything from making professional quality games?
Possibility 3: De Nile is not just a river in Egypt.
If for the case of argument we gruntle such a scenario we are face with this question:Are there any other places where it is a river?
Now to address those possibilities:
P1. What could that new demographic be?
I'm completely biased in this matter, so take what I'm saying here with a grain of salt, but perhaps the mobile video game market is actually raking in more money for gaming companies than "real" video games (qualifier: gaming as its own medium with its own dedicated devices, community etc.)
I ought to note that, in Japan, where the post-Video Game crash video game boom as we know it came from, they were swift to pick up on mobile video game playing.
Whilst I am personally against their doing this, the fact that Nintendo has decided to go and put some things in the mobile gaming business is not entirely unprecedented. Back in the 2000s, POKéMON Crystal in Japan could connect to mobile phones and one could make a website on their servers and they. Similarly, Mobile Golf was a sequel to the Mario Golf Game Boy kinda-RPG-Sports hybrid game which was itself for the Game Boy and could connect to mobile phones and do stuff.
The difference today is that the spread of mobile phones or rather "cyberphones" and games for them is so widespread that it many people think "why buy a game console when I can buy a trendy gewgaw that is more convenient
which I can carry around all day and never put down?"
It doesn't matter if the games are more poorly made than before. Convenience matters to them more than quality.
P2. Why do the companies feel that they will not get anything from making professional quality games?
I can think of two possibilities off of the top of my head:
1. They have already made so much money that they have been consumed by greed.
2. They actually are correct, and they wouldn't get any meaningful yield.
I think that it is actually somewhere in between those two, personally.
P3. Are there any other places where it is a river?
The Nyl River in South Africa has the Nile River as its namesake.