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Author Topic: [Hack of Emerald] Pokémon Citrite Version  (Read 1840 times)

nicholatian

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[Hack of Emerald] Pokémon Citrite Version
« on: October 22, 2015, 01:43:42 am »
For about six months I've been working on a complete hack of Pokémon Emerald Version called Citrite. It will feature a new and engaging story, updated graphics, updated battle mechanics, two entirely new map regions, and probably more than that! However, only a couple things are implemented as the game is still in its alpha stage.

Citrite is being versioned a lot like Minecraft - it will have an alpha stage and a beta stage with the possibility of a gamma stage; version numbers are based on progress significance. The Public API for the GBA was deemed too negligible to warrant semantic versioning, sorry :p

Anyway, here's some of our media:
Story Outline
Spoiler:
The Tohjo region, located north of Johto and northwest of Kanto, is a decentralized polisarchical confederacy in the Pokémon world. Three cities comprise the confederacy: first, Port Crimson, located on the cusp of Crimson Bay; second, Port Azure, located on the coastal brow of the Northern Prairie; and third, the Malachite Metropolis, nestled in the belly of the region, buffered by two large forests and some steppes. A fourth, informal city called the Trading Camp exists in the heart of the Grand Prairie, though it is often overlooked in light of the three gemstone metropolii.

Due to the region's decentralization, a lot of instability can be found throughout. Like the governing trio, another group of developments host militarized factions in strongholds; the three go by the names of Osiris, Musa, and Drachma. A third and final trio of minor cities - Timothy, Baxtorian, and Xavier - exists as places of junction/resupply. These three trios together form a triad of the developed parts of Tohjo.

Other minor points of interest include the villages of Amalthea and Qadesh, Lookout Point in northernmost Tohjo, Empire's End west of Xavier, and the Nome Ruins in the southernmost part of Tohjo.

Besides the factions, there are other groups of interest present in Tohjo. The first and foremost is a conglomerate called the MEGA Corporation, which facilitates monopolistic capitalism in Tohjo through its suppliers outside the region. There is also a provisional Pokémon League based in Port Azure, with gyms located in Timothy, Baxtorian, Xavier, and the Trading Camp. While the League revolves around Pokémon, an often unnecessary amount of focus is put on the media and their own politics as well, particularly with the League Champion. The third is a foreign group called the Greater Kanto International Police, which is the aforementioned region's long arm of the law. While supposedly a legitimized organization, they possess a warped concept of justice and are credited with a lot of vigilante wrongdoings.

Screenshots
Spoiler:

Sample Maps
Spoiler:

Download
Alpha 1.3.1 IPS Patch

If you navigate to the patch's parent directory you can get a listing of all of the available versions, plus a changelog. :p

As of right now the game is 2-3 hours long, from start to finish. In my experience I've logged about 4-5 hours of gameplay counting VBA's speed hack, so yeah. Hope everyone likes it, and expect more later!

nicholatian

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Re: [Hack of Emerald] Pokémon Citrite Version
« Reply #1 on: February 05, 2016, 02:02:09 pm »
Since I've restarted the hack completely, I thought I'd post a few updates:

New Title Screen



With the aid of IDA Pro I was able to convert Emerald's 4-bit 256-tile titlescreen into an 8-bit 600-tile titlescreen, and I also removed the (redundant) Pokémon and version logos.

I've also published the first release of the new redux! You can get it from the directory here. However, the alpha is currently private; if you wish to sign up you can e-mail me, or you can contact me on our IRC. My nick there is usually Alex, unless it's Christmas and then I'm AleXmas. :)

So far the alpha includes a completely customised titlescreen, introduction sequence, and a first map at a place called Ground Zero.