It's always nice to hear that people are interested.
I made a bit more space for tile roof tiles (heh), the original ones are extremely simplistic. Hopefully I'll also be able to include the new chimneys.
Even more time was spent on examining the tables used to load tilesets, maps, palettes and such. I rewrote the graphics loading code, too. What I had until now was a horrible bastardization of the airship code attached to the standard location loading code. Now it's simple and clean and doesn't need any jumps to additional subroutines...
I'm impressed, honestly i hope you'll work on other games too in the future
Is there anything i could help you with? I'm pretty good with photoshop and similar things.
Btw you should make a video of the enhanced version you are working on add some music and post it on youtube. You'll boom
BTW i presume this will work on real hardware too, right?
One thing I'd REALLY like to do is update the battle backgrounds of Final Fantasy V (SNES), porting back the GBA version's as far as possible. But that will have to wait, my HDD is cluttered enough with this project...
Since you're asking: There has been a discussion on Slick Forums about what version of the game has the best portraits. Quite a few people don't seem to really like the GBA version's that much... Complete Collection was preferred by quite a few. I tried running these through some automated processes, downsampling them to 32x32 @ 16 colors. The results were quite horrible!
Rydia's green hair and skin colors were fused into some sort of monochrome brownish mess. My skills are limited to MS Paint - which is more than enough for copy and pasting tiles.
And yes, this will work on real hardware. I'm not doing anything outside the actual SNES's capabilities.