In general, that looks fantastic. I sped so much time staring at 3bpp ffiv tilesets that the difference really is dramatic for me.
A few tiles look a bit off, though. The shadows on the ground just to the right of the doorway in the two screens on the left hand side don't seem to come directly from the rock protrusion, and the rock wall in the top right has some rocks that look kind of like... Mouths?
Oh, this is just phase one where I essentially paste both palettes and tiles over the original ones. The original doesn't have shadows at all. That's why things don't fit perfectly together yet.
The remade tilesets tend to use fewer tiles for mostly walls and such and instead invest more in shadows and additional walkable floor tiles.
Note how wall parts that were ALMOST identical before are now completely redundant. These will be turned into those additional shadow tiles etc. next.
Those rocks that look like mouths to you are really holes with candles. Animated graphics use their own loading code and are not part of the individual tilesets. Therefore these are still 3bpp and use the wrong palette. I wasn't in the mood to investigate them yet...
allow me to complement these information:
There is currently no 8x8 vwf code, but it would be lovely The 8x8 font is used to generate static graphics for words that don't fit the screen (LEVEL translation 'Niveau' is one of the examples that crosses my mind.
The dialog vwf is in fact a 8x16 because I didn't need characters wider than 8px.
It's not really a Terminus project, i'm the only one working on this project ^^ (but not very active because i'm a bit tired of it).
I have a work in progress battle magic on two columns (on the branch dev/battle_items_two_columns) but i still have local changes.
If you have further questions I'll be glad to answer it.
Nice to make your acquaintance, ManZ!
I'm very interested in your project. I always wanted to look into the creation of a VWF. That requires more skill than what I'm currently doing however, so I've always been intent on saving it for last. I went back and rewrote graphics and palette loading code several times as my understanding of it increased.
If you decided to keep working on it that would of course be less work for me...
Otherwise I might indeed study your code at one point and take you up on your offer when questions arise.