News: 11 March 2016 - Forum Rules Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke
Version 1.3:************- The horizontal alignment of the screen in rooms "B2F 1-2".- The horizontal alignment of menu items (option screen, save/load screen, ranking screen).- Change the color of some menu items (option screen, save/load screen, ranking screen).- The semi-transparent menu background is now limited to a transparent frame around the edges of the screen (instead of the full fill the screen).- Unlock hidden option items (difficulty selection and view rating).- Completely removed PAL screen optimization (intended for conversion PAL to NTSC version of the game).Version 1.2:************- Adjusted some coordinates (counter charges of magic, eye, background of HP bar).- Corrected the coordinates of flames at the entrance of the room "B1F 4-3" in order to the hero could not get around flames left or right.- Corrected the coordinates of the flames on the stairs out of the room "B1F 3-3" in order to the hero could not freely get around bonfires.- Adjusted coordinates of plant as a spring in water of the room "B1F 2-3" in order to the hero could not jump over the platform.- Adjusted coordinates vases and fountain on the platform in the upper left corner of the room "B1F 1-4" in order to the hero could not jump on it with the adjacent platform to the right.- Corrected the coordinates of one of the flames on the platform at the bottom right corner of the room "B2F 4-1" in order to the hero could not jump on top of the flame.- Corrected the coordinates of one of the flames near a large frozen fountain in the room "B3F 4-1", in order to the hero was not able to jump between the two flames.Version 1.1:************- Alignment of the menus, the status bar of the hero, the dialogue with the text, the title screens, cinematics.Version 1.0:************- Global change screen resolution to 352x256 (the original 320x256)- Correction of the visible area for sprites (In order not to disappear after 320 pixels)- Global correction of horizontal scrolling screen (In order to location is not repeated when the hero reaches the rightmost edge of it)- Global horizontal alignment of the screen (In order to the hero was not shifted to the left)- The horizontal alignment of the screen in rooms with the small size (in 4 rooms in different corners of the screen)
- Attention! This hack is designed exclusively for the European version of the game (PAL). But you can convert PAL to NTSC version with a patch in the folder "PAL-to-NTSC". However, you need to change region of your PAL iso by self.- Open the original image of the game (PAL region) in the "CDMage" (attached).- Insert all the file with extetion "BIN" and "LOW" in root directory to the image through "CDMage" (select the file in the list and by the right-clicking select item "Import file").
Could you please stop hiding everything behind spoiler tags? That's the most annoying thing anyone could ever do...
I'm really enjoying seeing these hacks of saturn games.
so is this displaying more area on the screen, or just stretching the existing image to a slightly larger canvas? I'm assuming the first one, but it's hard to tell from the pictures
- Adjusted some coordinates (counter charges of magic, eye, background of HP bar).- Corrected the coordinates of flames at the entrance of the room "B1F 4-3" in order to the hero could not get around flames left or right.- Corrected the coordinates of the flames on the stairs out of the room "B1F 3-3" in order to the hero could not freely get around bonfires.- Adjusted coordinates of plant as a spring in water of the room "B1F 2-3" in order to the hero could not jump over the platform.- Adjusted coordinates vases and fountain on the platform in the upper left corner of the room "B1F 1-4" in order to the hero could not jump on it with the adjacent platform to the right.- Corrected the coordinates of one of the flames on the platform at the bottom right corner of the room "B2F 4-1" in order to the hero could not jump on top of the flame.- Corrected the coordinates of one of the flames near a large frozen fountain in the room "B3F 4-1", in order to the hero was not able to jump between the two flames.
Does this only work through an emulator?
What resolution did the Japanese and north american release of the game run at? The same as the pal release?
- The horizontal alignment of the screen in rooms "B2F 1-2".- The horizontal alignment of menu items (option screen, save/load screen, ranking screen).- Change the color of some menu items (option screen, save/load screen, ranking screen).- The semi-transparent menu background is now limited to a transparent frame around the edges of the screen (instead of the full fill the screen).- Unlock hidden option items (difficulty selection and view rating).- Completely removed PAL screen optimization (intended for conversion PAL to NTSC version of the game).
is this strictly 50hz/50fps or is there also a 60hz/60fps option?
Attention! This hack is designed exclusively for the European version of the game (PAL). But you can convert PAL to NTSC version with a patch in the folder "PAL-to-NTSC". However, you need to change region of your PAL iso by self.