Talk about a ridiculously short attention span.
It's less about me having a short attention span and more about having high standards when it comes to entertainment. If you are going to entertain me, entertain me. Listening to a monotone voice read a prepared speech is not entertaining... it's boring. It feels like work. It's not worth my time.
I could get through it if I really wanted to -- but why make myself suffer through it?
And it's not like my expectations are unreasonable. Just talk like a human being and not like a robot. That's enough to keep me engaged.
Can you name other N64 games that were similar in approach to OoT?
N64? No, I couldn't do that. That system was garbage.
But if you compare N64 games only to other N64 games you're only getting part of the picture. You should compare them to other games released around the same time, regardless of the system they run on.
Other successful games (besides OoT) released in 1998 include:
- Metal Gear Solid
- Fallout 2
- Half Life
- Grim Fandango
- Suikoden 2
Take your pick of any of those games. I'd argue that they're all just as immersive as OoT, and have all aged much, much better.
That is not to say you are demanded to like it (I was never hooked, and I dont think I will ever be), but to deny its relevance would require to blindfold yourself.
I won't deny it's relevance for helping to establish the 3D adventure genre. Its place in history is certainly important. I'm just saying it's a shitty game. It's not fun.
It feels more like a tech demo, or an experiment of how to transform Zelda to 3D than it does a playable game -- and IMO it's a failed experiment, and moved the series away from what made it fun.