Project started on September 4th, 2015.
Build number is the last 2 digits of the year the build was made, then the month, then the day (so September 4th, 2015 becomes build 1594)
So, I decided that with my skills, I would bring as much content from doom psx to doom snes as possible.
Alpha 1: (first version, build 1594)
-Replaced the font with the PSX font.
Alpha 1 glitches:
-The bottom of the intermission screen is messed up, but the top is fine (very minor, not gamebreaking at all. just looks screwy.)
-The HUD, and the text on the intermession screen do not use the font. (I think they have their own font)