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Author Topic: Lufia-Patches by Artemis  (Read 39090 times)

vivify93

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Lufia-Patches by Artemis
« on: September 01, 2015, 04:42:13 am »
Hi everybody! I'm stealing someone's work today, but believe me when I say it's worth whatever consequences.

You see, back in 2009, my acquaintence Artemis, also known as Artemis64, modded Lufia II: Rise of the Sinistrals' German and US English versions for three reasons: bug fixes, tidied up translation, and difficulty. When everything seemed settled in 2011, I spoke with him about uploading the patches to ROMHacking.net; while he agreed it would be a good idea, for some reason, he never got around to it. I know people have lives; I'm not selfish or greedy. But it's almost a crime to rob the world of his brilliant work on Lufia II.

So, I present to you...

The Lufia-Patches!

Let me outline what's in this package. When you unzip the file and enter either the English or German folders, you'll immediately notice the Patches folder and the Projects folder. Let's begin with the Projects.

Under Projects, you find even more folders. Assorted, Frue Lufia, Kureji Lufia, and Spekkio Lufia. (Please note that anything that says it includes or was based off of Frue Lufia also includes all bug fixes from Relnqshd's Lufia II Fixxxer Deluxe.)

Assorted:
• Danger Nose - This replaces Erim with a stronger boss called Danger Nose. I'm pretty sure that the graphics haven't been changed, but the key here lies in her new move set.
• The New Fierce Battle - I'm not sure if anyone's familiar with Relnqshd's work, but he was the primo de facto Lufia II head modder. In 2004, Reli released a patch called The Fierce Battle, which lets you fight five Red Jellies on Doom Island with the move sets of the Four Sinistrals and the Egg Dragon. This time, they've been slightly buffed and put at the 99th floor of the Ancient Cave.

Frue Lufia:
The shining gem of the Lufia-Patches, in my opinion. It completely revitalizes the game's translation with removal of censorship and bowlderizations, fixing pretty much every single bug in the game, fixing typos, adding continuity with the Lufia trilogy, and adding clarity to some of the game's more vague phrases. It fruly is an impressive patch, and I'm not just saying that because I worked on it!

Kureji Lufia:
A mod to make the entirety of the enemies much more challenging. People have reported just barely scraping by. There's a spicier patch called Kureji Lufia: Difficult Version, and another, even harder version called Kureji Lufia: The Fruly Hardcore Version. The documentation knows more about this than I do, so if you're looking for a challenge, you want to come here!

Spekkio Lufia:
Taking its name from Chrono Trigger's Master of War, this is the same as Frue Lufia, but the final bosses have been beefed up, the Master of the Ancient Cave has been made infinitely more challenging, and best of all, the Egg Dragon acts like Spekkio in that his stats scale to the team's! Lastly, an extra boss named La Puella is available to fight in Parcelyte. An entertaining and quirky mod.


With that out of the way, let me introduce you to the numerous Patches section.

Dialogues:
• All Super Beings' Worst Nightmare: Dialogue Patch - This is Frue Lufia without the bug fixes.
• Awake and Shriek; Trick - Simple patches to revert the items Waking Voice and Piercing Cry, and the spell Tweak, to their official translation standards.

Glitches:
• Ancient Cave Exit Fixer: The guard at the exit of the Ancient Cave could once block your path when trying to exit. He can't anymore.
• Bomb in Alunze and Jessy in Parcelyte Fixer: The Bomb that Berty and Bart throw in Alunze now no longer appears to float in midair, and Jessy doesn't crash in on Tia and Dekar's conversation in Parcelyte.
• Bomb Puzzle Fixer: The game will no longer crash if you finish the bomb puzzle in Bound Kingdom's North Dungeon too quickly.
• Church Menu Fixer: Fixes a minor spillover issue in the church menu.
• Cleric Fixer: Reverts the cleric sprites to their Japanese counterparts.
• Dragon Egg Glitch Fixer: This makes it impossible for you to lose Dragon Eggs from a bug in the Ancient Cave.
• Ex Boomerang Fixer: This makes the Ex Boomer the same element as the Boomerang and Hi Boomer.
• Healing Fixer: Fixes up your healing abilities after using certain IP Skills, like Iron Barrier. Some IP Skills now take in to consideration that you can have more than 999 HP and MP.
• Healing Fixer 2: Fixes up more IP Skills so that healing is still potent if damage was multiplied or divided.
• Map Fixer: Fixes some bugs on certain maps. Not sure if it's actual bugs or if it was some graphical errors, or both. Either way, it was meant for a ROM that was expanded to 3 MB.
• Master Suicide Glitch Fixer: Fixes the issue where the Master's suicide counted as a victory.
• Monster and Monster Names Fixer: Fixes up various boneheaded errors in the many monsters' scripts, and updates enemy names.
• Octo-Strike Fixer: The eighth strike of Octo-Strike will now be the same element as the previous seven hits.
• Sealed Tower Names Fixer: This fixes up the map labels of the Sealed Towers. There are two patches, one for if you've used Relnqshd's Fixxxer Deluxe and one for if you haven't.
• Spell Shop Fixer: Fixes an obscure bugs that used to make spells cost way too much if your last attempted bargain in a shop was worth more than 65,535 gold.
• Tower Escape Fixer: Prevents Maxim from escaping from the Ancient Tower after Gades is defeated.
• Warp Menu Fixer: Fixes up town names on the menu for the Warp spell.
• Warp Menu Fixer and Retranslation: Same as above, but changes Bound Kingdom to Boundary Kingdom, changes the "PLACE WHERE YOU MOVE TO" headline to something more sensible, and removes the all caps in the town names.
• White Dragon Fixer: White Dragons in the Tower of Truth and Gratze's dungeon will have their correct overworld sprite.

All of the above bug fixes are included in Frue Lufia and any projects that incorporate Frue Lufia.

Miscellaneous:
• Capsule Monster Names Without Capital Letters: Tiny little patch that puts the default names of Capsule Monsters in proper case.
• Ear Pick and IP Moves: Grants access to the Ear Pick and some IP Skills that you couldn't use before.
• Iris Items: Raises the probability of finding Iris Treasures in the Ancient Cave.
• Retry and Gift: Gives you Retry Mode and Gift Mode from the very first time you load up the game.
• Spekkio Dragon and Seduction Master: Included in the Spekkio Lufia patch, this allows you to fight the stronger versions of the Master, Sinistrals, and the Spekkio-modeled Egg Dragon with no additional changes.
• Sweet La Puella: This adds a spider pet for the princess of Parcelyte who likes to fight for fun. It can't be used with Kureji Lufia.

While I can't give you any technical support for these as I didn't make the projects, please enjoy this amazing work. Artemis deserves all the praise he will get for this!

Edit 1 - Updated link.
Edit 2 - There are also Relnqshd's patches and Rainponcho's patches now available in the same archive, but this post is long enough as it is.
« Last Edit: April 21, 2018, 07:49:38 pm by vivify93 »
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Zynk

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Re: Lufia-Patches by Artemis
« Reply #1 on: September 01, 2015, 06:19:24 am »
Hi everybody! I'm stealing someone's work today, but believe me when I say it's worth whatever consequences.
Geez, this sounds like a motto of someone around here :/

vivify93

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Re: Lufia-Patches by Artemis
« Reply #2 on: September 01, 2015, 07:09:48 am »
I'm giving credit where credit is due though, so it's not like I'm "stealing," just sharing without permission. :P
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Zynk

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Re: Lufia-Patches by Artemis
« Reply #3 on: September 01, 2015, 08:21:51 am »
LOL just don't mind that  :-X

At least its from someone you knew.

Maybe you would like to add it here before someone steals it from you? JK :laugh:

magictrufflez

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Re: Lufia-Patches by Artemis
« Reply #4 on: September 01, 2015, 08:39:48 am »
Question:  In the Spekkio Lufia Hack, is it just the Egg Dragon and the Final bosses that are more difficult?  Or was there a general difficulty upgrade?

I ask because I would love a difficulty hack that straddles what I understand to be the brutality of the Kureji Lufia patch and the ease of the original (that brutality is part of the reason I never played Kureji Lufia).  I may just try playing through Frue Lufia anyways, as I really wouldn't mind a cleaned up playthrough, but some added overall difficulty would make it....a bit easier for me to motivate myself to do so

vivify93

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Re: Lufia-Patches by Artemis
« Reply #5 on: September 01, 2015, 04:25:56 pm »
LOL just don't mind that  :-X

At least its from someone you knew.

Maybe you would like to add it here before someone steals it from you? JK :laugh:
I would love to, but I don't know the correct--are they called "hashes?" The CRC-32, MD-5, SHA-1, and all that. I basically don't know what ROM Artemis used as a basis for these.

Funny thing, these were pretty much lost to the aether until the Lufia World Forums went back up last month. They were previously down for almost three years. But apparently, Artemis has been updating the MediaFire link since then, hence why you can see changes as recent as 2015 in the update log.

Question:  In the Spekkio Lufia Hack, is it just the Egg Dragon and the Final bosses that are more difficult?  Or was there a general difficulty upgrade?

I ask because I would love a difficulty hack that straddles what I understand to be the brutality of the Kureji Lufia patch and the ease of the original (that brutality is part of the reason I never played Kureji Lufia).  I may just try playing through Frue Lufia anyways, as I really wouldn't mind a cleaned up playthrough, but some added overall difficulty would make it....a bit easier for me to motivate myself to do so
I have never played Spekkio Lufia, but I've heard it's like Frue Lufia with the "Spekkio Dragon and Seduction Master" and "Sweet La Puella" patches applied.
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Re: Lufia-Patches by Artemis
« Reply #6 on: September 01, 2015, 06:02:05 pm »
I would love to, but I don't know the correct--are they called "hashes?" The CRC-32, MD-5, SHA-1, and all that. I basically don't know what ROM Artemis used as a basis for these.

According to the readme
Quote
Important: The US version starts with the Natsume logo.
            (Unlike the English PAL version which starts with the Nintendo logo.)

 Important: It has to be a ROM with header.
            (The exact size has to be 2621952 bytes.)

One recommendation by RHDN to check CRCs on Windows is to install HashTab. Then you can right-click on the file and click Properties and get the hashes on the menu.
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Re: Lufia-Patches by Artemis
« Reply #7 on: September 01, 2015, 06:14:36 pm »
According to the readme
One recommendation by RHDN to check CRCs on Windows is to install HashTab. Then you can right-click on the file and click Properties and get the hashes on the menu.

I think the preferred and definitive source for this site should be ROM Hasher. The output can be copied and pasted right to RHDN submission forms meeting all guidelines. :)
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Re: Lufia-Patches by Artemis
« Reply #8 on: September 01, 2015, 07:33:56 pm »
Back when I owned this game on a cart I remember a glitch that I believe was triggered by something in the equipment menu. I think I removed something or was just switching equip and some of the armor or weapon names became glitched and from what I remember it messed up some of the menus and the damage was permanent (to that save file). Do any of these fixes address this issue (I haven't read through all of the readmes yet, it's a lot of patches)?

For the longest time I've wanted to replay this game with bug fixes (bugs were the reason I didn't finish it in the first place) but didn't want all of the other non-bugfix stuff that was tacked on to the previously available patches to make the game more difficult. It's nice to see these patches uploaded (and separated). Thank you. :)
« Last Edit: September 01, 2015, 07:51:17 pm by SunGodPortal »
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vivify93

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Re: Lufia-Patches by Artemis
« Reply #9 on: September 02, 2015, 03:11:54 am »
One recommendation by RHDN to check CRCs on Windows is to install HashTab. Then you can right-click on the file and click Properties and get the hashes on the menu.
I think the preferred and definitive source for this site should be ROM Hasher. The output can be copied and pasted right to RHDN submission forms meeting all guidelines. :)
The problem isn't that I don't know how to get the hashes, it's that I don't have the ROM he used for these. Would either of these programs give me the proper hashes if I were to scan the IPSes themselves? I do know of a place I can get a ROM that works for Frue Lufia and probably more of these, but there's also the problem of the patches that require a 3 MB expanded ROM. The way Artemis phrases it in the readme, I don't know if the patches expand the ROM when applied, (I'm sure the project ones do, but I don't know about, say, the Map Fixer patch.) or if you need to expand them yourself before applying.

He edited the topic on Lufia World to account for v2.13, the most recent version as of this post, but never commented in the topic itself. I don't know if he'd respond to a private message.

Back when I owned this game on a cart I remember a glitch that I believe was triggered by something in the equipment menu. I think I removed something or was just switching equip and some of the armor or weapon names became glitched and from what I remember it messed up some of the menus and the damage was permanent (to that save file). Do any of these fixes address this issue (I haven't read through all of the readmes yet, it's a lot of patches)?
I do believe that Relnqshd's Lufia Fixxxer Deluxe (And his Artea Name Fix Patch.) was used in addition to Artemis' bug fixes in pretty much all patches in the Projects folder. The "music menu glitch" is what you're referring to. You'd change the sound settings from Stereo to Mono and back again, and you get to Level 0 and freak the game out. The switching weapons and armor glitch has also been fixed, but that was harmless and cosmetic. I don't think Artemis implies this in any of his readmes, though.

For the longest time I've wanted to replay this game with bug fixes (bugs were the reason I didn't finish it in the first place) but didn't want all of the other non-bugfix stuff that was tacked on to the previously available patches to make the game more difficult. It's nice to see these patches uploaded (and separated). Thank you. :)
You're welcome, SunGodPortal. :) But you should really thank Artemis! All I did was some spell-checking.
« Last Edit: September 02, 2015, 03:17:56 am by vivify93 »
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Re: Lufia-Patches by Artemis
« Reply #10 on: September 02, 2015, 11:05:55 am »
I do know of a place I can get a ROM that works for Frue Lufia and probably more of these, but there's also the problem of the patches that require a 3 MB expanded ROM. The way Artemis phrases it in the readme, I don't know if the patches expand the ROM when applied, (I'm sure the project ones do, but I don't know about, say, the Map Fixer patch.) or if you need to expand them yourself before applying.
Usually a deliberately expanded ROM will have the extra space filled with 00 or FF.
2.5MB ROMs that have been expanded to 3 unintentionally (by overdumping) will usually have the last 512KB of the real ROM ($200000-27FFFF) repeated a second time.
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Re: Lufia-Patches by Artemis
« Reply #11 on: December 21, 2015, 09:27:15 am »
Frue Lufia:
The shining gem of the Lufia-Patches, in my opinion.

Actually I'd say to real shining gem here is Spekkio Lufia. Compared to Frue Lufia it adds some real difficulty whereas it removes some artificial difficulty on the other hand. And whereas there are some really hard battles, there is nothing like the craziness of Kureji Lufia and these battles are totally optional.

About the new battles:
- final bosses are tougher, but far away from too tough/superboss material
- Master in Ancient cave is tougher, but less luck-dependent (see also under fake difficulty)
- at the end of the game there are two super strong optional superbosses to defeat (Egg Dragon and La Puella who really give a challenge - unlike original Egg Dragon who basically just is an ordinary enemy with higher stats)
- there's also another optional Sinistral battle during the course of the game (the first Gades battle remained unchanged)
- the rest of the battles is basically unchanged

About removing some fake difficulty:
- Iris Items have a waaaaay higher drop rate so that you have a fair chance to get them all during one floor 99 trip
- Retry and Gift Mode are available right at the beginning
- in Gift Mode you can buy blue chest items now so that's way less farming time in order to have some good gear available to take on the cave
- Silver and Gold Dragons drop stuff that is actually very useful against the Master - at a fair drop rate
- Red Jellies have another behaviour (sounds insignificant, but hey, in case somewhere lurks some red super jelly, there actually might be a way to learn its behaviour BEFORE battling the big one)

If I ever do the Ancient Cave in the regular game from scratch I'd totally prefer Spekkio over Frue/vanilla because despite the Master being tougher it just is way less depending on stupid RNG luck. Especially if you care about the Iris Treasures.

magictrufflez

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Re: Lufia-Patches by Artemis
« Reply #12 on: December 25, 2015, 06:27:22 pm »
Thanks Artemis--that gives me a much better idea of what to expect from Spekkio!  It sounds like I'll be using that one for sure (I want to restart my current Lufia 2 game that I've spent WAY too much time grinding the AC early).

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Re: Lufia-Patches by Artemis
« Reply #13 on: December 26, 2015, 04:37:44 am »
Thinking about it, whereas AC is way easier in Gift Mode as well as with Dekar, I might have done more for the endgame party with Artea. Therefore, I'll give La Puella a better reward. So there's a little update:

http://www.mediafire.com/download/yqzlzpz2cn1bb8j/Lufia-Patches_v2-13.zip

La Puella now drops the most useful jewel in the Lufia 2 world - the Spider Jewel which is incredibly useful regarding agility based strategies against the Master (or the Egg Dragon).
So instead of farming blue chests and completely relying on luck, you can also get it as drop with the highest possible drop rate (which is either >30% or 25% - I guess it caps at 25% despite higher hex values being possible).

However, while beta-testing I realized that I might have downplayed the optional superbosses somewhat as both La Puella and the Egg Dragon really can kick ass. They might not be as crazy as the craziest stuff of Kureji Lufia, but they are not THAT far away. And whereas there's no fight that cannot be won without the Egg Ring, it's the best to go for it with levels lower 50, when the Egg Dragon still is rather tame.

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Re: Lufia-Patches by Artemis
« Reply #14 on: January 14, 2016, 08:52:19 pm »
I want to play this so bad but, no matter what I try, these patches never seem to work.

No matter where I look on the internet, I can't find a Lufia 2 rom with 2621952 bytes. Can someone provide me a link to a site where I can find the headed rom file?

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Re: Lufia-Patches by Artemis
« Reply #15 on: January 14, 2016, 09:03:22 pm »
absolutely not but i can suggest to run it through TUSH

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Re: Lufia-Patches by Artemis
« Reply #16 on: January 14, 2016, 09:13:18 pm »
And what this "TUSH" would be?

January 14, 2016, 09:20:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And what this "TUSH" would be?

Googled this and used the program. Now its working correctly. Love you soooo much. Gonna play right now!
« Last Edit: January 14, 2016, 09:20:21 pm by Grandheart »

vivify93

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Re: Lufia-Patches by Artemis
« Reply #17 on: October 10, 2016, 11:16:43 pm »
Sorry for a necro-bump gang, but Rainponcho who has helped me with my Lufia I Text Cleanup mod has released a patch to restore the majority of crosses to Frue Lufia and other patches in this collection using Frue Lufia as a base. http://s000.tinyupload.com/index.php?file_id=45049311665757454795

Please enjoy, and let me know if the link somehow goes dead. ;D

Edit - Updated link to the one contained within Rainponcho's later post here: http://www.romhacking.net/forum/index.php/topic,20324.msg320112.html#msg320112
« Last Edit: October 13, 2016, 02:36:58 am by vivify93 »
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Re: Lufia-Patches by Artemis
« Reply #18 on: October 11, 2016, 04:56:09 pm »
So, just to be sure - install this over an already-patched FRUE-based rom -with- header or no header?

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Re: Lufia-Patches by Artemis
« Reply #19 on: October 11, 2016, 08:55:15 pm »
Apply Frue patch. Then this current updated one. Keep rom header.
http://s000.tinyupload.com/index.php?file_id=07520473366456875163

Artemis might update upstream patches also later.


Crosses added:
Inside church (small town, big city, castle)
Outside church (small town, big city)
Daos room


Notes:
Bell towers don't have crosses added because they physically ripped out 2 tiles and left me (?) no room in vram (?) to add them back. And you'd have to update the nametable for this.

Portravia church doesn't have cross outside because Japan build looked that way too. I think 1 other city church was like this.


I hope that's all of them.


Otherwise thanks to Artemis and vivify93 and et al for their hard (constant) Lufia updates!