Hello. I am an SNES ROM Hacker focusing on Doom, for the SNES.
I am trying to figure this out.
How does an SPC ripper find all the data for the music, (aka the pointers, offsets, general music data) and also, is there an SPC ripper that will tell you the location of the music. I know the SPC data is stored in RAM, but the SPC700 has to upload the music data from the ROM to the SPC RAM, where the SPC executes the instructions for patterns, samples, looping, echoing, and etc. So, since the music data is uploaded to the RAM, and is originally in the ROM before being uploaded to the RAM, how to you figure out where it is in the ROM?
Also, if you are curious about my Doom SNES hacking, and my ROM Hacking skills. This is what I have done.
-Replaced sounds in the Doom SNES ROM
-Found sprites and the doom font in the Doom SNES ROM
-Replaced text strings in the Doom SNES ROM (say for example making it say You have been healed instead of you picked up a medikit when you pick up a medikit)
-Discovered ASM code in the Doom SNES SPC files.
I am new here, so if I accidentally broke one of the rules please notify me and I will fix it to comply with the rules.
I try my hardest to stay within the guidelines.