I could restore the auto-blocking and reduce the time to 5seconds for the easy version,I would put them back for the hard version which would also include enemy stats-changes. The bug you encountered seems pretty serious
in which version whas it ? and could you send me your .srm file so that I can investiagte ?
I think having it under the charge-box would look better because it would not really take more screen space, and since the boy has no MP it would always have a 0/0 under his HP or an empty space or his HP would be on a diffenrent height than the others. It would not be very hard to change from having it appear on the bottom or or under the HP (other than some slight gfx modifications) so ill try different things once I get it to work. Ive currently done new gfx for the numbers so that they merge with the bar a bit. The HP numbers' bottom 2 pixels are merged with the top of the box, im doing the same for the top 2 pixels of the numbers and "MP" that would appear on the bottom of the box. There is enough space to put :"MP 99/99" so there is no need to remove the max MP. It would also be possible to lower the face box and put the HP directly on top of it and the MP at the end on the same line which would look like : "486/486 99", the max MP would not be shown it this case tho and it would be a bit tricky to have the numbers over the face box because of the way the numbers normally have to charge-box frame in them.
EDIT: i've finaly been able to use my custom gfx in-game, it still doesnt show the real MP but heres some screens of different arangements i've tried so far (dont mind the 0 on the sprites face):
I think 2 , 4 and 6 are the best looking ones and my favorite is 2.
- 2 doesnt show the max MP but its not really needed because there is only 1 MP regenerating item and you will most likely only use it when you dont have enough mana to cast a spell regardless of the max MP, and it takes saves some space.
- 1 has the "/" sign aligned with the "/" sign of the HP but has some unused space at the right end so I prefer 4 which is centered.
- 5 and 6 are the ones which take the least screen space but they look a bit odd, especially 5...
- 7,8 and 9 would require different graphics so that there is no bar between the numbers, all 3 look kind of weird because the max HP is 3 digits long and the max mp is 2 so there is no way to align them properly. The boy would also either have a 0/0 always there or his HP would float above an empty space or it wont be aligned with the other characters HP