OP provided an utterly biased and unfair representation, as seemingly hinted at by Disch
Would you like to explain how I did that so that I can avoid doing so in the future?
My original post was only meant to be my opinion. The poll was what was supposed to be neutral.
I thought I made that clear in the original post itself. Do I seriously have to put disclaimers everywhere I go just because people can't take into account that I am just be expressing my own personal opinion?
If so, then let me make this one as clear as day:
Nothing that I say on a subjective topic is intended as anything more than my opinion unless I blatantly say otherwise. I am just some guy on the Web, like the rest of you. My opinions do not matter and don't have any real influence on anything at all in the slightest. If you choose to ignore this disclaimer, then don't blame me for your own misinterpretations of my character in the future.
but I reckon that I get the gist of the concept enough to be able to weigh in without taking his view into consideration.
http://www.youtube.com/watch?v=3D5tkAUNFa4How's about you assume good faith in your fellow person rather than assume everyone is out to be mean and misrepresent things, huh?
I don't want to just move a character around and grind while hitting story elements.
I agree. That is one of the dumb things about a lot of Eastern RPGs.
So, I like my RPGs to be rooted in the tabletop tradition
I personally am not all that interested in keeping up D&D tradition.
I've DMed (or "GMed" as one particular DM in a campaign I was in insisted we call him) several times before, and it's a neat way of storytelling. Furthermore, the openness of it all is vastly superior to the linear methods of most Eastern RPGs.
However...
Just like D&D itself is, open worlds are only as open as their creator allows them to be. Some DMs, although perfectly accepting of more or less all player choices, will choose to reward choices that they like and severely punish ones that they don't.
And I'm not talking about stupid choices either. I'm talking about legitimate choices that, in reality, would be just as functional as other choices in getting a job done.
Now, with that said, when it comes to western RPGs, one exception to this that I can think of off of the top of my head that doesn't do this really is Fallout. That series allows you to pick the choices that you wish, and gives choices reasonable consequences; not ones based in the developer's personal opinions.
JRPGs are (or were, it's been a very long time since I've played one) generally a long movie or novel for lack of a better word, where either you move the protagonist around to progress the story... or you're a somewhat silent observer to the events, aka "a silent protagonist".
Some of my favourite protagonists in RPGs have been silent protagonists, because I could see them as "silent protagonists" in real life (and, in fact, some later games in some series have made the characters canonically silent). You had ought to remember that some people act fairly close to the silent protagonist type in real life.
Generally, having a silent protagonist is better than the former example type that you give where the player has no input whatsoever, because (like open worlds, though to a much smaller extent) a silent protagonist still allows a player to pretend that they are the character, to a point.
The problem is that I absolutely abhor generic art. I abhor generic anime art, and I abhor generic "realistic" art.
Fair enough. I agree with you.
but the effeminate male heroes and skinemax female ones kill it for me
Same here.