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Author Topic: Rockman 2 Everlast  (Read 25004 times)

32x1000

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Rockman 2 Everlast
« on: June 24, 2015, 08:56:55 pm »
So, I know it's been forever since I showed off an actual ROM hack, but this one I've been working on for a LONG time. It's a hack of Rockman 2 known as Rockman 2 Everlast. Here's the new title screen and stage select:

   

Im sure some of you are aware that I showed off this same hack before, well I've made improvements to just about everything in the whole game. If ROM hacks were sold Rockman 2 Everlasts' selling point would definitely be the graphics, all stage graphics are hand-drawn by me, with great attention to detail. Here's some screenies:

Bubbleman:Airman:Quickman:
Heatman:Woodman: Metalman:
Flashman:Clashman:

Dr. Wily's stages also have all completed graphics, but I don't want to spoil them, However they can be seen in the demo.
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Keep in mind the game is not finished and I'm still working out the kinks, but there are some fully completed stages, they are: Heatman, Woodman, Quickman, and Bubbleman.
While not all the game is complete, it is still functioning and can be completed to the end, however I still reccomend using passwords to get to the wily stages because running around empty stages and just looking at graphics can get tiresome.
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The music is also unchanged, but I might have someone working on that.
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Some enemies have graphical changes as well, you'll find them in the completed stages.
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Now for the issues, (yeah i saw it coming )
I want to edit the bosses and weapons, however I have no clue how to use the debugger, in it's entirety, in fceux. You see, I CAN use the debugger to set up breakpoints to find Hex values in the ROM. But I CAN'T figure out how to edit the ASM it'self. The debugger has an "inline Assembler" but I have no idea how to use it, and I can't find a single article on it, If anybody knows how to use it give me a heads up, thanks. P.S: any other little tips and tricks for editing bosses or weapons would be appreciated, thanks.
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So here's the download link for the patch: http://www.mediafire.com/download/fldwizm17646csr/Rockman+2+Everlast.ips just patch it to the original Rockman 2 (J) and it should be good 
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As a final note, I posted about a year ago, a thread for a robot master contest for users to submit their robot master ideas. I've decided that now is the perfect time to use that idea so here's a link to that: http://www.romhacking.net/forum/index.php?topic=17267.0  You can see the rules there so feel free to submit  So that's pretty much it the hack is not dead and I really am excited to see everyone's reactions. So enjoy the demo and feel free to leave comments, Thanks
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Zero Dozer

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Re: Rockman 2 Everlast
« Reply #1 on: June 25, 2015, 02:37:08 pm »
Wow. The graphics are an entire mile from the vanilla game's.

32x1000

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Re: Rockman 2 Everlast
« Reply #2 on: June 25, 2015, 03:27:46 pm »
Thanks, but what are the vanilla game's?
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CyberFox

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Re: Rockman 2 Everlast
« Reply #3 on: June 25, 2015, 04:07:10 pm »
Very impressive
How about do a new Megaman game via hacking any of the 6?
With the community providing ideas

32x1000

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Re: Rockman 2 Everlast
« Reply #4 on: June 25, 2015, 05:13:13 pm »
That's what I was planning on doing with the fan submitted robot masters from a year ago.
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KingMike

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Re: Rockman 2 Everlast
« Reply #5 on: June 25, 2015, 05:19:48 pm »
Thanks, but what are the vanilla game's?
"vanilla" means the original game.
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32x1000

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Re: Rockman 2 Everlast
« Reply #6 on: June 25, 2015, 05:23:22 pm »
Oh ok I had no idea lol
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M-Tee

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Re: Rockman 2 Everlast
« Reply #7 on: June 25, 2015, 10:00:31 pm »
Pretty good looking level graphics. Try to resist the urge to "make a pattern because you can't think of anything for something." It's a pretty big problem in a lot of NES graphics and is most noticeable in Heatman's stage and somewhat in Flashman.

Also, you might want to reapproach that character select screen. I kind of get the feel that you're going for battle-damaged? robots. But honestly, it just feels like half-finished vandalism of the original screen -- not up to the quality of most of your bground graphics.

looking forward to seeing how this turns out.

32x1000

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Re: Rockman 2 Everlast
« Reply #8 on: June 26, 2015, 01:16:50 pm »
Yeah I see what you mean with the background patterns, I'll see what I can do with them  :). With the character select screen I don't quite understand what you mean by "it just feels like half-finished vandalism of the original screen" do you mean I should make all new sprites for the robot masters?
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TheZunar123

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Re: Rockman 2 Everlast
« Reply #9 on: June 26, 2015, 02:33:36 pm »
I think what he means is that it's way too gray and needs more colors. Compare your character select to the original and you'll see how much yours is lacking in color:

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32x1000

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Re: Rockman 2 Everlast
« Reply #10 on: June 26, 2015, 07:55:32 pm »
Yeah I see, I just can't figure out a color that works with damaged robots besides grey.
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TheZunar123

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Re: Rockman 2 Everlast
« Reply #11 on: June 26, 2015, 08:16:02 pm »
Maybe you could still put gray in there, just not have it be a main color. Like say for Crash Man, have his face and helmet's palette intact, but make the spike on his head gray and cracked. Same with Metal Man and Quick Man. Little details like that instead of making them completely gray.
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32x1000

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Re: Rockman 2 Everlast
« Reply #12 on: June 26, 2015, 08:20:50 pm »
ok i see what you mean, i'll get on that now, thanks for the tip :)
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M-Tee

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Re: Rockman 2 Everlast
« Reply #13 on: June 27, 2015, 02:57:01 am »
If they're "battle-damaged" there should be visible robot parts or something.

What's under the fake skin? Is it just grey fake skin? Also, there would be far more paint left. Look at worn ships , factories, and old tools. There's a method behind their paint loss. How to display that with the palette limitations is up to you. But right now, what you have isn't selling it.

Also, for those heatman stages, think about the actual place he is at, and what functions the detailing on the walls serve. Are they exhaust, access panels,  ventilation, displays, etc? If you can answer that about each before drawing it (and not forced upon what you have), better designs will come to you.

32x1000

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Re: Rockman 2 Everlast
« Reply #14 on: June 27, 2015, 10:38:08 am »
ok I'll see what I can do with the robot portraits I'll try and do some rust effects first and see what I can do from there, thanks for the pointers :)

June 27, 2015, 12:48:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
-sorry about double post-

Is this any better ?

« Last Edit: June 27, 2015, 12:48:16 pm by 32x1000 »
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TheZunar123

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Re: Rockman 2 Everlast
« Reply #15 on: June 27, 2015, 01:19:53 pm »
Oh yeah, that is way better. Nice work!
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32x1000

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Re: Rockman 2 Everlast
« Reply #16 on: June 27, 2015, 01:21:59 pm »
Thanks  :), Now i'll just have to change the in game sprites to fit the portraits.
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TheZunar123

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Re: Rockman 2 Everlast
« Reply #17 on: June 27, 2015, 01:58:56 pm »
The only other thing I would suggest is maybe adding a little bit more color to the background of the character select. Maybe incorporate some rust/cracks into the design like you did with the portraits to make it more detailed, etc.
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32x1000

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Re: Rockman 2 Everlast
« Reply #18 on: June 27, 2015, 02:03:44 pm »
ok that sounds cool, i'll add it in  :D

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How's this?
This is all I could do with the space I had
« Last Edit: June 27, 2015, 05:35:16 pm by 32x1000 »
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TheZunar123

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Re: Rockman 2 Everlast
« Reply #19 on: June 28, 2015, 01:03:59 pm »
Very nice! I think you can move on to the other graphics now.
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