Rather than derail the other thread, I'll rant about FFMQ here.
Reasons why FFMQ is a terrible RPG:
1) There are no surprises. You see enemies coming, you see bosses coming, you see the "plot" (and I use that term loosely) coming.
2) There are no consequences. Lose a fight? So what! The game starts you at the beginning of the fight.
3) There is no thought. With the exception of boss battles, every enemy is a 1-hit KO for your ally, or a 2-hit KO for you (until end game where everything is 2-hit KOs). Occasionally
you can mix it up by 1-hit KOing with a bomb, or by using a spell, but whatever. The point is it's mindless.
4) Money is stupid. What is there to buy in this game? Seeds?
5) Seeds are OP. White White White White Seed White White White White Seed. And since you literally have nothing else to spend money on... there's no reason not to spam the hell out of it as soon as seeds become available for purchase.
6) Fights are either no-brainers or are a coin flip. Fighting two of those Medusa clones (forget the name). Normally not a big deal... you can kill them in 1-2 rounds. But if they both go first and petrify you? You lose! Nothing you could have done. The game just decided that it wanted to kill you. Nevermind there's a stretch where you're expected to fight them 1-on-1 ... which increases the odds you'll get shafted unfairly. Maybe this explains point #2 -- maybe they knew the fights were so stupid that they had to make it so that there were no consequences for death. Hell even the opening introductory battle
against the behemoth is impossible if he criticals you.
WTF is the point? The game is as fun as rolling a die: If you roll a 1, you lose. But if you roll a 2-6, you win! Yay! Wasn't that fun?
7) Boss fights are stupid. One person attacks, one person heals. Or if the boss misses or does a weak attack then you can have a round where both attack. There's no strategy apart from that. The only boss that KIND OF mixes it up is Pazuzu ... with his wing thing that deflects magic. But all that does is drag the fight out because you can't use magic -- it doesn't change your strategy.
Running never fails (except for bosses I guess). Again keeping with the theme of no consequences.
It's the most brain-dead RPG I've ever played. Hell, even Dragon Warrior for NES (which I also hate), as mind-numbing and as much of a grind-fest as it was, it at least
had variety with enemies and had some puzzles to figure out. FFMQ's only puzzles are flipping switches and poking things with your sword. Which aren't even puzzles because they don't require thought: You see a switch, you flip it.
The dragon claw and the jumping were gimmicks that added little to the game. They're neat I guess, or at least they would have been if they were added to a game that wasn't worthless. But they're simply not enough to make up for the rest of the ass that is this POS game.
Its only redeeming quality is its amazing soundtrack.
I can't agree that this is a bad game, just below mediocre.
Isn't "below mediocre" the same thing as "bad"?
'mediocre' is the median between good and bad. So if it's below the median that makes it bad, right? ;P