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Author Topic: Final Fantasy 7 - Retranslation Project (PSX)  (Read 138598 times)

SmashManiac

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #320 on: August 27, 2016, 09:43:50 pm »
So what's the current state of the PSX project exactly? I haven't seen Green Goblin reply in a while, and since his last post I've seen posts about another code fix by Burnt Lasagna not on the first post and talks about an updated Reunion patch.

Chronosplit

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #321 on: August 27, 2016, 09:58:02 pm »
I'm only guessing, but I bet the plan is to wait for the new Reunion version to come out so the script gets updated.

DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #322 on: September 01, 2016, 09:56:43 pm »
http://forums.qhimm.com/index.php?topic=14914.msg243673#msg243673

Just in time too, beacause these definitely need a fix.

I will have some minor adjustments for Green_Goblin in the coming days, because Reunion R05 will be out within the next 5.

xadox

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #323 on: September 12, 2016, 01:39:35 am »
Does this patch work on real hardware or just in in emulators?
« Last Edit: September 12, 2016, 03:56:12 am by xadox »

Panzer88

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #324 on: September 23, 2016, 08:12:03 pm »
Xadox it works on hardware.

The PC version of R05 should be out soon and then it can begin being ported to ps1
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DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #325 on: September 23, 2016, 10:23:24 pm »
R05 is out.  I am sure there will be some sort of issue.  :D

IN any case, R06 will be the finalized version. Remaining grammar issues and box placements will be fixed.  Green_Goblin then wants to simply port any and all fixes (there are hundreds) across via the files.  It will save an enormous amount of time.

Chronosplit

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #326 on: September 23, 2016, 10:37:24 pm »
R05 is out.  I am sure there will be some sort of issue.  :D

IN any case, R06 will be the finalized version. Remaining grammar issues and box placements will be fixed.  Green_Goblin then wants to simply port any and all fixes (there are hundreds) across via the files.  It will save an enormous amount of time.
Brilliant!  Thanks a ton for all your work DLPB. :D

xadox

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #327 on: September 24, 2016, 02:07:52 am »
Great news!

Rodimus Primal

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #328 on: September 24, 2016, 10:53:53 am »
Awesome news indeed. I can only hope once everything is finalized that Burnt Lasagna can make an update for the offical Square name patch.

Burnt Lasagna

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #329 on: September 26, 2016, 09:42:32 am »
I can only hope once everything is finalized that Burnt Lasagna can make an update for the offical Square name patch.
When everything is finalized in the main PSX patch, I'll also finalize my addendum.
I look forward to your release Green_goblin!

pating

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #330 on: October 22, 2016, 08:39:12 am »
May I ask if this version already fix the bug when selling ribbons and water ring?

For example I got 20 ribbons and I equip it with my 3 characters, let us say, Cloud, Tifa and Barret. So in my inventory I still have 17. But when went to a shop and sell the ribbons I have but in the selling menu screen it says that I equipped none of my Ribbons.

When accidentally checked my water ring with I have 5 in my inventory and I did not equip anyone with it I saw that in the selling menu screen it says I equipped 3 water rings.

Amazing isn't it?
« Last Edit: October 22, 2016, 09:58:08 am by pating »

Panzer88

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #331 on: November 28, 2016, 06:16:24 pm »
R05C of the PC version is out. Looking forward to R06!
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DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #332 on: January 28, 2017, 06:51:35 am »
http://forums.qhimm.com/index.php?topic=9658.msg247507#msg247507

Anyone else had this issue?  I think I found the reason.

dukejp

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #333 on: April 04, 2017, 01:01:52 am »
I found a bug, i think. In the Shin-Ra building, when i fight this enemy (Hammer Blaster), the game crashes with the "scene 424 code 32" message. To fix this, for now, i extracted the original (untouched) SCENE.BIN for the normal game and replaced it in the  retranslated iso. This not affect the translation, only the enemies name, i can live with that.  I am using the last version of Mednafen PSX core.

chrome99001

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #334 on: April 13, 2017, 03:07:10 am »
Is it possible to do a patch with just the retranslation and without the bug fixes?

reiko23

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #335 on: May 11, 2017, 12:50:59 pm »
Is Green_Goblin ever going to continue working on this? Wish this could be completed!  :angel:

Kallisto

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #336 on: May 11, 2017, 04:11:01 pm »
Now, this is cool, but since this uses the US version as a base, does that mean that some of the content in the International version is not in the patch? Like I recall those dog bosses in the desert were removed from the US release.

Also, does this retranslation fix the W Item error? In Japanese, W is used for Double...

Really? I never knew there was a cut-boss from the game.

DLPB

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #337 on: May 16, 2017, 06:30:41 pm »
Is Green_Goblin ever going to continue working on this? Wish this could be completed!  :angel:

He is.  But he's also waiting for me to finish R07, which will have finalized translation.  Final as in really final.  Window placements and all.

reiko23

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #338 on: May 18, 2017, 01:16:30 am »
Nice to know! Thanks DLPB, I wish you all the best for your next release! Can't wait!

Kallisto

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Re: Final Fantasy 7 - Retranslation Project (PSX)
« Reply #339 on: May 18, 2017, 12:17:00 pm »
This translation are sick.