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Author Topic: Rainbow Islands: Patty's Party Translation (Wonderswan)  (Read 712 times)

USC

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Rainbow Islands: Patty's Party Translation (Wonderswan)
« on: June 17, 2021, 01:45:17 pm »
Hello! My next translation project is a game about rainbows that's completely in monochrome - Rainbow Islands: Patty's Party for the Wonderswan!



Video of the game's introduction: https://www.youtube.com/watch?v=Leq4mr4okSU

It's a platformer in the style of Bubble Bobble (which this game is a spin-off of), so it's largely playable as-is. But soon you'll be able to follow the intricate storyline and twists and turns of the plot in English!

Most of the hacking is done at this point - English font has been added in, maximum dialogue limits and free space have been increased, etc. All that's left is the translation itself. I hope to have the first release of this project sooner rather than later.

Supergamerguy

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #1 on: June 17, 2021, 08:18:51 pm »
Looks pretty cool! I have a friend who will be interested in this, so I'm happy for his sake. Keep up the good work!
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

USC

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #2 on: June 18, 2021, 01:46:04 pm »
Supergamerguy: Awesome, glad to hear! I hope your friend enjoys the translation when it comes out.
(Also, I feel like I should defend Challenger from the Future's honor in your signature since I worked on that translation too... but I can't argue with that, haha)

Pennywise

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #3 on: June 18, 2021, 03:15:56 pm »
Those screenshots are trading card shaped. Is that normal for the Wonderswan?

Bonesy

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #4 on: June 18, 2021, 03:33:17 pm »
yes, i believe wonderswan has a vertical orientation as well as horizontal

USC

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #5 on: June 18, 2021, 03:46:30 pm »
Pennywise and Bonesy: In a manner of speaking. There are two sets of buttons, but there's not a vertical "orientation" mode so much as the graphics are all stored with 90 degree rotation. The tile maps still go left to right, top to bottom... so editing them involves jumping 28 tiles each time you want to edit the next tile in line. :)
(Megaman & Bass: Challenger from the Future does this for its one vertical level too. Even uses a different rotated font, which threw me for a loop the first time I worked on it)

Supergamerguy

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #6 on: June 18, 2021, 04:45:27 pm »
Supergamerguy: Awesome, glad to hear! I hope your friend enjoys the translation when it comes out.
(Also, I feel like I should defend Challenger from the Future's honor in your signature since I worked on that translation too... but I can't argue with that, haha)

Hey, I loved that translation regardless of the game's quality. I'm glad I was able to experience it in English thanks, in part, to you!

(I still had fun with the game to some extent by the way)
Mega Man 7 > 3 > 2 > 9 > Wily Wars (with SRAM hack) > 5 > 6 > 4 > Powered Up > V(GB) > 10 > 1 > The Power Fighters > The Power Battle > IV(GB) > III(GB) > II(GB) > Dr. Wily's Revenge(GB) > Mega Man 8 > Mega Man and Bass > Mega Man (Game Gear) > Mega Man and Bass - Challengers from the Future

KingMike

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Re: Rainbow Islands: Patty's Party Translation (Wonderswan)
« Reply #7 on: June 18, 2021, 07:43:08 pm »
yes, i believe wonderswan has a vertical orientation as well as horizontal
Yes, games were designed for you to physically rotate the console while playing.
Though for emulation that requires an extra button.

There are two sets of four action buttons (known as the X1-4 and Y1-4 buttons). They were arranged so that one set of buttons can be used as the D-pad, and the others as action buttons.
I think emulators usually requiring mapping buttons separately for each mode, but maybe some emulator is smart enough to auto-detect and remap them automatically.
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