At what level did you fight Kraken? I need to know so I can see what kind of changes I need to make.
For now I think i'll have to go and directly nerf Fire2/Ice2/Bolt2, although I don't remember having serious problems with Kraken and I've played that fight several times...
Did you have problems with Hyne? Because he uses those spells too...
About the black magic part, I guess I could downgrade it to Skill/16 (it can only go 8/16/32 and like that), but doing so will make black and white magic much, much less rewarding (the formula is very harsh) and i really don't want to approach it this way.
I despise this way even more if I think about my new patch that adds magic to more classes. If it reduces the mages strong point to a somewhat mediocre one, imagine what the other classes will end up with...
On the other hand, I was thinking of lowering spell damage instead of changing the skill part, (something i've been thinking since the Big Rat thing), and I admit the damage is quite high, but is in my interest to make magic powerful, after all, you have limited uses for spells, they should feel worth using (And more powerful than normal attacks, as they don't waste anything) and the point of my hack initially, and my first idea was to improve how awfully weak and useless magic was before.
Although a point in my favor about being hit hard with magic is that you're most probably using weak defensive equipment from the floating continent.
When you go outside of the floating continent, there is a big change in weapons and armor, I recommend you go to, for example, to Dastar/Duster and try to get yourself some new gear and see if there are any differences, as the equipment you get after the third crystal is a much needed improvement.
About the weapon part, the boomerang type weapon have been nerfed (The first one, from 85 Attack to 65, the second one from 115 to 95). That's another case of me trying to make something useful and going a little too far, even if I nerfed the second one from the beginning (seriously, 160 Attack for the Moonring Blade is total overkill, my god).
About the stat increases, they are actually very small things, besides Int/Spirit (For a bigger multiplier) or Agi (For a bigger number of hits), but even then you need quite a few of them to make any difference (And with magic you may not even see real changes because of how damage fluctuates).
Things like +5 Str or Vit doesn't add that much difference either. They are just small bonuses (Strength is divided by 2, so +5 Strentgh is just +2 attack, the same with Defense), and the game lacks other type of extras besides Fire/Bolt/Ice up, but I can look into it again now that I added magic to some classes, or even try to see what effects do Fire/Bolt/Ice up have on defensive gear.
About one-shotting normal enemies... That's something that happened with the vanilla game too... If you look at a guide where it shows monster's HP, you'll see is INCREDIBLY LOW, even in the final parts of the game. You're lucky some enemies have more than 1000 HP...
You also should be seeing an improvement in HP not too long after the Kraken fight, as after that even you'll have a bunch of places to explore that weren't accessible before and is at that point when you start seeing more resistent monsters.
If I added them just after leave the floating contintent, it would have been a little harsh.
I also seriously planned (and in fact I have a half done patch about this) to give far more HP than I the Moar HP has already, high enough to make the characters feel powerful without finishing the battle in one turn or two, but then i thought (And I was pointed by a couple of friends that were playing it with me to see opinions) that making random encounters too long would be even worse than making them short, and I ended up agreeing with him, as longer fights seem to be like a terrible thing worse than Hitler for a lot people...
I guess I need to find the sweet spot. The thing is, if I remember right, you didn't play this before, it's hard to point comparisons with the original game. In the original you could still kill anything without much effort, but at the same time you felt underpowered as hell if you weren't using the overused tactics that you see in almost every guide or video.
Thanks for the feedback. I'll wait to see what you say before I make any "serious" change.
Edit: I made a couple of "fast" patches if you want to try with different settings for the magic, alongisde the changes for the boomerangs:https://www.dropbox.com/s/kl2l2jqedtc1qgr/SemiHotFix.rar?dl=0
I personally would go with a combination of "Spell power nerf, Skill 8.ips" and an upgrade to monsters endurance.
You can ignore this if you don't feel like trying.