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Author Topic: Crash Bandicoot 2: N-Tranced Hacking  (Read 2020 times)

Team Fail

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Crash Bandicoot 2: N-Tranced Hacking
« on: April 12, 2015, 08:41:44 pm »
I've browsed this site every now and again, but I thought it was about time I registered. I don't rom hack often, however, this being my first game I ever had, it's been quite a piece of work to play around with, and it's been a project that I've poked at whenever I had spare time on my hands, which isn't terribly often. Anyways, there's a whole ton of work, but I've posted it all on another community, so instead of trying to paste all of it here and attempt to re-organize it, I'm just going to link to all of it. Registration is not required to see any of it:

ROM Information and partial disassembly: (I am not entirely knowledgeable in assembly, but I'm slowly coming onto it)
Audio Engine Information and research: (This is the GAX Audio Engine by Shinen)
IDA Pro database for the game (I've added more since the last update, I'm hoping to finish a section that I'm working on and push an update):
My TCRF page on this game, mostly of my own submissions:

So far, I've found two debugging features in the game, as well as some unused content, mostly redundant or simply ignored code. All of that is found on the TCRF page.

Right now, the following is possible:
1. Swapping sound pointers to load different songs within the game
2. Editing text

Current goals of the project:
1. To be able to edit levels
2. To be able to edit audio
3. Be able to relate this information to the previous title (Crash Bandicoot: The Huge Adventure (US)/XS(EU)), they should have similar engines.

I'm hoping that in posting it here, it'll generate some more interest than in the places I've put it already, since this is more of a general ROM Hacking site than PokéCommunity is.
« Last Edit: April 12, 2015, 11:59:33 pm by Team Fail »