I'm not sure if it's possible to get the game to load a unencrypted PGD instead of the encrypted one, but I've seen it mentioned as a thing that can be done. If the PGD functions were simpler to use, I'd try just disabling them in the PPSSPP debugger, but they're obfuscated somehow.
If you have the PC Elminage Gothic and a copy of Elminage Gothic - Ulm Zakir to Yami no Gishiki, you can try this out by extracting the files from the PC version and manually overwriting strings using a hex editor. If you find the beginning of the data file in notepad++ or something, you can paste an entire csv file in. There's a bms script at http://aluigi.org/papers/bms/others/elminage.bms
that can pull things from the unencrypted data files for PSP, but I'm not sure how well it works.
event_text.csv is all the text for plot summaries. It won't need reprocessing.
dgn_name and dgn_set are both for dungeon names. Probably won't need retouching.
race.csv contains the character race strings.
treasure.csv handles trap names.
spell.csv is the list of spells used and descriptions.
item.csv is all the item names and descriptions. You can see the PSP items.csv put into the PC version in the link I posted.
the el_ csv files are event images.
help_text.csv is a lot of game strings are located.
repacking a PGD and having the game accept it isn't feasible, i think.
March 05, 2015, 04:08:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Could I have help with a file format?http://aluigi.org/papers/bms/others/elminage.bms
This is a bms script that.. sort of works, but the file offsets are obfuscated. http://www.filedropper.com/anime
Here's a sample file.
This is stopping me from doing a _whole_ lot of work.