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Author Topic: Final Fantasy IV Namingway Edition (updated to Version 1.98a)  (Read 170793 times)

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98)
« Reply #640 on: September 16, 2019, 10:49:20 pm »
Hello!
First I wanted to say that I'm playing FF4 for the first time using this hack. And holy damn is this going to be the way I recommend others to play FF4. Thanks a ton for everything!

I also wanted to share some typos I found while playing so far.
The first is when Cecil returns to Mysidia and speaks to the Elder for the first time, the Elder says, "If you wish to fight with purity, you must go Mt. Ordeals to the east." I believe it's just missing the "go to Mt. Ordeals."

Also when Rosa joins your party for the 2nd time, you can speak to her mom and she says, "You're not to leave the here again."

I'm using version 1.96 to be clear. But I didn't see these in any future update posts so I wanted to share them and help out. I hope I was helpful. This is the way to play FF4 on the SNES in my opinion.


Thanks. Those have now been corrected and I have now also added in chillyfeez's fix for the Pink Tail at the Adamant Grotto.

Version 1.98a is now available for download! 

« Last Edit: September 17, 2019, 11:21:37 am by Rodimus Primal »

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #641 on: September 17, 2019, 10:50:01 pm »
Hey, I was just thinking... The same game mechanic that handles removing the pink tail from inventory also handles removing the carrot when summoning the Fat Chocobo... Does using one carrot (in vanilla FFIV) also remove all carrots in that slot?
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Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #642 on: September 18, 2019, 01:42:36 pm »
Hey, I was just thinking... The same game mechanic that handles removing the pink tail from inventory also handles removing the carrot when summoning the Fat Chocobo... Does using one carrot (in vanilla FFIV) also remove all carrots in that slot?

It does not. Perhaps it was a glitch specific to the Pink Tail.

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #643 on: September 19, 2019, 12:27:19 am »
Well, I know from hacking entirely different circumstances into the game that it's not just the pink tail (or, rather, not just the item ID of the pink tail). That is to say, it's not a glitch, it was done intentionally, and maybe they hardcoded a special case exception in for the carrot? At any rate, if I can zero in on whatever is different about the carrot I might be able to make a completely unintrusive patch. It's not important enough that I'll get right to work on it, but the next time I'm looking for a lil diversion...
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Neon Streetlight

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #644 on: September 22, 2019, 06:48:05 pm »
33 pages into this thread and up to version 1.98... I think this romhack has 100x the quality control of the original release 🤣

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #645 on: September 23, 2019, 12:19:26 am »
33 pages into this thread and up to version 1.98... I think this romhack has 100x the quality control of the original release 🤣

I've spent a fair amount of time exploring under the hood of FFIV. Namingway Edition has closer to infinity times the quality control of the original.
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Special

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #646 on: September 23, 2019, 12:37:49 am »
That's quite the self-brag chilly.

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #647 on: September 23, 2019, 06:29:08 am »
That's quite the self-brag chilly.
To be clear, it's not me handling quality control issues. I'm in the credits for this project, but it isn't mine. This is Rodimus's hack and he is entirely responsible for its 1.98-ness.
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Special

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #648 on: September 23, 2019, 11:12:23 am »
You're the DJ, Rodimus' the Rapper. We all know you're the one behind the scenes doing all the heavy lifting, without your "programming/knowledge" this hack would be would much much worse, what with all the text edits not being able to fit certain ways in menus, etc.

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #649 on: September 23, 2019, 11:02:55 pm »
Nah, I'm the Industrial Light and Magic to Rodimus's Disney Studios. I can do some cool tricks, but I'm practically nothing without a project to which to lend my service. I've been working on a thing for six or seven years and it's nowhere near ready.
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teahouser

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #650 on: September 24, 2019, 02:19:42 am »
Sorry posted in the thread
« Last Edit: September 24, 2019, 02:25:20 am by teahouser »

Grimoire LD

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #651 on: September 25, 2019, 06:54:37 am »
It's difficult to say... if you put the item below a certain amount, it will take them all, I think its related to whether the game counts it as a Key Item or not. The Pink Tail is a very late item in the list and the game likely has a routine to delete Key Items (Items after ED) instead of simply decrementing them. I find it so amusing that the only reason the game even allows you to choose normal items is the Petrified Twins fakeout of "They have become stone of their own will..." I am sure the check wouldn't take long to find.

September 28, 2019, 11:38:23 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So it took a bit of time to find, it was nowhere near as straight forward as I had hoped, but I did manage to pin it down.

00eb23 lda $09d5,x   [0009d6] A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 nvMxdizc V:242 H:107 F:18
00eb26 cmp $08fb     [0008fb] A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 NvMxdizc V:242 H:124 F:18
00eb29 beq $eb3e     [00eb3e] A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 nvMxdiZC V:242 H:124 F:18
00eb3e cmp #$ec               A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 nvMxdiZC V:242 H:130 F:18
00eb40 beq $eb62     [00eb62] A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 nvMxdizC V:242 H:144 F:18
00eb42 cmp #$fe               A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 nvMxdizC V:242 H:148 F:18
00eb44 bcs $eb4a     [00eb4a] A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 NvMxdizc V:242 H:152 F:18
00eb46 cmp #$ed               A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 NvMxdizc V:242 H:156 F:18
00eb48 bcs $eb62     [00eb62] A:00f9 X:0001 Y:000d S:02f2 D:0600 DB:00 NvMxdizc V:242 H:160 F:18

So, basically the game looks if the item being accessed by the player for the event is EC (The Pass) If it is the Pass, leave it be, do not take away the whole item. If it is Below FE, moveon, if it is Above ED, move to the "do nothing" routine. IF you change EB47 to FF, (All Items Above FF "do nothing"). That will allow all items to be decremented instead of deleted.

In ROM this is at 0x6D47. BUT! And this is major; you will have to go into the editor to delete the "Remove Pink Tail" instruction from the event. The Carrot event doesn't have this, it is the "look for" routine that subtracts 1 from the item. The Remove Item does exactly what it says, it removes the item completely from your inventory. In retrospect it is a bit wasteful (shocker...) since the "look for" item routine had the capability of taking the Single Key Item you will Ever have of said item and getting rid of it. But for some reason they wanted a whole (very precious) Event instruction for something they had Already done. Great work Square, great work...
« Last Edit: September 28, 2019, 11:38:23 pm by Grimoire LD »

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #652 on: September 29, 2019, 06:07:03 pm »
Well, they need the "remove item" event instruction for excalibur, because you give up legend AND adamant...
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Grimoire LD

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #653 on: September 29, 2019, 08:14:03 pm »
...Touche. Though they could have added in an exception in the "look for item" code to also take away the Legend Sword if the Adamant Ore is found. It wouldn't be the first time exceptions like that were made in the code.

EDIT: I also didn't consider any other key item that the game rips from you, Dark Crystal, Package, etc. I still think it would have been more sensible for the "get rid of item" code to decrement (using the code already built for it) instead of deleting the item, which results in this particular glitch.
« Last Edit: September 30, 2019, 06:07:31 am by Grimoire LD »

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #654 on: September 30, 2019, 06:31:39 am »
Agree. The real problem ends up being 1) they included a provision to decrement the item quantity for SOME items in the "look for" instruction, and 2) the "remove" instruction removes the whole item record instead of decrementing.

In the end, the amount of bytes of code wasted is relatively inconsequential, but the glitch is tantamount to punishing players who dare to dig deeper, and that's a pretty big problem.
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Chrysologus

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #655 on: October 08, 2019, 10:32:01 am »
I'm playing through it again and found a typo: the dancing girl in Kaipo says "I want go to" instead of "I wanna go to" (she says "wanna" in the same dialogue later, so it seems a good choice).

Screenshot

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #656 on: October 10, 2019, 12:22:58 pm »
I'm playing through it again and found a typo: the dancing girl in Kaipo says "I want go to" instead of "I wanna go to" (she says "wanna" in the same dialogue later, so it seems a good choice).

Screenshot


Thanks Chrysologus! Its now been fixed and 1.98b has been submitted for approval!

Chrysologus

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #657 on: October 18, 2019, 06:36:35 pm »
Cool. I noticed Adamantoise (formerly Turtle) is now called Admantimi. What's going on there with the "imi"?

Also, the sort feature in the items menu doesn't work. Has anyone else noticed this?
« Last Edit: October 18, 2019, 06:45:39 pm by Chrysologus »

Heaven Piercing Man

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #658 on: October 18, 2019, 11:23:45 pm »
A crunching of the original Japanese name "Adamantaimai"

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.98a)
« Reply #659 on: October 20, 2019, 02:15:41 pm »
Cool. I noticed Adamantoise (formerly Turtle) is now called Admantimi. What's going on there with the "imi"?

Also, the sort feature in the items menu doesn't work. Has anyone else noticed this?

I was doing everything I could to fit Adamantaimai in, but phonetically it fits as Adamantimi. I had to crunch the tiles to make the name fit, much like Scarmiglione. The sort feature is working on my end.