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Author Topic: Final Fantasy IV Namingway Edition (updated to Version 1.84)  (Read 52351 times)

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #320 on: August 13, 2016, 09:16:10 am »
I'm pretty sure the original US script does it a fair amount as well. Obviously it lets you say more in an individual text box, but yeah, in-ROM it makes sense that it would make the dialogue actually use more space.
Good catch, Rodimus.
Ongoing project: "Final Fantasy IV: A Threat From Within"

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Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #321 on: August 13, 2016, 10:07:14 pm »
Thanks. I always thought that they were unnecessary.

Spooniest

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #322 on: August 14, 2016, 12:08:14 am »
I'll take my coffee dehyphenated please.

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #323 on: August 14, 2016, 12:38:25 am »
I'll take my coffee dehyphenated please.

I like my sugar with coffee and cream
Well I got to keep it going keep it going full steam
Too sweet to be sour too nice to be mean
On the tough guy style I'm not too keen
To try to change the world I will plot and scheme

Spooniest

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #324 on: August 14, 2016, 12:57:07 am »
I like my sugar with coffee and cream
Well I got to keep it going keep it going full steam
Too sweet to be sour too nice to be mean
On the tough guy style I'm not too keen
To try to change the world I will plot and scheme

Video villains bleed and scream
And the sound continues to rise like cream
To the top of your coffee and the queen of your hill
Makes sure you never get ill
With a fever of heart palpitations
That's only enhanced by your many hallucinations

You feed the dream, but the dream explodes
And the nodes forebodes the roads you'll have to go down
Town, in the roundabout,
You gotta shout to be heard above the clout and the birds
To the moon, howling like wolves in clothing
Hair so perfect, you could swear they had loathing

In Vegas, and Reno, and Nevada on the whole
The dust bowl, for the merry old soul

Ok I dunno where this is going or came from but here y'are.

I guess I'll play Namingway Edition now.

chillyfeez

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #325 on: August 14, 2016, 08:21:26 am »
Note to self: Spooniest can be effectively persuaded with Beastie Boys lyrics...
Ongoing project: "Final Fantasy IV: A Threat From Within"

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Sephirous

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #326 on: August 17, 2016, 07:29:28 pm »
Wow another update.  :thumbsup:

How much is left to do? 
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #327 on: August 17, 2016, 09:12:08 pm »
Wow another update.  :thumbsup:

How much is left to do?

I'm hoping at this point we can say the project is complete to the best that it can be. I think now if there will be any further changes it might be tweaking a line here or there if someone notices a grammar mistake.

vivify93

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #328 on: May 01, 2017, 08:50:54 pm »
Look what I overlooked in Project II.



If you try to leave a key item after battle, it's supposed to say something like "You can't leave this key item behind." Instead, it's just garbage. I'll let you know of a fix.

Edit - This is the best I can do with my knowledge.

For a headered ROM, go to 0000E003 in a hex editor. (Unheadered ROM users, go to 0000DE03 as Rodimus later states.) Type in "Please take" and stop when you get to this trio of hex: 01 54 03. Resume your edit and type in "the key." and stop when you get to to this trio: 00 58 02.

I bet someone else could come up with something better though. :beer:

Edit - updates for preservation in case someone else needs this for a hack.
« Last Edit: May 03, 2017, 05:48:16 pm by vivify93 »
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Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #329 on: May 01, 2017, 10:36:59 pm »
Look what I overlooked in Project II.



If you try to leave a key item after battle, it's supposed to say something like "You can't leave this key item behind." Instead, it's just garbage. I'll let you know of a fix.

Edit - This is the best I can do with my knowledge.

Go to 0000E003 in a hex editor. Type in "Please take" and stop when you get to this trio of hex: 60 54 03. Resume your edit and type in "they key." and stop when you get to to this trio: 00 58 02.

I bet someone else could come up with something better though. :beer:

Interesting. I'm looking into a HEX editor right now and I'm guessing you're adding value with a header. I found the value at 0000DE03, however instead of ending with 60 54 03 it is 01 54 03.

vivify93

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #330 on: May 02, 2017, 03:43:05 am »
Aw crap, I'm sorry. Yeah, it was with a header. I forgot Namingway is different in that regard. I hope you can fix it easily though, and I'm sorry for not having found it sooner! Thanks to Tomato's stream of J2e's version, I caught it. :laugh:

Edit - And you're right, it's supposed to be 01 54 03; that's what I even have it as in my next Project II version. Dunno what possessed me to say it was 60 54 03. But that aside, this will be Project II's official fix unless someone else can think of something better--which I'm hoping happens, I don't like the indent before "the" on the second line.
« Last Edit: May 02, 2017, 03:52:33 pm by vivify93 »
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Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #331 on: May 02, 2017, 10:29:33 am »
I don't care for the indent either but at least it isn't scrambled. I've updated it and will be submitting it sometime today.

vivify93

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.81)
« Reply #332 on: May 02, 2017, 06:59:19 pm »
Sounds good to me! :beer: Thanks for all your hard work on this! :)
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Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #333 on: May 02, 2017, 10:55:21 pm »
Sounds good to me! :beer: Thanks for all your hard work on this! :)

And thank you for always giving a helping hand when needed!

Version 1.82 is now LIVE!
« Last Edit: May 02, 2017, 11:23:02 pm by Rodimus Primal »

vivify93

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #334 on: May 03, 2017, 08:41:49 pm »
This probably doesn't warrant another update, but I fixed the indent.



I'm gonna write a small guide on how to fix this for anyone who might need it in the future.

1. Headered ROM: Go to 0000E003 / Unheadered ROM: Go to 0000DE03
2. If you're not using a table file, type in 51 67 60 5C 6E 60 FF 6F 5C 66 60 01 52 03 6F 63 60 FF 66 60 74 C1
3. If you're using a table file, type the ASCII "Please take" without the quotation marks. Then type in the hex bytes 01 52 03. Switch back to typing in ASCII and enter "the key." with the period, but without the quotation marks.
4. The new message should display perfectly fine.

For Rodimus: change 01 54 03 to 01 52 03. I should've tried this in the first place. Sorry. :(
« Last Edit: May 03, 2017, 08:57:05 pm by vivify93 »
All my life I've tried to fight what history has given me.

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #335 on: May 08, 2017, 09:38:47 pm »
This probably doesn't warrant another update, but I fixed the indent.



I'm gonna write a small guide on how to fix this for anyone who might need it in the future.

1. Headered ROM: Go to 0000E003 / Unheadered ROM: Go to 0000DE03
2. If you're not using a table file, type in 51 67 60 5C 6E 60 FF 6F 5C 66 60 01 52 03 6F 63 60 FF 66 60 74 C1
3. If you're using a table file, type the ASCII "Please take" without the quotation marks. Then type in the hex bytes 01 52 03. Switch back to typing in ASCII and enter "the key." with the period, but without the quotation marks.
4. The new message should display perfectly fine.

For Rodimus: change 01 54 03 to 01 52 03. I should've tried this in the first place. Sorry. :(

Thanks vivify93! I fixed the indent and then Chronosplit brought to my attention that I goofed and accidentally added the SMC files in the zip! That's been corrected and submitted for approval!

Chronosplit

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #336 on: June 06, 2017, 09:43:01 am »
There's a new bug report in reviews about Edward and the TwinHarp event.

Rodimus Primal

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #337 on: June 06, 2017, 10:22:11 am »
There's a new bug report in reviews about Edward and the TwinHarp event.

That's strange. I'm sure I had fixed this. I'll have to look into it and make sure that the NPC assigned to it is working properly.

EDIT- I just got a PM from the guy and he stated he was playing an older version where the bug was still present. He updated to the latest version and its working properly.
« Last Edit: June 06, 2017, 10:44:22 am by Rodimus Primal »

Chronosplit

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #338 on: June 06, 2017, 10:47:53 am »
Oh, alright then!  I had thought that sounded like a regression. XD

octorox

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Re: Final Fantasy IV Namingway Edition (updated to Version 1.82)
« Reply #339 on: September 11, 2017, 10:11:27 pm »
I was a big fan of your Ted Woolsey Uncensored Edition hack of FFVI so I'm considering checking this out. In terms of both translation and difficulty, how would you say it compared to the PSX version and the GBA version?