News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Final Fantasy IV Namingway Edition (updated to Version 1.96)  (Read 142673 times)

vivify93

  • Hero Member
  • *****
  • Posts: 1076
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #480 on: November 15, 2018, 10:53:28 pm »
I checked Project II... This is what I have.



This seems like a line Rodimus was tweaking.
All my life I've tried to fight what history has given me.

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1017
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #481 on: November 15, 2018, 11:49:13 pm »
I checked Project II... This is what I have.



This seems like a line Rodimus was tweaking.

I'm in the process of double checking as we speak, and yes it's there. I think an error must have happened somewhere. I never changed that line from Project II so I find it weird that the typo occurred. I'm currently looking at the original Japanese and I'm going to change it to better reflect it.

vivify93

  • Hero Member
  • *****
  • Posts: 1076
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #482 on: November 16, 2018, 12:10:22 am »
I remember some issues happened when we were applying Namingway as an addendum patch. Maybe that's when it happened?
All my life I've tried to fight what history has given me.

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1017
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #483 on: November 16, 2018, 01:41:50 pm »
I remember some issues happened when we were applying Namingway as an addendum patch. Maybe that's when it happened?

It's possible. Especially since we were using older versions of FF4kster. I've not only corrected it now, I updated the text and expanded the dialog to better reflect the original Japanese. Let me know if I should add any punctuation here:

King:So you're unharmed.
Cecil:May I ask who you
 are, Your Majesty?
King:I am Giott. King of
 the Dwarves and ruler of
 the Underworld.
Cecil:Your Majesty,how
 are the Dark Crystals?
Giott:Ah, so that's why you
 are here. But I can see
 you're not friends of the
 others.
Kain:Are the Dark
 Crystals safe?
Giott:I'm afraid two of
 the four have been taken.
Yang:So we're too late...
Giott:Our castle's Crystal
 remains safe! Our tank
 batallion repelled them.
Rosa:We saw them
 fighting the enemy
 airships.

Giott:Airships? That's
 what you call them?
 The Overworld is home to
 marvelous wonders.
Could your airship support
 our tanks?

Cid:Wish she could, but
 she's pretty banged up
 after the crash.

vivify93

  • Hero Member
  • *****
  • Posts: 1076
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #484 on: November 16, 2018, 02:06:51 pm »
Sounds great to me :thumbsup:
All my life I've tried to fight what history has given me.

Orochi Kusanagi

  • Jr. Member
  • **
  • Posts: 81
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #485 on: November 16, 2018, 02:54:07 pm »
Cecil:Your Majesty,how
 are the Dark Crystals?

is missing a space after the ,

vivify93

  • Hero Member
  • *****
  • Posts: 1076
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #486 on: November 16, 2018, 03:00:16 pm »
spaces typically aren't used after periods or commas in this script due to a lack of space.
All my life I've tried to fight what history has given me.

Chronosplit

  • Hero Member
  • *****
  • Posts: 1330
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #487 on: November 16, 2018, 03:07:01 pm »
Looks good to me!

Cecil:Your Majesty,how
 are the Dark Crystals?

is missing a space after the ,
A lot of games of the SNES with large scripts include a space in the punctuation, because almost always they're used before a space.

It's just a way to maximize the characters used for text space.
« Last Edit: November 16, 2018, 03:34:51 pm by Chronosplit »

Orochi Kusanagi

  • Jr. Member
  • **
  • Posts: 81
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #488 on: November 16, 2018, 03:10:39 pm »
Oh, I noticed he had other spaces after commas in that block though.

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1017
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #489 on: November 16, 2018, 03:33:59 pm »
The reason I don't have spaces there is because the comma is far enough to the left that it already creates a "space" afterward.

Orochi Kusanagi

  • Jr. Member
  • **
  • Posts: 81
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #490 on: November 16, 2018, 03:55:16 pm »
Oh, okay. I get it now I think.

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1017
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.86)
« Reply #491 on: November 16, 2018, 04:17:37 pm »
Okay guys. Version 1.87 has been submitted for approval. I decided on Lady Flan for the monster and the typos and line changes have been applied.

darthvaderx

  • Full Member
  • ***
  • Posts: 152
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #492 on: November 27, 2018, 02:42:24 pm »
FFII has a configuration menu with fewer options than FFIV, do you intend to implement these extra options in future releases?

                 Final Fantasy IV                                          Final Fantasy II


Chronosplit

  • Hero Member
  • *****
  • Posts: 1330
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #493 on: November 28, 2018, 06:31:09 pm »
That's a good question.  Is any of the data for these options still present in FFII?  Otherwise, I'd imagine these would be pretty tough to remake!

Regardless, I do miss cursor memory.

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1017
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #494 on: November 28, 2018, 10:48:22 pm »
That's a good question.  Is any of the data for these options still present in FFII?  Otherwise, I'd imagine these would be pretty tough to remake!

Regardless, I do miss cursor memory.

I'm not sure. I'd like to make it closer to the original in that respect. What would be cool but probably would take a lot of time to do right would be to apply Namingway Edition to the actual Japanese ROM.

BTW, I found 1 instance in Damcyan where I didn't change the Sand Ruby to Sand Pearl. Has anyone else found any other errors?

vivify93

  • Hero Member
  • *****
  • Posts: 1076
  • Guardian of Mystery
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #495 on: November 29, 2018, 06:16:16 am »
That's a good question.  Is any of the data for these options still present in FFII?  Otherwise, I'd imagine these would be pretty tough to remake!

Regardless, I do miss cursor memory.
yeah, they all still do exist. but i dont have any idea how to restore it. dragonsbrethren once said "dump the whole 01 bank into FFII US" and it'll be fixed, but i think i tried that before and it didn't work. i might've misunderstood what he meant though.
All my life I've tried to fight what history has given me.

darthvaderx

  • Full Member
  • ***
  • Posts: 152
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #496 on: November 29, 2018, 08:09:05 am »
It is worth remembering that there is this hack for FFIII where the configuration control from the Japanese version is restored. I always use with Ted Woosley Uncensored hack without any problems, so here is my suggestion for future updates.

http://www.romhacking.net/hacks/3148/

chillyfeez

  • Hero Member
  • *****
  • Posts: 807
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #497 on: November 29, 2018, 10:44:18 am »
dragonsbrethren once said "dump the whole 01 bank into FFII US" and it'll be fixed, but i think i tried that before and it didn't work. i might've misunderstood what he meant though.
I'm guessing he meant the LoROM 01 bank. The 01 bank in ROM corresponds to the 02 and 03 banks in LoROM, which handle battle scenes primarily, not menus.
The 01 bank in LoROM is 00/8000-00/FFFF in ROM.
I don't know if he's right that it would work (and I don't know how doing so might break Namingway/Project II, since I probably used some of that space for User Options), but it would be an interesting thing to try on a vanilla ROM.

By the way, this is probably of-interest to both Rodimus and Vivify... Apparently there's a bug in FFIV that causes any character who begins a battle dead to lose their ability to deal critical hits forever after (and also has some effect on characters not present in autobattles and Adult Rydia whose initial entrance is a battle anomaly). Anyway, I'm pretty sure Grimoire LD just found a fix for it and it's just a one-byte thing. You can check it out here if you think this might be an enhancement to your projects:
http://www.romhacking.net/forum/index.php?topic=27326.msg366815#msg366815
« Last Edit: November 29, 2018, 10:53:38 pm by chillyfeez »
Ongoing project: "Final Fantasy IV: A Threat From Within"

Latest Demo

Rodimus Primal

  • Hero Member
  • *****
  • Posts: 1017
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #498 on: November 30, 2018, 02:04:59 pm »
I'm guessing he meant the LoROM 01 bank. The 01 bank in ROM corresponds to the 02 and 03 banks in LoROM, which handle battle scenes primarily, not menus.
The 01 bank in LoROM is 00/8000-00/FFFF in ROM.
I don't know if he's right that it would work (and I don't know how doing so might break Namingway/Project II, since I probably used some of that space for User Options), but it would be an interesting thing to try on a vanilla ROM.

By the way, this is probably of-interest to both Rodimus and Vivify... Apparently there's a bug in FFIV that causes any character who begins a battle dead to lose their ability to deal critical hits forever after (and also has some effect on characters not present in autobattles and Adult Rydia whose initial entrance is a battle anomaly). Anyway, I'm pretty sure Grimoire LD just found a fix for it and it's just a one-byte thing. You can check it out here if you think this might be an enhancement to your projects:
http://www.romhacking.net/forum/index.php?topic=27326.msg366815#msg366815

I saw the conversation but I wanted to be sure it works to fix that bug before applying it to Namingway.

chillyfeez

  • Hero Member
  • *****
  • Posts: 807
    • View Profile
Re: Final Fantasy IV Namingway Edition (updated to Version 1.87)
« Reply #499 on: November 30, 2018, 04:45:16 pm »
it definitely works. be sure to read the whole thread - Grimoire was off by one byte the first time he told how to fix it (corrected a few posts later). There's also another, similar bug with blanked-out characters during autobattles that I just fixed in the most recent post.
http://www.romhacking.net/forum/index.php?topic=27326.msg366880#msg366880
Ongoing project: "Final Fantasy IV: A Threat From Within"

Latest Demo