No two-fer planned? (Original A and A Portable)
Modifying the GBA game is done differently from modifying the PSP game. Granted, story data is very similar. (In fact, i'm not even sure there's any difference. As pointed by someone earlier in this thread, Lemon's machine is different and a couple of mechanics differ, with shields especially existing on the GBA only.) However the game doesn't reside in files (like on the PSP), and anything menu-related is uniquely handled for the GBA game. Any code change for a VWF, menu contents and coordinates changes, tools for dumping / insertion, code changes for "inside code" strings edition, would need redoing / heavily adapting.
So, from a programming standpoint, that would close to double the work. In other words, there's around 6-to-8 months of work to take care of the GBA version, reusing translations from the PSP.
Seeing how less visually appealing, and also due to the fact that you cannot skip battle animations, I personally don't feel like jumping to that effort.
If someone feels like taking this up at some point, PM me to discuss. I'd like that "some point" to be after we're done with the PSP version, with the same quality target as on the PSP, ideally.
Hope you guys finish it soon, the game just feels empty without the story(I'm more on a story guy than the gameplay)
Anyway Good Luck guys
Yep, I agree the story is an integral part of the experience, and I feel the same as you.
It does take time to work on. Currently I think Zenki's average output in missions (not a very precise measurement, and not one that reflects the intense amount of work he puts in there) is about 1.5-to-2 per month. There are... was it 33? episodes remaining (out of 58). So you run the math and adjust what you feel "soon" means?