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Author Topic: Super Mario Infinity - SMB1 hack  (Read 9770 times)

Eden.GT

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Re: Super Mario Infinity - SMB1 hack
« Reply #20 on: December 30, 2016, 05:52:21 am »
Please be patient while hacking the music! The underground is probably the easiest to hack, as I have tried it before.
And, you say you're running out of level ideas? Think outside the box! You may think of a good one!
Here's an example: A time attack level! (There are rarely levels like this) The timer will start at 100 and you have to rush through everything without stopping. An example of one: https://www.youtube.com/watch?v=Sr31bQ25aYg (This video was somehow cut to only a few minutes)

Just try to make your levels stand out from most hacks. It may seem difficult but- it can be easy at times.

Also, if there are problems on the animation patch I gave you, it's likely because you patched too many patches from my collection. Remember that Super Mario Bros. is one of the games that have nearly-zero free space.
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SunGodPortal

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Re: Super Mario Infinity - SMB1 hack
« Reply #21 on: December 30, 2016, 06:03:37 am »
Also, if there are problems on the animation patch I gave you, it's likely because you patched too many patches from my collection. Remember that Super Mario Bros. is one of the games that have nearly-zero free space.

If applying numerous patches it might not be a bad idea to use something like IPS Peek to see what each of them is doing and where so you can get a better idea of which ones may conflict. Some of them may be trying to write stuff to the same address and subsequently overwriting something from another patch. Beware though, IPS is kind of a sloppy format (assuming that is what's be used here) so the changes you see being made might not be a byte-perfect representation of what was actually changed by the patch author to attain the effect they were going for.
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ethanwhite

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Re: Super Mario Infinity - SMB1 hack
« Reply #22 on: February 05, 2017, 07:29:28 pm »
I've reduced the amount of time it takes on that screen. (i.e. got someone else to find the value address :P I tried it myself but I'm bad at finding addresses)

If anyone else wants to do it, you can modify this game genie code and patch it to your ROM with some game genie patching program: ZEXAVAYA. Make the value bigger if you want it to take longer than that code, and make it smaller if you want it to take less time. (I used GEXAVAYA for my hack)

ethanwhite

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Re: Super Mario Infinity - SMB1 hack
« Reply #23 on: March 27, 2017, 02:24:28 pm »
Since i'm taking forever on making this, here's a patch for what I've made so far if anyone wants to try it:
https://www.dropbox.com/s/ajtd9zes2ymccfs/Super%20Mario%20Infinity%200.5.ips?dl=0


SpiderDave

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Re: Super Mario Infinity - SMB1 hack
« Reply #24 on: March 28, 2017, 06:01:28 pm »
A few things that make this look sloppy to me:
* Coin blocks that aren't possible to hit, used as floor
* Leftovers from the original levels.  It just makes it obvious that you edited them instead of starting from scratch.
* Awkward background placement: half a bush, middle part of a bush, etc.
* Floating bridge that isn't connected to anything on the ends, not even floating blocks.
* Over-use of difficult jumps from a single block to a single block to a single block.  This isn't a complaint on difficulty, it's just boring.  Don't make every jump a difficult one without enemies around, make them medium difficulty then add elements to make them harder -- lakitu, flying fish, moving platforms, springboards.
* Misplaced enemies: Bowser floating in the air, and blocked by invisible wall, koopa stuck in blocks.
My NES Tool: Davepatcher My SMB2 Hack WIP: Join Lamross in Hell

ethanwhite

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Re: Super Mario Infinity - SMB1 hack
« Reply #25 on: March 28, 2017, 08:26:33 pm »
Sorry. This is my first SMB hack and I'm not very good with level design I guess. ): I'm going to try and make it better (fixing enemies and backgrounds, etc.). The levels get somewhat less boring (in my opinion) as it goes on.

I liked using coin blocks as floor, but if that's annoying I can change it.

I didn't notice any remnants of the original levels. /: I tried to redo all of it.

SpiderDave

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Re: Super Mario Infinity - SMB1 hack
« Reply #26 on: March 30, 2017, 09:00:19 pm »
This is what I mean right here:


I knew there'd be a star in the second brick and a power up at the top coin block, just like in the original 1-1.  I also found the 1-up at the top bricks on 1-2 because it was in the same spot (or close to it).  Not that 1-ups do anything in this version.

BTW I like the short stairs before the flagpoles.

Suggestions:
* Since you're going for something more difficult, you should apply the spiny bugfix to this, described here:
https://tcrf.net/Super_Mario_Bros.#Unused_Spiny_Egg_Behavior

* For Music, try out some of these:
http://www.romhacking.net/hacks/361/
My NES Tool: Davepatcher My SMB2 Hack WIP: Join Lamross in Hell

ethanwhite

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Re: Super Mario Infinity - SMB1 hack
« Reply #27 on: March 31, 2017, 01:24:39 am »
Thanks. I'll try to fix that.