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Author Topic: Adding soft-subs on PSX  (Read 1970 times)

weissvulf

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Adding soft-subs on PSX
« on: December 08, 2014, 01:58:52 am »
I've been working on translating Brigandine for awhile now and I'm ready to start adding soft subtitles to the movies. Can anyone point me toward some info or asm code to pull it off? Any help is appreciated.  :cookie:

Gemini

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Re: Adding soft-subs on PSX
« Reply #1 on: December 08, 2014, 12:05:39 pm »
It depends on how movies are sent to screen. Does the game use 16 or 24 bit mode? With 16 you can easily render text as regular sprites, but with 24 you need to create blit functions and override slice upload (mdec frames are subdivided into 16x? slices) to impress font pixels over a frame.

Here's some C code I had for FF7i subtitles.
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weissvulf

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Re: Adding soft-subs on PSX
« Reply #2 on: December 08, 2014, 11:57:14 pm »
Thank you very much. I haven't dug into the PS1's mdec function much in the past, but that gives me a good idea where to start. Hopefully I'll be able to squeeze it into the game.  :woot!:


azoreseuropa

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Re: Adding soft-subs on PSX
« Reply #3 on: December 13, 2014, 07:44:04 am »
Is Megaman 8's movie use 16 or 24 bit mode ? Curiosity.