this is a complete fan-translation of "Moving Adventure Psy-O-Blade", one of the very first graphic adventure game launched on the Japanese Megadrive (19xx). It's a partial port of an MSX game that should have had some popularity, considering the number of ports.
Back in the days, I had a french magazine in which it was very badly marked, though the writer said "it must have some interest if you understand Japanese" (which now makes me think : "Why on Earth did you give a mark to a game you can't play ?")
At the time, I felt in love with the (old) japanese chara-design and the futuristic atmosphere and heavily regretted not being able to play it.
So when I considered hacking some MD games, I remembered this game and took it as an exercise. All I needed was a translator
And I had great luck with Eien Ni Hen's willing to take a look at it. She did an awesome job, though I sent her every two weeks some hundreds of dialogues I didn't notice in my previous dumps. I dare to say that this English version is likely better than the original Japanese !
The game itself may not be the best game ever produced on the Megadrive, but the adventure is fun, easy, and quite quick. It's a testimony of the Sci-Fi / Horror movies of the 80's, such as Alien of course (Eien Ni Hen has even dropped some allusions to it), or Blade Runner. This patch is still a beta version : neither me nor Eien Ni Hen have time to play it extensively, so here's what I'm asking for :
* play the game, try to unlock every dialogues, and report typos
* report game-breaking bugs. For that, I'd ask you to play with the Regen emulator, and post savestates just before the bug occurs, describing what to do to make it happen
I ask you to use Regen because it's the debugger I'm used to (I know there are others, but for the moment I prefer this one). Though Regen's savestates are in classical gsx format, for some reason they are not always compatible between emulators. So please, stay with this one.
I played the game up to the end without any bug, but since I've modified a little my tool chain to produce this version, some new bugs may occur (though they should be very easy to fix).
The game features, at some moment, a shoot'em up sequence (à la Space Harrier). For testing purposes, I modified the number of ennemies to destroy in order to proceed. I'll remove it in the final version.
New version (25/11/2014) : download it here
You can use it with the ROM : Psy-O-Blade Moving Adventure (J) [!]