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Author Topic: .PGF files  (Read 2096 times)

Olt

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.PGF files
« on: October 22, 2014, 07:03:08 pm »
Has anyone had any experience processing .PGF? It's a raster image format, likely used for fonts in a game that I'm currently digging into.

The only program I found online on this format: https://github.com/tpunix/pgftool

But I have no idea how to use this, or how to compile it in C and then execute it - I'm a noob. :/

I can email .PGF files I'm looking at if anyone wants to have a go, but would rather learn how to do this. Any input is appreciated. Thanks.

Jorpho

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Re: .PGF files
« Reply #1 on: October 22, 2014, 10:38:25 pm »
But I have no idea how to use this, or how to compile it in C and then execute it - I'm a noob. :/
So git gud?  >:D

It's not so hard to get it running.  Are you familiar with the command line at all?  Would you happen to have some sort of Linux installation handy?
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puzzledude

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Re: .PGF files
« Reply #2 on: October 23, 2014, 09:19:02 am »
Quote
But I have no idea how to use this, or how to compile it in C and then execute it - I'm a noob. :/
With a compiler. These files are usually meant for programers to actually edit the behaviour of the program-to-be. Basically the source code files allow you to modify the program. This is however not possible when compiled.

henke37

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Re: .PGF files
« Reply #3 on: October 23, 2014, 04:23:55 pm »
Well, it's possible. But it is a lot more difficult, annoying and generally a bad idea.

BlackDog61

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Re: .PGF files
« Reply #4 on: October 23, 2014, 06:14:30 pm »
Maybe a stupid question... Still - are these raster images close enough to other formats that you could just open them up with CrystalTile or TileGGD?