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Author Topic: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21  (Read 245324 times)

John Enigma

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #820 on: January 07, 2017, 04:14:55 pm »
Yes, on the verge, full release this weekend or next!   :thumbsup:

Oh my God!!!!!!!

Grimlock

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #821 on: January 09, 2017, 11:01:16 pm »
Official release date set:

Saturday 1/14/2017
 


Gamerhenky

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #822 on: January 09, 2017, 11:02:49 pm »
Official release date set:

Saturday 1/14/2017


:woot!: OH MY GODS!!!!!!!!!!!!! :woot!:
WebsiteYouTube
(My RHDN Inbox almost full)

Zeikar

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #823 on: January 09, 2017, 11:33:56 pm »
nice!

rosesaredan

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #824 on: January 10, 2017, 12:36:52 am »
I made an account just so I could say I'M EXCITED. Edit: and thank you guys!

Sephirous

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #825 on: January 10, 2017, 02:34:33 am »
Amazing!

It sure has been a long time. But I understand why all too well.  :thumbsup:

I can't wait to try this out, It looks like an awesome game.

DavidtheIdeaMan

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #826 on: January 10, 2017, 09:14:45 am »
Oh my body is SO ready for the release because I am going to play the living hell out of this awesome game,it'll keep me busy until the release of the OTHER awesome rom hacks like Cadence of Agony and others,seriously,fantastic job guys!  :thumbsup:

stuffgnome

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #827 on: January 10, 2017, 11:38:05 am »
Perhaps the beta-testers should get the final product a couple days early if possible, just a thought. And, no, I was not a beta tester  :P

nesrocks

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #828 on: January 10, 2017, 12:34:00 pm »
Congratulations for all your hard work and for finishing it to your liking! Eager to play it on the couch and give it the attention it deserves.

John Enigma

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #829 on: January 10, 2017, 03:54:51 pm »
Official release date set:

Saturday 1/14/2017
OH MY GOD!

First the Nintendo Switch Presentation this Friday at 12:00 am (AST), and now the official release of Metroid - Rogue Dawn?!

MY BODY IS READY!!!!!!!!!!!!!!!!!

Boney

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #830 on: January 10, 2017, 06:03:57 pm »
Great to hear! Congratulations!

Zeikar

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #831 on: January 10, 2017, 10:35:44 pm »
Official release date set:

Saturday 1/14/2017

3-4 days! hype!

Sikkan

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" Work in progress
« Reply #832 on: January 11, 2017, 07:58:53 am »
The awesomeness is great in this one!  :woot!: :woot!:

Tater Bear

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I eagerly wait to play this on my NES!!!  :crazy:

Grimlock

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Optomon, your PM in-box was full so I sent you an email with an updated file.  Disregard version 1B, all of the required changes are in version 1C - (includes all ASM and level design corrections).   :thumbsup:



ArkthePieKing

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Grimlock, I have to say congratulations. You've busted your tail making this thing, and I bet it's gonna be great. You seriously deserve a pat on the back and a strong drink to take the edge off. Or like, a soda or a refreshing tea if that's more your thing.  :laugh:

Sikkan

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I posted this thread to a swedish facebookgroup thats about selling/buying and discussing retro games. Lets just say that the hype is there! :D

Grimlock

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Thanks for all the positive feedback everyone!  We're working hard to get through the last few steps to achieve a zero bug high polish release!  This is a very complex piece of work so you can imagine the list of items we have worked out over the last month (since beta testing) has been impressive.  We're literally down to the last item, nothing game breaking, just the last item in order to achieve our target goal of perfection.   :thumbsup:

Thanks for all your support, we appreciate it!   :)

Zeikar

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Thanks for all the positive feedback everyone!  We're working hard to get through the last few steps to achieve a zero bug high polish release!  This is a very complex piece of work so you can imagine the list of items we have worked out over the last month (since beta testing) has been impressive.  We're literally down to the last item, nothing game breaking, just the last item in order to achieve our target goal of perfection.   :thumbsup:

Thanks for all your support, we appreciate it!   :)
I think I might just instantly die, OMG OMG it's happening

Grimlock

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Since we're this close to release I wanted to share a few pictures of some of my design papers.  Really this is just to give a small glimpse at how much effort and complexity went into planning and designing this game.  There's an immensely larger collection of digital files as well from the various stages of development (2,833 files in the Rogue Dawn folder).  This is just for the level design portion, I'm sure Snarfblam and Optomon have an impressive stack of design documents (physical or digital) comparable or greater to my own.

These pictures really don't do the actual number of sheets justice, it's about 1/2" thick (just measured it  ;)):

(Hover over "spoiler" to show pictures, click images to enlarge.  Note: There's no game spoilers in the pictures that I am aware of).

The final picture shows the complexity behind the construction of the slopes as required to integrate Snarfblams slope detection system.

(Let me know if you guys are interested in this sort of thing (design documents and such), if so I'll consider posting more stuff after our release)

Spoiler: