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Author Topic: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21  (Read 228440 times)

Ziko

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1080 on: March 21, 2017, 12:22:03 pm »
With this patch, my journey is finally complete! My final time in the new Justin Bailey playthrough was 3:30:48 and with 94% completion as I somehow missed 2 missile tanks somewhere but I found all the easter eggs this time so that counts for something. My first playthrough was something like 6 hrs! and 73% as Dawn so I cut my time almost in half. Oh, thanks for the no corner map patch Grimlock as it was just hogging space on the screen and made it easier for me to see things. Again, your work is stellar and I hope you make more epic hacks like this one in the future!

lastdual

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1081 on: March 21, 2017, 07:17:09 pm »
Forced myself to wait for the updated release before starting my first playthrough of RD, and the game doesn't disappoint. Never imagined that one of my favorite NES experiences would happen not when sitting in front of my console as a kid, but 27 years later! Awesome work.

Grimlock

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1082 on: March 21, 2017, 10:15:31 pm »
Thanks everyone, I appreciate your positive feedback!  Getting to 1.21 was a bit of a challenge due to other obligations at the moment but I'm glad we made it happen! 

Special thanks to Optomon and Snarfblam for hanging in there and making this update possible!  :thumbsup:

Sinis

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1083 on: March 21, 2017, 11:21:38 pm »
I still have yet to try this.  Guess I'll be late to the party when I do lol  :D
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chikadubi

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1085 on: March 22, 2017, 11:09:31 am »
So good that I've managed to get my dirty hands on glitched 1.20 release  ;)
Really want to get that hitting everywhere glitch :D

SpiderWaffle

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1086 on: March 22, 2017, 08:32:27 pm »
9PM PDT tonight, 3/22. Blind speedrun of 1.21 from world's #1 Metroid Speedrunning expert:
https://www.twitch.tv/spiderwaffle

CM30

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1087 on: March 23, 2017, 08:11:44 am »
Hey Grimlock

Now that 1.21 is out, would you be interested in finishing that interview about the game we'd arranged a while back?

Just wondering.
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CrocMagnum

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1088 on: March 23, 2017, 10:23:40 am »
Finally! Now I know what I'm playing this evening...

Beeing late to the party also means I'm blessed with a fully patched 1.21 version. ; D

You sure delivered, folks! A toast to you! :beer:
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Turambar

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1089 on: March 23, 2017, 10:28:09 am »
I was in Morph Ball form and moving left while picking up an item and while picking up the item I held right and once the item jingle ended it behaved as if I was holding left.

Tsukiyomaru0

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1090 on: March 23, 2017, 05:00:40 pm »
Samus' Weird Left Leg glitch persists in 1.21, in both Nestopia and Fceux. To replicate: Start a new game, wait until Samus fully spawns, look at her legs. One of the legs still uses the Metroid 1 tile.

chikadubi

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1091 on: March 23, 2017, 06:47:08 pm »
Samus' Weird Left Leg glitch persists in 1.21, in both Nestopia and Fceux. To replicate: Start a new game, wait until Samus fully spawns, look at her legs. One of the legs still uses the Metroid 1 tile.
Can't replicate. Are sure that you patched correct rom?  :-\


rainponcho

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1092 on: March 23, 2017, 10:32:40 pm »
Found a permastuck location in Jungle. Use bombs to get into there.
http://ibb.co/iui9Dv

Tsukiyomaru0

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1093 on: March 24, 2017, 01:13:59 am »
That's weird.... Maybe it's a strange Metroid dump that I got? Maybe the patcher screwed up?

Found out, seems that at some point the dump was altered, but an alteration that never affected any dump but this specifically one. For some reason, it was always "one tile" that was affected

chikadubi

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1094 on: March 24, 2017, 10:41:32 am »
Original metroid game engine was developed with simple (squarish) design of walls and floor in mind. This engine can't handle such complex terrain of Rogue Dawn. I think it's impossible to fix ALL permastuck / clip places  :-\

optomon

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1095 on: March 24, 2017, 11:40:18 am »
AS a side note to that, I'm pretty sure snarfblam and grimlock reduced like 99.9 % of possible permastuck situations since beta testing. So it could be a lot worse. It's surprising that there are a few left in there.

guitarpalooz

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1096 on: March 24, 2017, 04:27:02 pm »
I dont post very often here, but I'd like to say that this is easily one of the best NES games I've ever played (probably right behind rockman 4 minus infinity for me), which is saying alot because I didn't particularly care for the original metroid.

rainponcho

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1097 on: March 24, 2017, 10:16:07 pm »
Quote
Original metroid game engine was developed with simple (squarish) design of walls and floor in mind. This engine can't handle such complex terrain of Rogue Dawn. I think it's impossible to fix ALL permastuck / clip places 

Quote
AS a side note to that, I'm pretty sure snarfblam and grimlock reduced like 99.9 % of possible permastuck situations since beta testing. So it could be a lot worse. It's surprising that there are a few left in there.

Ah, okay! I doubt most (reasonable) players will ever encounter that specific glitch or others like it, so it's not important to fix imo.

If I find more, I'll document them anyway for my own entertainment. Highly doubt I will though. :)


Current review summary of this game: "modest and confident". Will submit my first review at rhdn when I finish both quests. Probably sound a whole lot like everything else written about Rogue Dawn so far. ;)

SpiderWaffle

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1098 on: March 25, 2017, 07:13:17 am »
3/25 1:30PM PDT Rogue Dawn 2nd time playing speedrun
w/ Both Bosses this time
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I'll look into lowering from 720p to 560p for users on tablets :P
only thing is, it's not integer 240p ratio but might not mater.

*EDIT*
Here it is, 2nd time playing, first time doing most of mini-boss levels, 2:15 both bosses
https://www.youtube.com/watch?v=WE6C8zux2xM
« Last Edit: March 26, 2017, 04:44:39 am by SpiderWaffle »

chikadubi

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Re: [NES] Metroid 1 hack - "Metroid - Rogue Dawn" - Version 1.21
« Reply #1099 on: March 26, 2017, 06:10:19 am »
For true speedrun we need new way of skipping mini boss that guards road to the last location  ::)