I posted earlier about vram not working for me with ripping tilesets from suikoden 2 on epsxe. I can get the tiles to show up in vram like so:
But following the tutorial says to use the arrow keys to choose a palette and that doesn't do anything, so I can't change it from the grey.
After that I found another program called PVV that does the same thing and I'm able to choose palettes from the list by clicking on them but the problem is none of the palettes match the game. As you can see here I have them side by side so I can check:
I've tried both 4bpp and 6bpp all over the palette area and none match up, not even for a single tile at a time. Does anyone know how to get the palettes exported properly? Even if I can save out what I have there and put it into photoshop I can choose the palette manually, but I need at least the right palette to pick the colors from. (I could do it by color picking from screenshots of the game itself but that would only work for some tiles. Others are semi transparent in game and therefore wouldn't work. It would also be super tedious.)
Can anyone help me with this?
Other info that might be important:
I'm using epsxe as an emulator.
Saving state, copying save file, renaming to something.7z, extracting and using that extracted file in vram and PVV.
The game is Suikoden 2 and it's a .cue file.
Running windows 8.