yeah, the monks have a "air punch" attack that hits hard (42~46 damage) from far away.
* they also have the Item Hi-Potion and Parry/Defend skill *
the archer starts by climbing to the top of the building and snipes with the longbow for damage or breaking armor.
the knights have the Item Hi-Potion, Parry, and Defend skills...but also shields that block spells.
my level 2 ice spells only do about 20~22 damage, if not blocked.
* maybe because they have low faith ? *
I upgraded to a mystic and used umbra to blind them...but they still have 100% accuracy on their skill attacks.
currently have everyone grinded up to level 10 and they are still walking up to me and killing me off.
thanks for the heads up about the enemy generation setup...I have been replay this battle about 14 times at level 10 and currently waiting for a good generation to make the battle winnable.
I don't like over-leveling, but I may need to grind to level 20 or 30 to get past this chapter 1 battle.
As I mentioned before, grinding isn't going to help at all. In fact, in the case of battling Monks, it's just going to make things harder, since their HP and PA will continue growing steadily. You need to take a step back for a second and consider the following:
-Aurablast (Their ranged attack) deals damage based on PA, and is probably the biggest danger of the battle. It can, however, be evaded, which leads to my next point.
-Blind. Blind doesn't inherently halve accuracy. Rather, when a Blinded unit strikes, it acts as though the attacked unit has 2x its current Evasion. A great strategy is to use Shields, Mantles, and Poles/Rods with Parry in combination with Blind to reduce physical damage.
-Parry will do nothing when equipped on Monks, as Parry requires a Weapon in hand to boost Evasion.
-Low Faith is a HUGE detriment when it comes to Mages. The best mages will be units with high Faith and are Female- high Faith means more spell damage/accuracy and Females have higher MA/MP Growth than Males.
To give you an idea, when I tested KO PSP, I beat Chapter I at level 8. Grinding won't make things easier in terms of level/EXP- rather, getting new skills and creating tactical setups is what's going to make things easier. Keep trying! KO PSP is harder than Vanilla FFT, but you've got this!